Tales of the Lumminai cover
Tales of the Lumminai screenshot
Genre: Role-playing (RPG), Adventure, Indie

Tales of the Lumminai

Tales of the Lumminai v1.4.5

Fixed an error that prevented the lanterns in the Hidden Grotto from appearing properly
Fixed an error that prevented receiving the tokens from the side quest Lost Relics
Fixed an error that prevented dialogue during one of the Seven Suns hidden quests
Fixed an error with a hidden entrance in the Maskoko Swamps that made it not interactable
Fixed an error with one of the Swamp quests that gave no rewards upon completion
Fixed the pathing of the Legendary beast that spawns in the Wisparya Forest, they will no longer travel on the water where they are unreachable
Changed the way the Hidden Grotto events work, this should correct the order in which the riddles should be completed
Corrected the information on the Seven Suns cipher that can be dug up and found inside of the Hidden Grotto
Slightly changed the formula for damage calculations on the skill "Bursting Flames", it should now do better damage to enemies weak to Pyro damage

Tales of the Lumminai v1.4.4

Fixed an error preventing the Swamp Gathering objects from spawning
Fixed an error which made the Legendary Hoofed Beast have 100 HP
Fixed an error with the Deda Woodlands Hidden Grotto that allowed passage to the treasure room without finishing the riddle
Fixed an error that prevented character movement on certain areas in the Port Au Venfey map
Fixed an error with the skill Twisted Metal, that made enemies receive a buff rather than debuff
Slightly tuned the damage of Legendary beasts so they are properly doing decent damage
Changed the dialogue of an NPC in Weshrain to fit the end game's story if spoken to at that time

Tales of the Lumminai v1.4.3

Fixed invisible merchants in the Castle of the Heralds
Fixed an error causing Iberto to never appear at the castle, he will now show in front of the main part of the castle
Fixed an error that caused the arrow leading back into the mid regions of the game world to not appear, you can now backtrack after reaching the castle
Fixed an error preventing Shion from appearing as a roaming NPC
Fixed an error preventing Dargus from making a second appearance and telling more of Cross' tale
Fixed a Guild Task quest that was giving the wrong rewards in the swamps
Fixed an error on Valerya's ship that prevented progression through Chapter 4, the stairs now work as they should have to begin with
Fixed an invisible item from being rewarded from a chest in the Deda Woodlands
Fixed grammar errors with Iberto's dialogue for the Swamp Guild Tasks
Fixed an issue that prevented passing floor 8 in the Tower of Trials
Fixed an error that caused the Adventurer to not spawn in the Swamps randomly
Fixed an error that prevented the Adventurer's dialogue about the Syrencii Trial
Fixed a slight problem with NPC pathing at the castle
Fixed the skill Slicer from displaying the wrong skill info
Fixed the skill Blossoming Herald from doing no damage
Fixed the skill Long Shot from doing no damage
Fixed the skill Blade Tsunami from being unusable
Adjusted the stats on the Weshrain Herald class, it felt too weak late game
Adjusted Swamp enemies HP to better scale to the player's level
Added a way to skip hunting the legendary enemies by reaching the castle where Iberto will allow passage into the Swamps even if you've never fought all 5 legendaries
Added trick doors to the Tower of Trial, which may sometimes roll a die and if it lands on 1, you'll be transported back outside, but if you roll 6, you skip ahead two floors
Added the Blade of Heroes to the loot box list for the Tower of Trials floor 15-20 loot
Added the Bursting Armour to the loot box list for the Tower of Trials floor 10-15

Tales of the Lumminai v1.4.2

Fixed an error with Lucia's Pact Link abilities targetting enemies instead of herself
Fixed a problem with the naming of Castle Beacon, it will now show as "Castle of the Heralds" instead of \n[100]
Fixed an error with the naming of Lucia's room in Castle Beacon, it will now show as "My Room"
Fixed a loading error with the Swamp's quest chain "Sticky Goo", the chain should work properly now
Fixed an error which prevented two floors of the Tower of Trials to be inaccessible
Fixed a problem with the Flora Lumminai shard not giving abilities, it now gives one attack and a healing skill
Fixed a duplication problem when equipping Granduer's shard, you should no longer see double "Lumminai Magik"
Fixed an error with the Legendary Pegasus Beast that was preventing it from appearing in a couple of the maps it was supposed to show in
Changed the move route for an NPC that was previously walking inside the walls, no more Spider NPC
Added alternate route for "Bear Cave", which can be found in the far corner of the ridgeline
Added a Lumminai shard that can be found within the Swamps, contains the Lumminai named "Sludge"

Tales of the Lumminai v1.4.1

Fixed an error causing Chapter 4 to be delayed instead of starting after you rest at the inn
Fixed an error with time calculations causing random night lighting during day hours
Fixed a problem with jumping down the ledges in the Aurora Peaks Caverns, it will now put you in the right location when you use these jump markers
Fixed a random crashing error when using the Slicer skill
Fixed Power Punch skill from doing no damage
Scaled the Legendary Direwolf's HP to better reflect his purpose, the rewards are also more balanced

Tales of the Lumminai v1.4

Fixed an error with Drifty's Dojo failing to load
Fixed Drifty's first test to display the proper dialogue
Fixed non passable tiles between the pillars for Drifty's first test
Fixed an error with the stacking boulder test choices being out of order
Fixed an error caused by one of the skills during Drifty's sparring test
Fixed Drifty's scrolls not being rewarded properly upon completing his tests
Fixed a problem with the Legendary Direwolf not spawning when it should in the Deda Woodlands
Fixed a problem with the Legendary Serpent not spawning in the Aurora Peaks Base
Fixed a small error caused by the Time System, this should prevent any fading to black screens during night time
Fixed a minor error with Harp's side quest, which caused Harp to not join the party
Fixed a navigation error with one of the animals on the Kawajack Ranch, they should no longer walk on walls
Changed the loot reward for opening a chest in the Swamps, which previously gave nothing
Fixed the hidden treasure in the Deda Woodlands to now give the proper reward
Fixed shovel events from not appearing when you have a shovel
Fixed mining nodes from not appearing when you have a pickaxe
Changed a few crafting recipes to properly reflect the materials needed for them
Added a hidden pathway to the Swamps
The Tower of Trials door now works as it should (endless dungeon)
Collecting ancient relics is now more rewarding, as it should have been
Added failsafe during Chapter 6 for anyone who didn't get Drifty's Scrolls, they will be rewarded during the Anderas events

Tales of the Lumminai v1.2

- Fixed Lumi's dialogue to mention the "R Key" as the proper Relationship keybind instead of Zero. It will require you to have the Book of Relations, but earlier players may not have this and will get it later in the story.

- Added a failsafe, Book of Relations, to the village of Anderas for those who didn't get it before during the introduction for Relations.

- Removed duplicated Guild Tasks and a looping problem when choosing the "Nevermind" option. The choices both work properly now without any further looping or duplication of the list.

- Changed the first Qutemaia fight to insta-end after 3 turns of trying to fight her. You are intended to lose this one. Dialogue goes with it as well now as it should have before, but wasn't triggering properly.

- Fixed the order of Chapter 2's events in Weshrain upon arrival and when going into the inn. They now play in the order they were meant to, instead of backward like before.

- Adjusted dash options to allow dashing on the Kawajack Ranch and the Eastern Prairie. Originally these were disabled there because certain events required slower movement, but this is no longer the case and you should now be able to dash there freely.

- Fixed Guild Tasks not giving the drops (variable change) upon defeating the indicated enemies. They now work as the task expects, and you should be able to get the full rewards for completing them now.

- Fixed a bug with the time system allowing the hour to pass 24 when entering Guild Task Zones. This should have automatically fixed itself before, but it didn't. The time will now reset to hour zero on the next day if the hour passes 24.

- Fixed Catherine's skills requiring an unknown weapon type. Removed the requirement as she can change her weapon with a skill to conjure a sword, so having any weapon requirement on these weapons would just interrupt the skills. They no longer require any weapon types to use, so they should work as intended.

- During the scenes in the cell, Lucia's direction was locked. I've fixed this so the events should play out accordingly and afterward you'll be able to move and change directions again as you should be able to.

- Added indicators to the interactable objects in the cell to make it easier to understand what you need to do there. Each object adds 1 to a variable. Once the variable hits 4 something will happen that progresses the story further. This should all work the way it's supposed to now. (Objects on the ground you will have to walk on to trigger)

- Adjusted move routes to enemies in the Depths to make avoiding them slightly easier.

- Added further adjustments to enemy stats as well as playable character stats.

- Added Lumberjack and Treasure Hunter to Port Au Venfey for the adventurous and crafty players to interact with.

- Fixed a problem with the Legendary (elite) enemies that prevented them from ever appearing. They should now show up, but the rate is 1 in 50, so they will be extremely rare. After collecting the trophies of 5 of them, you will unlock the Swamps Guild Task Zone which has great rewards for completing the involved tasks.

Tales of the Lumminai v1.1.5

Reworked the events that trigger the Chapter 2 auto start. For anyone experiencing looping, please restart the game and this should fix any further looping caused by that. You will now be prompted to enter the inn manually, rather than being teleported directly there so you can enter at any time you feel like it.

Changed title screen BGM to better fit the theme of the game.

Fixed a fading issue where the game would remain in a black screen if you opted to leave Weshrain immediately for Chapter 2's events. It should now fade back in properly as intended.

Fixed a small problem with Lumi not appearing and pathing correctly during the Chapter 2 starting scene. She should approach you as intended now without any pathing errors.

Adjustments to how the inn gab chatter works, so it will no longer be visible during the black screen where Lumi is telling you about what she did while you slept in the inn. It was causing an overlap so needed to be changed to read the scenes dialogue properly.

Added a bit of dialogue to explain the time jump at the start of the game. This should help a bit with clearing up confusion caused by that. The actual events are explained later in greater detail.

Adjustments to Laguis' skills during her boss fight so that she's not doing only 7 damage to the party. She is meant to do around 20-25 damage each hit giving a reason for all those Hopa Vials you were given before. This should now work the way we wanted it to.

Adjustments to the "First Aid" skill so that it's based off of current health rather than maximum health. This will help during the Dimach third fight which seemed more difficult because of the 3k healing. He should heal only 15% of his current health now, making it far less when he has lower health.

Fixed a small problem with a side quest causing the rewards to not be given to the player. You should now get every reward that was mentioned for completing the side quest.

Fixed an error in costume changing, which was causing the portrait to appear outside of the menus and battle. You should no longer see the costume portrait on the game window unless you have the inventory menu opened.

Tales of the Lumminai v1.1

Updated game scripts to be up to date with the 1.5.1 MV Engine, this should fix crashing problems.
Fixed game/engine version incompatibility.
Slightly adjusted the way one of the plugins control scenes. This should resolve any crashes during saves.
Fixed Endless-loop during guild quest: "Hunter I" caused by an error in plugin perameters, which should resolve any problems causing a loop when trying to enter the Deda Woodlands.