Last sale before the campaign is out, don't miss it.
Hope you'll like the game
Jay
Tales Of Glory - Big Update V3.4
Hey All,
Main game and demo have been updated with the following features :
Full rework of combat AI to improve enemy agressivity and ability to dodge, block and counter
Full rework of impact physics
Leveled troops corresponding to the troop tree for the campaign
Villagers -> Level 1 Troops -> Level 2 Troops
Addition of Stamina effect :
You consume stamina while running. When your stamina is empty, you can't run anymore until it's regenerated.
Stamina will regen automatically while not running
--> The always run option has been removed due to stamina addition
Addition of Armor Effect :
Heavier armor -> Use more stamina while running and slower moves but better protection
Lighter armor/clothes -> Use less stamina and faster moves but less protection
Each armor have different stats
Addition of special Formation : Cavalry Charge
Tell your cavs to follow you in line while charging the enemy lines
Horses reworked. New heavy horses armor
Horse impacts improved. Trampling on an enemy now cause small damages
New battle stats in post battle result screen
Smooth turning added
New memory management to maintain perfs on big battles
New musics, new sound effects
3 new maps added
Lot of bugs correction
Some News on Tales Of Glory Campaign :
Everything is going great.
90% of the code is done. 1 or 2 big parts to finish but everything is secured.
The campaign should hit beta in june