Tales of Cosmos cover
Tales of Cosmos screenshot
Genre: Adventure, Indie

Tales of Cosmos

Feature Pack 1 Now Live!

Zoom into the Cosmos with a host of new features in Feature Pack 1!



Feature Pack 1



Today we're coming out with Feature Pack 1, the first release in Tales of Cosmos: Director's Cut! This update brings the new zoom feature, improvements to many of the puzzles in the game, and many other quality of life features inspired by our players' feedback. We've been listening to your suggestions and criticism to help us identify areas of the game that needed improvement, and we also carried out some of our own ideas to make Tales of Cosmos better. We're confident that Feature Pack 1 will make playing the game an overall stronger and smoother experience.

But this is just the tip of the ice planet. We've got many more features and new content in the works that we're very excited to share with you, like the Flight Journal, Warp Gates, an entire new planet, and much more, so stay tuned!

To get notified of Tales of Cosmos news and releases, follow the store page, or subscribe to our mailing list.

For now, hop into the game and give Feature Pack 1 a spin! As always, we're eagerly awaiting your feedback, so do not hesitate to share your thoughts with us.

Version 1.1.668 Update Notes



Zoom
We've added a new zoom feature that includes eight different zoom levels to switch between at any time during the game. Whenever you want to view the game world in greater detail or increase your viewing distance, this feature has you covered.

Puzzle Improvements
We've made improvements to a number of puzzles that involved weak or faulty logic in order to make them more fair. At the same time, we've taken great care to preserve the overall difficulty level, which we think is an important aspect of the game. For a full list of puzzle changes (beware of spoilers!), see the list near the bottom.

Graphical Improvements

  • The five original background star layers have been replaced with eight new graphically improved, larger resolution star layers.
  • Large background nebulas in space now feature improved graphics, and a multi-layered 3D distortion effect.
  • Celestial objects you can land on now appear darkened until they're discovered.
  • The loading screen now shows a random animation from a set of new loading animations.


Miscellaneous Features

  • Three new Steam achievements: Agility Champion, Bullseye, Modern Major General.
  • Perseus and Gagayev now walk slightly faster.
  • We've added three new interaction cursors—take, examine and talk—to help differentiate between the roles and abilities of the two main characters.
  • The inventory can now be viewed while Gagayev is inside the spaceship, and even in outer space. Pressing the inventory/bark key no longer exits the spaceship.
  • The camera now follows the selected character from a slight distance, allowing for smoother camera movement. This option can be adjusted or disabled with a slider in the display options.
  • New Vehicle Zoom optional setting that automatically zooms out when you're driving the spaceship at higher speed.
  • The spaceship's landing sequence can now be aborted by moving the mouse cursor to the sky and holding down the left mouse button while the spaceship is landing, causing it to return to outer space.
  • Clicking on a main character's face in the window of the spaceship now switches to them, unless they're already selected.
  • Discovering a celestial object now requires the player to start landing on it, it's no longer enough for it to appear on screen.
  • While you're in outer space, the mouse cursor now switches to the use cursor when it's over a planet's landing zone.
  • The options window now includes a setting that lets you choose whether you want to press to toggle the Star Map key, or hold it down.
  • Perseus and Gagayev feature better defined mouse hit areas, to help avoid accidentally using items on them instead of the intended target.
  • Perseus's inspection and conversation interactions can no longer be interrupted.
  • Tutorial messages now have a dark translucent background for increased visibility and readability.
  • New tutorial messages teaching how to use the zoom feature.
  • New key configuration options: Zoom In, Zoom Out, Reset Zoom.
  • 'Mouse wheel up' and 'mouse wheel down' can now be assigned in the key configuration window.
  • The game now saves records of various player milestones to be accessed in the future by other games and content.
  • The Save Game and Load Game windows have been increased in size, and more saves are visible at a time.
  • The game now uses up to 3 quicksave slots and 3 autosave slots.
  • The requirements for auto-saving has been restricted to whenever one of the player-controlled characters goes to a different area. There is also a 40 second minimum wait period between two autosaves.
  • New save files will store snapshot image data more efficiently, allowing the game to catalog saves faster when opening the Save Game and Load Game windows.
  • The loading screen now fades in when it appears, and fades out when it's complete.
  • Scroll bars in the UI now scroll more consistently while you're dragging the scroll button with the mouse.
  • The camera displacement effect of the Landing Camera display setting has been slightly decreased to adjust for the new zoom feature.
  • The frequency of main character idle animations has been slightly increased, and we've made minor changes to the idle sequences.
  • Removed the deprecated Antialiasing option from the display settings.
  • Adobe AIR runtime updated to version 28.0.0.125.


Bug Fixes

  • The player can now no longer exit the spaceship while in certain cutscenes, thus breaking those cutscenes.
  • Player characters can no longer become stuck when certain events occur while they are boarding or unboarding the spaceship.
  • Player characters in follow mode are no longer unable to leave the spaceship automatically after a reload.
  • The spaceship's jet stream can no longer change too much intensity in too short a time.
  • The spaceship can no longer have a shadow under it when in the air while landing on certain celestial objects.
  • Clicking on a player character standing on the surface while launching or landing the spaceship now switches to that character.
  • The switch character tutorial can no longer be completed prematurely by pressing the switch character key before gaining access to both characters.


Object & Puzzle Changes [SPOILERS]

  • Perseus now gives a more concise hint about the Can item.
  • The Cork item has been renamed to Spongy Cork, and Perseus gives a new hint about it.
  • The Mechanical Bird item has been renamed to Thunderbird 4000, and Perseus gives new hints about it.
  • There is a new advertising poster on Novaclad that gives hints about the Thunderbird 4000.
  • The Recipe and Paper items are now removed after receiving the Fulmida Tonic.
  • The Bicorne item is no longer removed after being used on the Terminal on Novaclad.
  • 311 Zarathustra now features an elliptical landing zone, and its landing zone is now better centered around it.
  • The Sparks on 311 Zarathustra have a larger mouse hit area.
  • The Crystal on 311 Zarathustra is easier to break, and Perseus gives a new hint about it.
  • The Strange Core/Crystal/Device items have been renamed to Mysterious Core/Crystal/Device, and Perseus gives new hints about the Core and the Crystal.
  • The Information Board on Novaclad now shows a map of the planet that features hints pointing to various locations.
  • The Dark Hole on Novaclad now has light coming from it depending on whether the light inside is on or off. It occasionally flickers on and off to draw attention. It also has a larger mouse hit area.
  • The Lightswitch inside the Dark Hole on Novaclad has a larger mouse hit area, and Perseus gives a new hint about it when entering the darkened area.
  • Perseus gives a new hint about the Door of the tower on Clades.
  • The roof of the tower on Clades is now clickable, and inspecting it gives a hint about how to get up there.
  • The Apparition on Clades now features new animation and sound effects to indicate it sleeping.
  • The door of the Grandfather Clock on Clades has better visibility, is now clickable, and inspecting it gives a new hint about the clock's cuckoo cycle.
  • The interactable Tree on Clades has better visibility.
  • The Scrap Metal item in Novaclad Core has better visibility.
  • Gagayev now takes a Spoonful of Dust when using the Spoon anywhere on Object 72.
  • Gagayev now takes Seeds when using the Spoon on the Sack on Novaclad.
  • When using the Seeds on the Mechanical Bird, Gagayev now tries to reach up to it with the Seeds in his hand.
  • Talking to Captain Dinky or Lt. Nibbles on Tyrus no longer discovers Novaclad, instead it's now discovered when its shield generator get disabled.
  • Lt. Nibbles now gives a better hint about affixing the Tin Can to the Flagpole.
  • Gagayev looks into the Craters on Tyrus for slightly longer.
  • Gagayev holds the Switch in EWM-8000 for slightly longer.
  • The Scarecrow on Clades remains in its turned position after it scares someone away for slightly longer.
  • The activation positions of objects on 311 Zarathustra have been improved to avoid the main characters getting crammed in tight spaces.

Director's Cut and Future Plans

On its release anniversary, we share our plans for Tales of Cosmos and its upcoming expansion!



One Year Anniversary



Tales of Cosmos was released one year ago today, and it's been an inspiring year for us. We've been looking at all the valuable feedback and the criticism we've received, and paying close attention to how players play our game.

With Tales of Cosmos we wanted to take game design in a new direction, marrying point-and-click gameplay with open world exploration and space travel. While we think this is an exciting direction for us to explore, as with anything new there have been some blunders along the way. Looking back, there are some aspects of the game we wish we would have approached differently.

We've learned a lot from your feedback, and it has inspired us to make the game even better. We're happy to announce that we've been working on ways to improve Tales of Cosmos, and make it the game we've always wanted it to be.

Stick around to find out what we're planning for our game going forward.

Tales of Cosmos: Director's Cut



Tales of Cosmos: Director's Cut is an expansion pack we're working on for Tales of Cosmos that will introduce to the game a host of new features and content in upcoming updates and DLC. The Director's Cut will be freely available to everyone who already owns Tales of Cosmos.

Our goal with the Director's Cut is twofold. First, we've taken our players' feedback and come up with ways to address some of the criticisms Tales of Cosmos has received. Second, we're adding new features and content that we had planned to include in the original release, but had to leave out due to time constraints. We're very excited to share all of these improvements with you.

Below we'll list some of the new features that will be included in Tales of Cosmos: Director's Cut.

Boreal Six: The Ice Planet
Boreal Six is an entire new planet for you to explore, with a host of new puzzles and challenges. You can visit Boreal Six at any time during the game, provided you have a spaceship. This arctic planet has its own storyline that's separate from the game's main story, so you'll need no external items to start and complete this adventure. There's even a unique reward to gain for astronauts who brave the icy wastes.

A New Ending
The Director's Cut will introduce a second ending for Tales of Cosmos that players can trigger by completing a number of side tasks before the end of the game. These side tasks will involve lots of new puzzles and characters, and they will take you to new outlandish locations, both on planets and in outer space.

Improved Puzzles
Player feedback has helped us identify that some of our original puzzles were lacking in design or involved faulty logic that sometimes mislead players, causing frustration. We want our puzzles to be challenging, but fair. In the Director's Cut we're reinforcing the design of any lacking puzzles by adding better hints and reworking the puzzles themselves where needed.

Flight Journal
The Flight Journal is a new item that you can access through Gagayev's inventory and read whenever you like. It will include short profiles for the two main characters, as well as a convenient log of all the important information you will come across during your journey.

Space Walk
The Director's Cut will give Perseus and Gagayev the ability to leave their spaceship while it is floating in outer space and go on a space walk. The game will feature many new objects and puzzles in space to interact with during this extravehicular activity.

Warp Gates
While space travel is an integral part of Tales of Cosmos, it is clear from our players' feedback that traveling between planets can sometimes become a chore, especially in the latter part of the game. To address this, we're introducing Warp Gates—mysterious devices floating in outer space that allow intrepid travelers to traverse folds in spacetime and shorten their journey, but only after they find a way to unlock the gates themselves.

Other Improvements and Fixes
The Director's Cut will also include fixes for known bugs, a new zoom feature, visual enhancements to some in-game areas, new Steam achievements, and more!

We're confident that with all of these improvements, playing Tales of Cosmos: Director's Cut will be a whole new experience, and we're very excited to share it with you.

Stay Tuned



To make sure you receive upcoming updates about Tales of Cosmos: Director's Cut, including news about content releases, you can follow the store page or subscribe to our newsletter.

Tales of Cosmos Comes Out for Mac!

If you're on Mac, Tales of Cosmos is now available to you, starting right now. :)

Tales of Cosmos is out for Windows!

Tales of Cosmos is now released for Windows, the Mac version will follow soon.