Takelings House Party cover
Takelings House Party screenshot
Genre: Indie

Takelings House Party

Game Update 03/22/2020

Updates



  • Kitchen physics colliders adjusted so there's less clipping through the counters and standing on geometry outside the bounds of the play space.
  • Locked in Takelings in the toaster and sink can no longer be accidentally grabbed by the VR player preventing them from dying.
  • Added a gesture control to the Toaster, now you can slap down on the lever without needing to grab it to start the cooking process.
  • Added minor improvements to feedback while navigating menus.
  • Fixed a shader bug that caused the nail guns in the attic to be invisible.

Game Update 03/05/2020

New Features:



  • New art for the plugs in the kitchen.
  • The cables have a limited stretch range, players can no longer stretch cables all the way across the room.
  • Added a power strip to replace the electrical outlet by the waffle iron to allow Takelings two points to attack from and nerf the waffle iron a bit.
  • Added a new mechanic to the attic, now when Takelings fall on the floor, they return to their last standing position in the play space rather than teleporting to a random spot.


Bug Fixes:



  • Fixed a bug where Takelings would infinitely teleport in midair int he attic.
  • Fixed a bug where the stove in the kitchen would suddenly stop burning things when lit.
  • Fixed a bug where the hammer in the basement would get lodged in the wall so hard that Hal couldn't pull it back out.


That's it for this most recent update! Next I'm going to be addressing some general quality of life things as well as address some of the clipping issues appearing in the kitchen.

Thanks all, happy pest hunting!

Takelings Scare Party

PEST CONTROL NOTICE


You've spookified your home, and put on your scariest costumes ready for the revelry afforded by mass produced candies and suburban living. Soon children will flood your door and sing out this question: "Trick or treat!?". Well friends, there's another "TRICK" sneaking around in the shadows of your home. That's right, Halloween season is TAKELING season, and these pests do love candy. Be vigilant, or this may be the scariest Halloween yet!

Features


To celebrate Halloween this year we've added spooky seasonal skins for Hal and the Takelings and Halloween themed environments and decorations.

Takelings Scare Party will run from October 24th to November 26th, then the House will return to normal, so get your scary on while it lasts!

Join our discord for community discussion and feedback: https://discord.gg/takelings

Happy Haunting and Happy Hunting!

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Weekly Update: Basement

I think it's fair to say the Basement level had been the weakest minigame on our list. When Hal hit an electrical component, it felt unfair and frustrating. The Takeling players felt like there wasn't much to do proactively, resolving to wait for Hal to make his three mistakes.

I've attempted to address these issues in a few ways.

  1. Hal now has 5 Lives (Fuses to break) to lengthen the game and to allow for more mistakes
  2. Hitting an Electrical Component triggers pain animations for the VR Player
  3. Hal's Studfinder will temporarily highlight objects it detects, removing ambiguity of where the Electrical Components are, and increasing precision when hunting Takelings
  4. Higher precision with the Hammer, now it's much harder to accidentally hit an Electrical Component
  5. The Electricity Charges in the walls, allowing Takelings to break the Electrical Components spawn at a much higher rate now
  6. The default settings for Party Mode are now, 3 lives each Takelings, and 0 shared lives reflecting the fact that teamwork doesn't play a big part in this mode




The resulting game mode feels much higher paced and more empowering for both the Takelings and Hal. When you accidentally hit and Electrical Component as Hal now, you feel like it was deserved. The Takelings have a more proactive part to play with the increased spawn rate of the Electric Charge and Hal having more Fuses to break.

Give it a go, let us know what you think on our Forum or Discord channel, happy pest hunting!

Vive Interview VRLA 2018

We had a fantastic time debuting our game at VRLA 2018. The reception was overwhelming!

HTC Vive stopped by our booth for an interview, check it out: https://youtu.be/PHk4rCc3LvA