Tales of the Neon Sea cover
Tales of the Neon Sea screenshot
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Genre: Point-and-click, Puzzle, Role-playing (RPG), Adventure, Indie

Tales of the Neon Sea

Update 6.6

This update removes some redundant and unnecessary elements, optimizes various puzzles and minigames, adds more detailed puzzle descriptions, and clarifies the story in certain sections.

It is possible that these adjustments may lead to errors in existing save data. In these cases, restarting the current chapter should resolve the problem.

1. The early section where William must catch a number of robo-rats has seen a reduction in difficulty, and the goal has been made clearer;

2. The second act of "In Brank's Place" has been optimized to make the story clearer;

3. Re-optimized the second scene of the "Old Hydroelectric Station Zone" to clarify the objectives. The "Cellar Backroom" has been removed temporarily, and we will put it in a more appropriate position in later updates by means of a side quest. If you are working on this chapter, it is recommended to use "Chapter Selection - > Mistake or Trap? Uncovered Tracks" and then continue to play this level;

4. Optimized the third act of the "Square Street" case, if you are currently on this chapter it is recommended that you restart using "Chapter Selection - > We Meet Again, Whispers of Death!"

5. Optimized the third act of the "Smuggling Passageway", adjusting the use of the container crane to make it more user friendly. If you're working on this chapter, it's recommended to restart through "Chapter Selection - Left or Right? Making the Choice".

6. Optimized the third act of "Abandoned Dock", by removing and streamlining some puzzles so that the goal is clearer. If you are on this chapter, it is recommended to restart through "Phantom Echoes in the Records."

7. Multiple save slots added. By choosing "load", you can now select from up to 5 save slots;

8. Optimized some minigames, and removed some repetitive puzzles;

9. Rex has been working out and can now run faster than before;

10. Adding some minor NPC avatars;

11. The controller’s direction pad can now also be used;

12. Fixed various bugs;

We continue to optimize and improve the experience, and the next update is expected for late June 2019. Thanks to everyone for the wonderful support!

Tales of the Neon Sea going to Gfusion 2019 Beijing China

Detectives, it’s been over a week since Tales of the Neon Sea released on Steam, and your comments and suggestions have been pouring in ever since. As mentioned in our previous update, we’ve been paying a lot of attention to your feedback and are actively using this to help shape and improve the current experience. Sections we are focusing on include the gang elevators and conveyors in the final chapter, as well as the sonar puzzle on the abandoned ship. These have caused problems and we intend to rectify those.

We’ve also been taking general feedback on board, regarding areas such as puzzles, level design, story pacing, and more. We don’t want to dramatically change the game that many of our players love, but we do want improve on these areas in order to provide a more well-rounded experience. Thanks again for all your support, and please keep the feedback coming!

We are going to attend Gfusion 2019 Beijing China, more detail please check the office page:
https://www.gcores.com/fusion2019 (only in Chinese)

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Update 5.03

1. Updated and optimised the gameplay of Chapter 2, removing some redundant elements. This update may cause data errors for players who were stuck on sections that have now been changed or removed.
If you are currently on Miracle Street, it is recommended to restart from “Brank! The Missing Person" using the "Chapter Selection” screen on the main menu. If you are at the old Hydroelectric Plant area, it is recommended to restart from “Mistake or Trap? Uncovered Tracks".

2. Updated Combination Benches to let players know which components can be combined to form new items.

3. Optimized the gear system to make it clearer which items can be collected;

4. Optimized several puzzles and removed some repetitive puzzles.

5. Unlocking puzzles have been streamlined.

6. The playing cards in the wine cellar have been replaced.

7. Fixed a number of bugs.

8. Removed German and Spanish from the store page. If you are playing with either of these two languages, please do not change language in the game as this will remove them. Feedback has confirmed that these two language packs are not in a good state. We will review these and update at a later point.

Developer Update: Acting on Your Valuable Feedback

Following the release of Tales of the Neon Sea, we’ve received lots of comments and feedback regarding the experience as it currently stands. While much of this has been positive, there’s also been some very useful criticism that has helped us view the game from a new perspective.

To be more specific, some players have reported that the experience suffers during the mid to late stages of the game. Here, the amount of puzzles ramps up and this can cause frustration and detract from the storyline.

Our intention was to keep players engaged with challenging puzzles, however it is clear that our execution was flawed in some cases. We apologise to any players who felt their experience of the game suffered as they passed the midway point and came closer to the end.

We’ve been collecting this feedback across all channels, and are already in the process of making adjustments to some of the more difficult sections, removing some redundant elements, and generally doing our best to make good on our original vision for a fun and engaging experience throughout. We want to thank everyone who has played our game, and all those who took time to leave valuable feedback. We’ll continue working hard, and we’re very grateful for all your support.

Developer Team

Update v1.01 Patch Notes

Hello everyone,
Huge thanks to all our players for a wonderful launch of Tales of the Neon Sea!
We hope everyone is enjoying their time in our quirky cyberpunk world, and we’re very grateful for all the comments, reviews and feedback. This has helped us to identify and isolate a number of bugs, and we will release a patch soon to fix the following:

1. Modified the Prologue: diary issues, date display errors;
2. Modified Mrs. Perry's kitchen, fixed stuck character bug;
3. Fixed a bug in Chapter 1 - William's conversation with Spike;
4. Fixed a bug where the character would become stuck when jumping on a platform on the Miracle Street construction site;
5. Fixed a bug that prevented players from accomplishing the task “Destroy the obstacles" in the gangsters smuggling passageway;
6. Added some checkpoints;
7. Fixed a big causing the sonar content to not display correctly;
8. Prologue - New signs are added to the pipeline to make William more aware of his location;
9. Re-trained William so that when he approaches a cyborg-rat from behind, he will attack properly instead of letting the rat run away;
10. Some minor display errors were corrected;
11. Corrected some text errors;
12. Fixed a bug preventing the player from viewing a new file immediately after acquiring it;
13. Fixed a bug that caused the inventory to open during dialogue.

Tales of the Neon Sea is available now on Steam!



Finally, the day has arrived! We hope everyone enjoys our game, and we welcome any suggestions, feedback, and bug reports. Grab us right here on the Steam forums or over on Twitter to share your thoughts.

Welcome to the Neon Sea!

Almost there!

Tales of the Neon Sea releases tomorrow, and we’re barely able to contain our excitement! Here are some important points regarding the release version of the game:

1. The game will be playable from 4.30 1:00am PDT.
2. The retail price is $16.99 / €13.99, and there will be 10% off for the first week.
3. This release contains about 12-15 hours of gameplay, and features the first three chapters of a larger story arc. We aim to release following chapters of the main storyline for free sometime in the autumn.
4. Regarding languages, the game supports English, Chinese, German, Spanish, French and Japanese. However, French and Japanese will be removed from the store page because the quality still needs time to improve. You may still select these languages in the game.

We are very grateful for all your support, and we hope you enjoy Tales of the Neon Sea!
Find us on twitter @ZdcInteractive if you have any questions or feedback.

Releases for Steam on April 30, 2019



Finally, we’re incredibly excited to share the news that Tales of the Neon Sea will launch for Steam on April 30, 2019!

It’s been a long road to get here, and we thank everyone for their patience and support. We hope you have as much fun playing through the story of Mr. Mist as we did creating it.

There’s not much longer to wait, but why not pass the time with this brand new trailer:

https://www.youtube.com/watch?v=hh17WC6aq1c

Also here is some new screenshot:






Try the Tales of the Neon Sea demo today!

Greetings!
 
We’re delighted to announce that Tales of the Neon Sea picked up two awards during yesterday’s Casual Connect Asia event - Best Game Design and Most Innovative Game. This follows our recent success at Weplay 2018, and to celebrate we want to get our fans in on the action!
 
You can now download and try out a playable slice of the game for yourself. Look for the “Download Demo” option on the right side of the store page, and experience 3 small chunks of Tales of the Neon Sea today!
 
As always, thoughts and feedback are very much encouraged. Thanks again for all your support, and we hope you enjoy the demo!