Today, we’re adding attachment points to a slew of modern props. Props such as:
Fire escape ladders
Fences
Deco Strips
Flag Strand
Assorted Furniture & Shelving
Industrial conveyor belts and ladders
Some kitchen cabinets and sinks.
Office desks
SciFi consoles
May your props be aligned this fine weekend.
See you in the next release!
Bug Fix Release
Heya folks,
Today we are shipping a few fixes that touch both the server and the game.
The default board indicator now updates immediately in response to other players’ changes
Importing a board now immediately updates the board lists of other players.
Deleting a unique-creature from the panel now removes the unique-creature from the board. Even if you aren’t currently on that board
To work around several issues we’ve seen reported, we no longer allow rebinding the primary mouse (usually the left mouse button) [0]
See you in the next release.
[0] This may return in future when we improve the keybinding system
Bug Month Patch 11
Heya folks, we are reaching the end of bug month. This is our eleventh patch over the last twenty-one working days. We will now be switching back over to our usual mix of features, bugs, and general improvements. We’ll be writing about what we are up to in our dev-logs, so if you are interested, be sure to follow us there.
The bug we are fixing today is the… uh… lack of folders for unique creatures?
Okay, okay, it’s a feature, not a bug release, but it’s still a fun one to wrap up the month with! It currently works the same way as the board folders do (including the limitations), and we will expand the functionality of both over time. We hope you find this handy. We love building this game and can’t wait to send more stuff your way.
Do remember that we have a stream on twitch this Friday, June 14, at 20:00 UTC.
We have an event reminder set up on our discord here https://t.co/FH5HQ2iz78 . We hope to see you there.
Bug Month Patch 10 - The patch that already happened
This is going to be more of a dev-log than a release post. It turnsout that, along with the assets we shipped yesterday, I had alsoaccidentally pushed the fixes I was in the process of testing.
Luckily, the fixes have passed the tests, so I’m putting this outthere to let you know what they were.
If you updated yesterday, then good news! You already have thesefixes. If you didn’t… GOOD NEWS! You’re getting them in your nextupdate!
The fixes in question were.
We have fixed a shadow bug that would manifest if there were morethan 500 of a single kind of prop in a 16x16x16 region
We wait a little longer before retrying the pinging of Photonservers
We removed the slight hover that props had during placing. It madeit really hard to line up props accurately
We now snap the position of the prop you are placing to hundredthsof a unit while in your hand. The snapping is always done when the propis placed, so this change ensures that you are seeing what you will getwhen you place the prop.
Unity wasn’t showing some lower frame-rates, so we tweaked settingsto show lower frame rates if they are integer multiples of validframe-rates. This is a hack, but should help some folks who want to setTaleSpire to 30fps
Lastly, Mac users may have noticed that, on macOS, we now savescreenshots to the desktop. This is because the old location was superugly and tricky to get to. We will replace this with a path you canconfigure in the future.
Alright, I’m gonna get back to work and see if I can get somethingready for tomorrow.
Peace.
Asset Patch
Some lovely folks spotted a couple of issues in the asset release, so we've just fixed them.
The issues were:
- Some kitchen work surfaces were scaled incorrectly - The colliders on some new props weren't working correctly
Thanks once again to the community members who let us know about these.
Happy building
Early Access Content Pack 30: ... and the Kitchen Sink
Hello again, TaleSpire community!
This pack release contains 29 assorted community-requested assets, so the theme is somewhat chaotic, but hopefully, you'll find something useful or cool to add to your builds.
This pack contains the following assets:
Cliff-face rocks (3)
Counter and Cabinet set for a modern kitchen (8).
Archway set for MegaDungeon (2)
Orange tabby cat mini
Sandbag set (3)
Barbed wire coil
Tank Stopper
Individual modern weapon props (7)
Item bins for shops, storage, etc (3)
It also contains a few small fixes:
Some doors would be referred to as "thing" when people interacted with them.
The cactus group wasn't casting shadows.
The cactus group wasn't pickable once it had been placed.
“Any news on the MegaSector?”
This is still in progress, and we’re hoping to get some screenshots to show off in our upcoming Dev Stream this Friday. If you’re interested in checking that out, head on over to our Discord channel for the details on the date and time.
Bug Month Patch 9
We are back with the second patch of the day.
In this release, we:
Fixed a bug where props in the hand would animate constantly.
Fixed a bug where props turned into creatures would animate constantly.
Fixed a tutorial where the keybinding information was not responding to settings changes.
Minor fixes to wording in tutorials.
Add help bar hints to assist with rotating tiles and props
For those who hadn’t seen the first two bugs, this is how dumb it looked. Really kills the space survival vibe when a crate is going full muppet!
We have another release going through testing now, so come back tomorrow for new goodies.
Ciao.
BUILD-ID: 14438443 - Download Size: Win / Linux 2.8 MB / Mac OS 8.8 MB
Bug Month Patch 8
This patch didn’t make it out last week, so we are kicking off with it now.
It fixes a single but confusing bug where tiles are seemingly hidden by a hide-volume but not actually inside one.
This is what the bug looked like when it showed up.
And now a very boring pic of it working :P
We will be back very soon with more fixes.
Dev-log crosspost
Hi folks,
As we have some new faces around these parts, I wanted to let you know that we have a dev-log where we write a little about the stuff we are working on. Not as often as we'd like, but now that we are on fixes (and soon, features) again, we've been posting more frequently.
Following on from our the previous patch that had the experimental search for community mods, we've been working on tagging. Tagging should hopefully make searching for community-made creatures easier. We've had a few posts recently that touch on tagging, so I thought I'd share them here.
The first has a longer write-up on tags. The other two mention progress on tagging as well as news on bug-month.
Currently working on a fix for a bug in a very delicate bit of code, so it's going to take a few more days to ensure it's safe to ship.
Until then, Peace.
Bug Month Patch 7
Hi again folks,
In this patch, we have a few tweaks and an experimental thing we’d like to hear your opinions on.
We have:
Set 800x600 to be the smallest resolution pickable. This avoids a case where the window became so small you couldn’t change the resolution back again.
Fixed the stats in the radial menu so that they update immediately if another player changes them (before you’d have to close and re-open the radial menu.
Added result counts to community mod browser folders
Now, on to the experimental thing. As we all know, using the community mod browser needs work. The search is somewhat lacking, and the experience of finding creations is sub-par.
A big part of the answer will be tagging. We are bringing tags to creatures soon™ (we’ll have a dev-log on progress by Monday, and the tagging tool is going into internal testing on Tuesday), but in the meantime, I was wondering if there were any quick wins.
The search implementation is on mod.io’s end so we can’t tweak that. The current behaviour is such that if you search “Lord of the Rings” - it will return every result where the name contains any of the following words: ‘The’, ‘Lord’, ‘of’, ‘the’, ‘Rings’.
There is another option, though. They have an option[0] where you can use % as a wildcard. That means you could search fi%b% and get results with both “fireball” and “Firebird.”
So here is the question: Is that useful to any of you? It sounds like it could be, but in theory and in practice can be very different.
To that end, I’ve added it to the game so you can try it out. By default, the search is the same as before, and the wildcard symbol won’t work. However, if you start the search with a question mark, it will switch to the mode where you can use wildcards. For example, ?fi%b% matches “fireball” and “firebird” as mentioned above. That’s it for today. We’ll be back soon with more fixes.
Ciao
BUILD-ID: 14543672 - Download Size: Win / Linux 4.9 MB / Mac OS 7.8 MB
[0] Fellow nerds might like to check out their api docs. The two places I think are most relevant are https://docs.mod.io/restapiref/?http#get-mods and https://docs.mod.io/restapiref/?http#filtering Do let us know if you find anything interesting!