Tales from Candlekeep version 1.1.1 Patch Notes are now LIVE!
New playable mode: Explorer Mode
This mode removes “No Exploration” encounters
This mode keeps “Challenging Tile” Encounters
Difficulty balancing of Villains (Bosses)
Difficulty balancing of Monsters
Addition of Positive Encounters (optional)
New Feature: Roll your encounters
For the Encounter Phase, we are adding a dice roll to determine which encounter occurs.
Rolling encounters adds interaction and a sense of purpose to the encounters.
New Content: Exclusive Encounters
Players can toggle ON or OFF the addition of new positive encounters exclusive to Tales from Candlekeep.
Benefit from higher chances of positive effects.
New Content: Puzzle Tiles
Players can toggle ON or OFF the addition of new puzzle tiles exclusive to Tales from Candlekeep.
Solve the puzzle riddles and earn their rewards.
Improvements
Addition of clear visual and SFX for a Challenging Tiles Spawn
Improvement to the Tutorial to reflect the changes
Improvement of the Adrenaline Rush system:
- Adrenaline Rush can no longer be manually activated
- Adrenaline Rush is automatically activated on d20 attack rolls
Bug Fixes
Fixed a freezing issue when facing Kothar
Optimized animation when entering demon mouth
General tweaks on powers that were doing too much damage on critical hits
General tweaks on Spell Casting Speed
General tweaks on targeting system
Added Adrenaline Values under the Lifebar
Webby Awards Nominee!
Great news! Tales from Candlekeep was recognized by the International Academy of Digital Arts and Sciences as a Nominee for the 22nd Annual Webby Awards under the Best User Experience category!
This is a major achievement! As Webby Nominee the game has been singled out as one of the five best in the world in its category.
Ecourage the team and leave us a vote for the Webby People’s Voice Awards:
https://vote.webbyawards.com/PublicVoting#/2018/games/features/best-user-experience
Introducing the Explorer Mode to Tales from Candlekeep!
Good day!
For the last weeks our team has been looking into ways to improve the Tales from Candlekeep experience to all players. It has come to our attention that some of the game's features were controversial in regards to the fun-factor they were providing, such as the Encounter system.
When we created Tales from Candlekeep, our original focus was to stay as loyal to the board game as possible by recreating an adaptation that used the game rulesets and gameplay sequence. Many of you who have played the Adventure System Board games have recognized this sequence and quickly managed to jump into the game.
However, we've found that the unboarding might have been a bit more difficult to players unfamiliar with the Adventure System ruleset. This is why we've decided to introduce a new Game Mode to Tales from Candlekeep: The Explorer mode.
This mode is for new players and for those who are not familiar with the Adventure System board games. Open chests, disarm traps and fight monsters without the constant threat of Encounters.
Note that the current game mode remains playable by selecting the Classic Mode. We felt it was important to keep a playable core game so players can still enjoy Tales from Candlekeep in its current design. Our objective with this new mode is to allow new or existing players to play the game in a faster pace, while increasing the combat time and exploration, and decreasing interruptions and punishments caused by Encounters.
Here is a quick overview of what's coming:
New playable mode: Explorer Mode
This mode removes “No Exploration” encounters
This mode keeps “Challenging Tile” Encounters
Difficulty balancing of Villains (Bosses)
Difficulty balancing of Monsters
Addition of Positive Encounters (optional)
New Feature: Roll your encounters
For the Encounter Phase, we are adding a dice roll to determine which encounter occurs.
Rolling encounters adds interaction and a sense of purpose to the encounters.
New Content: Exclusive Encounters
Players can toggle ON or OFF the addition of new positive encounters exclusive to Tales from Candlekeep.
Benefit from higher chances of positive effects.
New Content: Puzzle Tiles
Players can toggle ON or OFF the addition of new puzzle tiles exclusive to Tales from Candlekeep.
Resolve the puzzle riddles and earn their rewards.
Improvements/Fixes
Addition of clear visual and SFX for a Challenging Tiles Spawn
Improvement to the Tutorial to reflect the changes
Improvement of the Adrenaline Rush system:
- Adrenaline Rush can no longer be manually activated
- Adrenaline Rush is automatically activated on d20 attack rolls
Quick note, we've read your many requests on the forums and social media regarding a new board game module addition (such as Castle Ravenloft), or the co-op mode. Rest assured this is still very present in our discussions :)
We will keep you updated on the matter and can't wait to read your thoughts on this upcoming update. It should be available in the live servers next week.
If you have any questions, we invite you to join our livestream this Friday at 3pm east on twitch.tv/dnd
Have a good day!
Join our Livestream at 3PM EST!
Join our livestream at 3PM Eastern time!
The team is going fight an overwhelming presence in the tomb!
Giveaway: A Tales from Candlekeep: Tomb of Annihilation Steam key and a Qawasha DLC key!