Main game, beta, and demo have been updated with some combat adjustments for a better overall feeling, more impact, and enhanced ability to open the enemy guard.
Main game has been updated and demo will follow soon.
This update is so huge i can't even list everything but mains points are :
- 30% more npcs on the battlefield with better perf and stability
- Combat evolution with better impacts reactions on npcs. you can hit them multiple times. for exemple, tap quickly multiple times on shield and it will move away each time
- Combat IA evolution : enemies will try to circle you V2. when they have on of their team member between them and you, they will try to move right or left
- Combat evolution : Grabbing .
Grab physics hav been reworked.
You can grab by the arm or the the head.
Grabbing is now done with the grip button
- grabbing by the arm will just make the npc fall on ground
- grabbing by the neck will let you combo : Throw him away, pin him to a wall with a weapon, thrown him up and impale him, throw him and punch him throw him and kick him
Combat evolution : Punching - Trigger button with hand not equipped will clench your fists as before but now you can really punch npcs in the head or body with no risk of grabbing them
punch do damages now
- small punch will do little damages
- big punches (like running toward and punching npc in the face) will make him fly away
- you can still slap them in the face open hand to make them stagger too
Kick physics and shield bash have been reworked too
While enemies are stabbed, you can now punch them, kick them , hit them with your shield to make them fly away
Combat evolution : Weapon throwing - All weapons are now thrown by releasing the grip button (no more trigger)
- a small movement while releasing will just drop them
- a big movement while throw them away
-> Doing a big movement with javelin, axes or daggers will trigger the throwing system (same as before)
Oher evolutions :
6 unique weapons to find and unlock.
Polearms can now be held in reverse : just throw them in the air and grab reverse. Only the Big jousting pole cant be held reverse
2Handed sword can be held reverse.
New sounds added : Stabbing, flesh hits, punching, kicking, falling from cliff, etc
Destroyed Shields and Polearm Fragments will now disapear in 10 sec to maintain perfs
New musics
Lot of bug corrections and improvments here and there
Next update will include the TOG campaign ;)
Cheers,
Jay
Tales Of Glory Campaign - Live premiere
Hey all,
Wanna see some footage of TOG's War of the five campaign ?
Live by Baron starting in 2 hours, here :
https://www.youtube.com/watch?v=5-Pd7heHLns
Don't miss it and come ask your questions
Jay
Campaign in closed Alpha
Hey all,
This is it ! Tales of Glory campaign, War of the five, is in closed alpha.
There is still some work to do but everything should be finished within a month.
I'll be opening to alpha to new ppl on discord each week
Cheers,
Jay
Tales Of Glory - Campaign is coming #2
Hey all,
Everything is going great. First alpha should be released this weekend ;) !
Jay
Tales Of Glory - Campaign is coming
Hey folks,
A first Campaign alpha with 80% of the final features will be opened in the next 2 weeks for fellow Discord members to test and give feedbacks.
Jay
Tales Of Glory Campaign - Npcs random Dialogs / Quotes
In the campaign, in places like castles, tavern , etc. i want to display written Dialogs / Quotes above NPC's heads
There's a dedicated channel on the Discord server for this or just put them here : https://steamcommunity.com/app/636970/discussions/0/1744482417426222589/
https://discord.gg/nmVPjQb
To illustrate what i'm talking about, if you've ever played Fallout 1 or 2 , there was random custom dialog lines displayed
So just drop your custom one liner / quotes / dialog and i'll put them in the game
it's not mandatory to be strict Quotes - it can be random doalog like "My father died 2 days ago. I wonder why it took so long".
i just want the old Fallout spirit to be back with some funny / easter eggs / no respect random dialogs
Jay
Tales Of Glory - Beta Updated
So, 1st thing, there's a unity bug which can cause hard crash (black screen / reboot mandatory)
it's tied to particles (Flame, Blood, Snow, Rain, etc)
i've deactivated all ingame particles but some might still be there (falling snow on some maps, dynamic weather, etc)
This bug should be corrected quickly by unity as it's blocking every VR dev
but while it's not, no releases in production
About the beta content :
- Combat evolution with better impacts reactions on npcs. you can hit them multiple times. for exemple, tap quickly multiple times on shield and it will move away each time
- Combat IA evolution : enemies will try to circle you V2. when they have on of their team member between them and you, they will try to move right or left
- Combat evolution : Grabbing .
Grab physics hav been reworked.
You can grab by the arm or the the head.
Grabbing is now done with the grip button
- grabbing by the arm will just make the npc fall on ground
- grabbing by the neck will let you combo : Throw him away, pin him to a wall with a weapon, thrown him up and impale him, throw him and punch him throw him and kick him
Combat evolution : Punching - Trigger button with hand not equipped will clench your fists as before but now you can really punch npcs in the head or body with no risk of grabbing them
punch do damages now
- small punch will do little damages
- big punches (like running toward and punching npc in the face) will make him fly away
- you can still slap them in the face open hand to make them stagger too
Kick physics and shield bash have been reworked too
While enemies are stabbed, you can now punch them, kick them , hit them with your shield to make them fly away
Combat evolution : Weapon throwing - All weapons are now thrown by releasing the grip button (no more trigger)
- a small movement while releasing will just drop them
- a big movement while throw them away
-> Doing a big movement with javelin, axes or daggers will trigger the throwing system (same as before)
Oher evolutions :
Polearms can now be held in reverse : just throw them in the air and grab reverse. Only the Big jousting pole cant be held reverse
New sounds added : Stabbing, flesh hits, punching, kicking, falling from cliff, etc
Destroyed Shields and Polearm Fragments will now disapear in 10 sec to maintain perfs
Added a breakable option to throwable things (u ca only test with the bottle in the lobby)
Lot of bug corrections and improvments here and there
i think that's all
Cheers,
Jay
Tales Of Glory in 2018 Top VR games - Bronze Category
Hey all,
Pretty happy to see that TOG is in 2018 Top VR games.
https://store.steampowered.com/sale/2018_top_vr/
Thank you all for your support and special thanks to ppl on Discord helping me building what i hope to be a great game.