Tales of Glory 2: Retaliation cover
Tales of Glory 2: Retaliation screenshot
Genre: Simulator

Tales of Glory 2: Retaliation

MP Beta Release along with new content

Hey all,

TOG2 multi is now fully accessible on beta branch for full scale testing
- 4 Players COOP Maps (either battles or breaching)
- One 16 Players BR maps

This release also contains previous beta updates :
- new maps
- new weapons to unlock
- Improvements in the infiltration engine
- lot of bug corrections

Next update will be dedicated to finishing MP and make the story mode linking everything

Hope you'll enjoy it

Jay

TOG2 Update - New breach map & improved weapon picking

Hey all,

TOG 2 has been updated with :

- New breach Map : Washington
- Doors to breach showed on tablet minimap for all breach maps
- Tablet improved to display only usefull information depending on Game Mode & Ratio (no position of ITF or Squad in lone wolf, etc)
- Breach maps global mechanics improved (disputed zones, time for enemies to spawn, etc)
- All melee weapons in infil maps can be grabbed now (bug corrected)

- Improved weapon slots colliders. They will keep their position whatever your stance (Standing, knee down, etc) so you will always be able to grab things at the same place

Tales Of Glory 2 - Beta update - New Map : Washington

TOG 2 beta updated with :
- New breach Map : Washington
- Doors to breach showed on tablet minimap for all breach maps
- Tablet improved to display only usefull information depending on Game Mode & Ratio (no position of ITF or Squad in lone wolf, etc)
- Breach maps global mechanics improved (disputed zones, time for enemies to spawn, etc)
- All melee weapons in infil maps can be grabbed now (bug corrected)

[previewyoutube="njqPfhZnNZ0;full"]

Cheers,

Jay

Tales Of Glory 2 - MAin branch Updated : Stealth, Maps, Vehicles, Zip Lines

[previewyoutube="uN7ZKj2xy34;full"]

GLOBAL :

- Full bHaptics support (body, head & arms)
- New ITF Only mode (you + ITF soldiers without Squad) accessible through map ratio + impact on EXP points
- Bug correction on Lone Wolf mode to make squad not visible and disable radio/orders
- Order added for natalya/medic to make her heal a down squad member automatically
- New map - Kazakhstan Infiltration
- Weapon Crates will heal you & refill grenades every 15 sec when your close enough
- Voices made Taiwan mid sequence & Kazakhstan battle (arrival on plane)

VEHICLES :

use left controller button A when close to go in/out
use left controller stick/pad up or down to accelerate/brake
grab the steering wheel with left and/or right hand to steer the vehicule
vehicule is semi full physic (collision with your hands /weapons but not body). you can run over enemies but will only make your teamates move away
if buggy is upside/down after a crash, you can flip it over by pushing it with your hands

- Buggy & Quad/ATV availlable in Syria, Russia, Kazakhstan & Guyana Battles
- Orders added to make squad jump in/ out in vehicle with you
- Vehicle control improved

ZIP LINES :

- Zip line feature: grab the line with one hand and maintain trigger to slide
- Zip lines added in Syria Battle & Mogadihu Infiltration

STEALTH ENGINE :

- Full rewrite of Infiltration AI. Enemies behavior is greatly improved.
They will communicate more, react to bullets impacts, rocks thrown, with different steps of awareness, and chase you throughout the map if needed.
- Dead body detection improved
- Reinforcements mechanic improved

- SEMI BREAKING CHANGE : 3 new keywords are available in voice recog for Infiltration --> These keywords need to be set or voice recog will be deactivated
- "Hey" keyword will lure the enemy to your position
- "Drop your Gun" & "On your knees" orders --> You need to point a gun toward the enemy and be 5m close to him and just say the keyword. Enemy will either do it or react (return fire, escape and yell).
- Enemy will yell if not complying to an order (drop their gun/knee down). you will have 0.5 sec to kill him.

- Melee weapons added in all infiltration maps (Wrench, Crowbar, Pipe, Axe, Hammer, etc)
- Soda cans added in all interior infiltration maps (same use as rocks). throw them to lure patrols somewhere
- Rock pickup on ground improved
- Taiwan infil map improved with countdown sequence when detected
- Alarm moved to second floor on Taiwan Infil map
- Night vision flickering issue (unity bug) resolved with a workaround


Cheers

Jay