Since the release of "The Mine" some of you have been having problems with networking, it seems that sometimes players couldn't see each other after starting a room, this should now be fixed. If you are still experiencing issues with the latest update, please let us know with as much detail as you can (if possible, please provide instructions of how to replicate the bug).
Here is a list of changes:
Multiplayer player location issues should be fixed.
Desktop - Mouse cursor now recaptures properly when closing the option menu.
Chosen language now get saved when closing/reopening the game.
Changes to lobby UI.
That's it for now, thanks for playing and we will see you soon!
Going Free2Play and upcoming content
Hello players,
As you might be able to see, Tales of Escape is undergoing huge changes, here's what you need to know:
Going Free to Play
Tales of Escape is now free to play! There is a new adventure out called "The
Mine" and it is available to everyone for free! So gather your friends and give it a try! Along with "The Mine", comes the new Lobby of Tales of Escape, which will work as a hub for all the other adventures.
What happened to Cold As Ice
Cold as Ice (the previous adventure that was sold with Tales of Escape) is now a DLC. Everyone who had bought Tales of Escape, will receive a free copy of it and will be able to select and play it in the game's Lobby.
What happens now?
There is more to come! Next up is "Illusion" a room that you kindly helped beta test just a few weeks back, that will be coming out as a DLC very soon! Furthermore, there are 2 more rooms in the works, I wonder what those could be about ;)
Enjoy!
As always, we are here to improve, please don't hesitate to give us your feedback, thoughts and ideas on everything. Thanks for playing and see you soon!
ToE v1.2 - New Avatars, improved interaction system, fixed voice chat!
Hello players,
In preparation of our new DLC going into Beta testing, we have made some changes to "Tales of Escape: Cold As Ice" that we are rolling out today. Here is a list of the changes:
New Avatars. As those of you who follow us on Facebook might have seen, we have prepared a humanoid head avatar to replace the PC monitors and VR headsets. Also, VR players now have hands instead of controllers in-game!
In an ongoing effort to simplify the controls of the game, we have removed the arrow key/d-pad unlocker and our new code panels have buttons that can be pressed! The small screen you have, now functions as a clock.
Users reported an issue with our in-game voice chat not working on some computers, this should now be fixed.
Other minor bug fixes
That's it for now, thanks for playing and we will see you soon with more news on the new DLC!
TESTERS WANTED!
Greetings fellow VR gamers,
We are glad to announce that we are in the final stages of our new expansion (DLC) for Tales of Escape! It has taken us around a month and a half, but we are getting really close to having a functional build.
And now, we get to the point where you gals and guys can step in!
Do you have a VR set (Oculus Rift or HTC Vive)?
Do you want to help us by playing?
Do you mind answering a few questions about your experience after you’re done?
We are opening a call for alpha testers for our new game and if you answered “Yes” on the three questions above, give us a ping on:
E-Mail: marketing@onskull.com
Facebook: https://www.facebook.com/OnSkullGamesOfficial
Twitter: https://twitter.com/OnSkullGames
7 languages added + item dropping sounds!
Hello,
We are continuing with our language support, this time with a bigger update, we added translations for the following 7 languages:
Chinese
Japanese
Italian
German
French
Spanish
Portuguese
If you speak one of these give it a try and let us know what you think!
We also added sounds for all items, when you drop them or throw them against a wall you will now have audio feedback, making for a more immersive experience. Let us know what you think about that too!
Follow us on Facebook to stay up to date with changes and new levels for Tales of Escape here:https://www.facebook.com/OnSkullGamesOfficial/
More Languages - now available!
Hello- Здравствуйте - cześć - γεια σας!
That’s right, we are getting started on our language support! We just added Russian, Polish and Greek, if you speak one of those give them a try and let us know what you think! But that’s not all. You’ll notice some small performance and gameplay improvements smoothing out the overall experience.
Would you like to play Tales of Escape in your own language? Let us know and we’d love to give it a try!
PS. We will be attending the Nordic Games Conference 2017 - if you’re there, drop by to give us a hi!
Oculus Rift headsets are now Officially Supported! We also revamped the graphic style of the game, rebuilding a lot of things from scratch. In gameplay terms, nothing changed. You can still play with VR (Vive or Rift), or without it, you can still play with up to 5 other friends (VR or not). So, play away!
VR Specific:
Oculus Rift support
180 degree support
Height adjustment
D-Pad movement
Visuals:
Higher quality models
SMAA Anti-aliasing will provide a smoother, faster effect
Physically based rendering materials
All Post-Processing effects have been redesigned
We really hope that you will enjoy this experience!
Got feedback? Any requests? Let us know and we'll be on it! :)
Oculus Rift support coming soon!
Hey there, escapists!
We have an update on the way, with a large graphics upgrade and, yes, Oculus Rift support (finally) ! I can't give an exact ETA but it's probably going to be a couple of weeks or so.
Are you a Rift user? Is there anything more you'd like to see? Just excited about the graphics upgrades? Let us know in the comments! :)
Update and things to come
Greetings players!
A new update is out! We hope to fix some of the issues and problems you were having :).
It's been a few days since our launch and you guys and girls have given us lots of feedback. Some of it positive, some of it, less so, but important nevertheless!
What you told us:
The game looks and feels nice but...
It's too short, and...
It feels like there is no backstory!
What are we doing about it?
Well, for a start we are adding more content!
We are adding the rest of the story which we missed before!
A longer explanation of changes: - Finding a balance between too easy and too hard is, well, not easy, and we experimented with lots of different options. In the end we felt like we wanted to be more "generous" - it's better to think that a game was too easy than to think it's impossible to beat right? Well... it appears that we underestimated our audience. While we mainly tested our game with "escape-room goers", we apparently missed the fact that PC players are at least as much, if not more, familiar with puzzles! As a response we added a few more puzzles to the mix - and we also tried to make those puzzles a bit more inter-connecting, as most of our previous riddles were only based in one room. We are also preparing some changes in the decoration of the rooms, we feel that some parts of the game feel a bit "empty".
- The story on the other hand is another topic. While we planned and wrote the plot from an early time, we made the (obviously not ideal) decision to put storyline in a secondary role since we needed to do so much else. This really showed and while we had a plan we, well, didn't put it in the game! As soon as the first reviews came in this became obvious and we set out to add all those missing bits.
That's it for now, thank you for being here and please continue to share your thoughts and ideas, this game is meant to shine in the long run, when we are more experienced with what people like to see and there is a lot more content for you to enjoy.
Tales of Escape is alive! Ready to get COLD?
Hello and welcome to Tales of Escape,
Tales of Escape: Cold As Ice is an escape room adventure-puzzle game you can play with your friends, even if only some of you have a Vive (or none!).
We begin our journey into the unknown with "Cold As Ice" the first entry of Tales of Escape that comes with the base game. You find yourselves locked in the butcher shop that's down the road from your place, you remember a friendly couple that owned this place welcoming you whenever you visited but not this time, this time it's somehow different, scarier. Just what happened here in the past and what will happen to you if you don't escape?
Rally up to 5 of your friends and find out!
More rooms are planned as DLC in the future, if you played the game, please give us your thoughs and ideas, who knows, they just might become a reality!