Tales of Glory cover
Tales of Glory screenshot
Genre: Simulator

Tales of Glory

Combat Improvement - New Parrying/Blocking feature

Hey all,

Releasing a build with a new combat feature around blocking/parrying.
Also included some bug corrections and better warlord spawning in campaign (warlord will not spawn on small armies and number of warlord will depend of army size).

Multuplayer is in beta test and will (hopefully) be in next release.

Hope you'll enjoy it.

Jay

TOGniversary announcement

TOG has been out for 5 years now (including EA) so i think it's the right time to make an announcement....

As said on Dicord... Full physic multi TDM 4x4 or 8x8 should hit the beta between september & christmas....

Happy TOGniversary

Jay

TOG Update - full collision

Hey All,

Main branch & demo have been updated with :
- Full physic collision between enemies and their weapons meaning they will be able to obstruct each other, making combat a bit more realistic as you can use this to your advantage against multiple enemies
- Corrected Flail
- Corrected Faction destroyed cutscene with a path issue when going out of the castle

Merry christmas to all

Jay

TOG update

Beta content pushed to main branch with :

- Old ruins maps accessible in custom battles
- bugs correction here & there

Mod Showcase - Battle of the last Jedi

[previewyoutube="tvvnfuEQT98;full"]

All mods can be found on Nexus : https://www.nexusmods.com/talesofglory

Cheers

TOG is on special Halloween Sales... Enjoy !

Special sales for 5 years of TOG developpement and my upcoming 40 ;)

Cheers,

Jay

Main game update

- Full bHaptics integration including arms / head haptics
- Better controller haptics on 2handed weapons
- Small bugs here & there

TOG update


Main game & demo (minus projectile rework) updated with :

Migration to lastest unity 2019 LTS version

- complete rework of all projectile sounds & improved Firewall arrows dispersion
- enemies reaction nerfed a bit to be less robotic
- shield wasn't vibrating when arrows hitting it
- jump/ horse jump stopping movement issue corrected
- Enemy weapon grabbing is back
- Dismemberment issue corrected
- New option to remove warlords from custom batlle on custom battle unit screen
- Damage from dropped enemy weapon removed
- Reworked telekinesis spell
- Corrected issue on Mod shrine
- Corrected issue on stabbing rotation

Modding :
- Item Module support : To create custom modules that can be added to all custom weapons
- Game Module support : To create custom module at global game level.
- 2 pre-integrated test modules :
An item module to add any existing spell to any custom weapon
A game module to add telekinesis power as long as you're holding any weapon (even a shield) in game (Mod attached for testing purpose)
- SDK support for generic object loader - this will allow any modder to load whatever object, sfx, vfx, etc he wants in the game - updated SDK to come
- A first version of GameInfo singleton to allow easy access for modders to all important scripts in game (player health, controller state, game state, etc)


Decamove :
- Decamove support for hips based navigation
If decamove is streaming position, hips based navigation will be automatically enabled.
You can calibrate the decamove heading to match HMD heading pressing A on Keyboard.

Tales Of Glory - Modding framework improved

[previewyoutube="kNxcIStqqh4;full"]

Tales Of Glory is on Sale - 20% off (and more with the TOG Serie bundle)

Hope you're ready to cut some heads...

Updates to come :

- Modding extension
- Decamove support

and much more