We have removed World Chat due to the excessive amount of insults, harassments, hate speech, raging arguments, etc happening there.
The world chat will be reopened once we have sorted our in-game moderators (most likely today).
If you're having issues with any other channels, restart Steam to get the latest client update that will correct that issue.
Patch 0.2.1c
This is a fairly minor patch, but we've had a lot of players requesting these two features so we're patching those out so you can enjoy it during the weekend!
Changes
Added a 24/7 open Arena to Brightwyn Forest with a graveyard directly next to it. In this Arena you can practise PvP in a risk free environment (no death penalties or skull).
You can now get two additional bank tabs.
Thank you for your support! :lovetoast:
Discord
Feel free to head over to our Discord, if you want to have a chat with some of the other players or the two developers Austin and Fredrik: https://discord.gg/taleoftoast
Patch 0.2.1b
We have made some adjustments in regards to PvP to fix some of the issues that we saw the past few days, and we have also enabled the location triggers which means some zones now have multi combat and it also allowed us to reopen the Arena. In the Arena you battle with no risks, and the winner gets to loot the chest that contain things such as the Spider or Zombie mount, equipment and other things. With the location trigger changes, the race track is back to being a non-combat zone, so you can race without the risk of being killed.
Changes
Improvements to network code.
Enabled Location Triggers again. This means each areas got its old PvP rules again and the map icons are now accurate with Mineral Ruins being Multi Combat for example.
Enabled Florin Arena again. This is a location where you can fight with zero risks involved while fighting for special mounts and such. In the arena you don't get a skull, and you never drop any items, gold or xp when dying in there).
1vs1 areas are now true 1vs1 areas again, you can no longer attack skulled players with multiple people.
When dismounting, you have "Rider Fatigue" for 15 seconds, during which time you cannot attack another player. The reason for this was that using mounts in PvP was very over powered, and with 60% mounts you'd be able to ride up to players without them even having a chance to react to you coming towards them.
Low level players were mistakingly attacking high level players, so we changed so that the PvP level limitations are now also upwards instead of only downwards.
AoEs no longer damage players in towns.
Reduced mana gained from Magic by 25%.
Moved some tradeskill NPCs apart in Nora.
Added a few extra guards to Nora.
Removed Magic from Maces.
If you right click something, it will now also target it.
If you mistakingly attempt to heal a player who is attacking you in melee, you will heal yourself instead.
Added a dock to Old Mill.
Added outer wall guards to Florin City.
Removed Teleport at Kinborough as it was too much of an advantage to have teleport there.
Blue River Crossing Bridge now got guards.
All basic tradeskill recipes are now auto learnt (lumber recipes, cloth recipes, etc).
Crumbs are now sold with Bonus crumbs instead of Discounts.
Increased prices of Tier 4 recipes and above.
Fixes
Guild positions are now cleared when logging out of a character.
Tabby tail now cost 20 crumbs like the other tails.
Holding shift to auto attack and clicking on a target will no longer bring up the right click menu.
You can now cancel a stuck request.
Support
If you feel like supporting our work you can do one of the following:
Purchase Crumbs in-game.
Support us on Patreon: https://patreon.com/taleoftoast
Feel free to head over to our Discord, if you want to have a chat with some of the other players: https://discord.gg/taleoftoast
Server Patch with PvP updates
We have released a server side patch that does the following:
If you got a skull, multiple people can now attack you (multi combat works that only one melee can be locked, but other rangers/mages can assist).
If you attack a player, you are unable to attack the other player for 3 seconds after the combat is disengaged.
Lowered spawn rates of Treasure Goblin.
Patch 0.2.1
We've got quite a few changes and fixes in 0.2.1 (some minor ones may have been missed as well). Hopefully the network improvements means we can raise the player caps quite a bit on the servers.
Given the balance changes, we've reset everyone's skill and stat point allocations, so there is no need to purchase a Scroll of Rebirth to reset your stat and skill allocations.
The servers have been stable for quite some time now, so if everything goes according to plan with this patch we plan on opening up the level 30 - 60 areas some time next weekend.
We also have some ideas for changes related to PvP, with the goal to make higher end PvP more competitive, and to ease players into PvP a bit smoother than it currently is. The current idea is as follows (we'd be more than happy to hear your thoughts on it either here or on Discord):
Skull = drop all items and equipment.
Green (until seven oaks) = PvP disabled.
Yellow (seven oaks -> nora (excluding specific red zones)) = Single combat PvP, but if you don’t have a skull you don’t drop anything.
Red (mineral ruins, abandoned fortress, grendal cemetery) = Single combat PvP, if you dont have a skull you drop inventory and 1 random equipped item.
Purple (westmallow -> burnt plateau) = Multi combat PvP, if you don’t have a skull you drop inventory and 1 random equipped item.
Black (smaller zones with high rewards) = Multi combat pvp, you always drop all inventory and equipment with or without skull.
Changes
Crumbs can now be traded again (through trade screen instead of needing Crumbs Bonds).
Accuracy stat has been replaced with Wisdom
Wisdom increases Mana and Magic Resist
Enabled Vulkan API as priority for Linux
Reduced Mana gained from Magic by 50% (to equal Mana gained from Wisdom)
Reduced Magic Resist gained from Magic by 50% (to equal Magic Resist gained from Wisdom)
All items that had Accuracy on them now have Wisdom (previously named True Hawk, now named Insightful Oracle)
Items that can gain Wisdom are: Cloth, Plate, Wands, Maces, Staves, Shields
All items that previously had Accuracy on them but do not meet the new Wisdom requirements will have that stat removed
Hit and Evade chances are now calculated by the target level compared to your own (no longer be affected by stats)
Crit chance is now set to 5% at all times, and crit damage always translates to 150% damage (no longer affected by stats)
Spells that deal damage or healing are now powered by specific stat types (Fireball powered by Magic, Holy Bolt powered by Wisdom, etc.)
Reduced the healing power of Holy Bolt
Reduced the healing power of Regeneration
Reduced Regeneration's buff tick down to 2 seconds (previously 3)
Reduced duration of Regeneration's buff to 14 seconds (previously 20)
Increased amount healed by Regeneration's buff tick
Increased amount of Hickory so it got the same amount of nodes as the other T3 nodes.
Purify is now instant
Crafting 'used X item' text moved to crafting tab
Lowered money generated at grendal cemetery, mineral ruins and abandoned fortress
Herds are now spread out more
Reduced Bloodlust, Powerstrike, Tendon and Whirlwind
Rangers can now use skills without items
Added a SpellDamageType to spells (Physical / Magical) for damage reduction purposes
You are now unattackable for 3 minutes if you die
Disabled the ability to attack players who have attacked a group member even if the player is outside your pvp level range
Plain Toast is no longer available in the Crumbs Shop as per the Early Access announcement
Added two more purchasable Bank tabs
Equipment craft bonus now only affects the main stat on the item (to balance out two-stat and double-stat items)
Lowered item drop rates on Forest Bunnies
Added combat log messages for getting skulled
Players can no longer damage guards with AoE spells
1v1 fights now lock the two players to each other for 30 seconds when starting a fight (cannot be attacked by anyone else, even out of combat, during this time)
Increased the chance for Rare and Chest tiles to spawn inside Cave of Shrooms / Crimson Catacombs to 75% (up from 25%)
Enchanted Arrows are now craftable
Enchanted Arrows can no longer be sold to vendors
Increased the damage and scaling of Poison Arrow's debuff
Added attacker speed debuff to try and mitigate a bug where players could re-catch players over and over again
Vegetables from the forests no longer have high sell prices.
Decreased Frost Nova time to 3 seconds.
Increased Snare cooldown to 45 seconds.
Increased Adrenaline Rush to 10 seconds.(edited)
Improved Port Durvill and Old Mill fishing spots.
Added more Florin City Guards.
Added more Seven Oak Guards
Craftable item String no longer adds your name when crafted.
Ice Bolt Damage Reduced
Decreased AFK timer while we are working on improving the amount of players each server can hold
Players who log out are now fully disconnected
All leather strips now cost 1G each
You can now reset appearance up to level 10 for free (up from level 9)
Sticks are now sellable again
Removed /who
Silver Ore is now "uncommon".
Removed Tier 5 nodes until we open up level 30+ areas.
Thread, Rings and Sticks now become 2 instead of 3 or 4 when crafted
Thread and rings are now sellable again
Players at level 10 or below can now redesign their character's appearance for free
Added craftable 1-handed maces (blacksmithing)
Fixes
Made improvements to network culling
Made improvements to server side objects
Made improvement to server side networking
Fixed post processing settings in options
Made it less likely to get caught near doors and fences
Fixed missing Show Grass button in options for DirectX11 and DirectX12 users
Adjusted some save mechanisms
You can now see other player spells again
You can no longer gain extra healing time by sitting down when an enemy is about to attack you
You can no longer eat food in combat by deselecting your target
If you destroy an item you are wearing, it will no longer destroy an item in your inventory instead
Non-combat NPCs can no longer be killed or attacked
Can no longer get stuck in building at Port Durville
You can now correctly change hair color and eye color with the scroll of vanity.
Fixed various server exceptions
1v1 PvP no longer allows multiple players to attack a single target at range
Healing a player that attacked you no longer gives you a skull
Fixed some buildings where players could get stuck in the wall
Added a potential fix for the UI sometimes getting stuck on character select after entering the world
Fixed issue with changing eye color when using Scroll of Vanity.
Support
If you feel like supporting our work you can do one of the following:
Purchase Crumbs in-game.
Support us on Patreon: https://patreon.com/taleoftoast
Feel free to head over to our Discord, if you want to have a chat with some of the other players: https://discord.gg/taleoftoast
Server update (NA appears stable, character issues fixed) 2018-03-07 08:00 UTC
We are extremely happy to announce the following:
1. NA appears to be stable. The short story is that Shuu and Flam who are Tale of Toast players wanted to help out and be heroes outside the game as well, and with their extremely valuable suggestions we managed to (it appears) fix the NA crashes. The longer story is that the crashes was related to a bug in Mono, that we had to work-around on the NA server. This work-around had already been done on EU, which is why it didn't crash there, so it's likely we did this change there at once point (the EU server is > 1 year old) to fix it and simply forgot about it.
2. Hopefully, the issue with the small amount of corrupted characters on EU should be solved. If this would still happen to you for some unknown reason then just send Fredrik a private message on Discord ( https://discord.gg/taleoftoast ) and it will get sorted for you.
3. We have made improvements to the network code which has lead to less stress on the servers. We are currently working on improving the network culling code to be less taxing on the server, and once that is done we hope to be able to raise the amount of players per server.
Server update 2018-03-03 23:00 UTC
We are still experiencing capacity issues, but we are noticing improvements from launch day. Right now the focus is on optimizing the servers to allow for more people to join each server. We are also investigating why NA server stops responding from time to time, and fixing character issues for players.
During the weekend, we will most likely not be pushing out any major experimental optimization fixes, as we want to keep the servers somewhat okay.
On top of this we are pushing our Server patches and Client updates quite regularly. Once things calm down a bit more we will be posting these patch notes on Steam, but for now you can follow the information in our #announcement channel on Discord: https://discord.gg/taleoftoast
Thank you for your support, it really means a lot!
Server update 2018-03-01 13:40 UTC
We are doing a SERVER and CLIENT patch (requires Steam update). We hope this will add a lot of improvements to both network code and reduced server load.
ETA: 1-2 hours.
We've also done the following changes:
Improved Port Durvill and Old Mill fishing spots.
Added more Florin City Guards.
Fixed issue with changing eye color when using Scroll of Vanity.
Craftable item String no longer adds your name when crafted.
Temporary disabled the purchase and trade of Crumbs Bonds while we're working on an issue related to Plain Toast.
Server update 2018-02-27 00:30
We have cleaned out a lot of taxing database queries, and am working on optimizing the network code. We are also working on making the characters have as little impact on the server itself. We have another patch upcoming soon, both client and server side, that will hopefully alleviate some of the problems.
We are continuing to investigate and improve things as quickly as we can.
Server update 2018-02-25 15:30
We have deployed a new patch to help with debugging, and from the initial looks the load may have to do with some queries to our database clusters. We will keep you updated as things progress.
At the same time we are continuing to look at setting up multiple Channels for each region, but it will take longer than expected as we need to work with solving some potential dupe issues first that could arise when we implement Channels.
We are continuing to investigate and improve things as quickly as we can.
Thank you for your support!