Tallowmere 2: Curse of the Kittens cover
Tallowmere 2: Curse of the Kittens screenshot
Genre: Platform, Indie

Tallowmere 2: Curse of the Kittens

0.4.0f: Small patch

FIXES & IMPROVEMENTS



Steam:



  • Added support for Steam's on-screen virtual keyboard when using Big Picture Mode when playing Couch Co-op and editing player names.

Options:



  • Fixed an error that could prevent options from being read or written.

0.4.0e: Leaderboard fixes

FIXES & IMPROVEMENTS



Leaderboards:



  • Fixed an issue where leaderboard scores could be submitted with a score of zero, or not submitted at all, if the game over screen was skipped too quickly. Leaderboard scores are now submitted faster after dying.

  • Fixed an issue where leaderboard menus would sometimes not be visible.

Menus:



  • The Feedback form has been moved to Options > Advanced > Feedback.

  • Fixed menu panels not resizing correctly with UI Scaling options.

  • Fixed various errors.

0.4.0d: Camera fixes

FIXES




  • Fixed a camera issue when inspecting treasure chests.

  • Fixed a crash that could happen after selling potions.

  • Fixed a padding issue when inspecting high tier shields.

  • Fixed an error with scrollbars.

  • Fixed various menu issues.

0.4.0c: Fixes

FIXES




  • Fixed an error with UI calculations.

0.4.0b: UI scaling improvements

FIXES & IMPROVEMENTS



Desktop UI Scaling:



  • Added scaling options up to 300% if screen resolution is greater than 1080p. This should be ample for 4K resolutions.

Couch Co-op:



  • Improved camera zooming performance.

  • Improved particle sizes with UI scaling options.

  • Player name labels now resize with UI scale.

  • Fixed camera zooming issues when inspecting treasure chests.

  • Fixed positioning issues with weapon info panels.

Leaderboards:



  • Added option under Account tab: "Send Leaderboard Scores". Enabled by default.

  • Fixed an issue after submitting a score where the system message would parse a wrong number.

Weapon Selector:



  • Weapon slots now scale smaller if needed, to ensure the slots are not hidden behind other UI elements.

  • Fixed overlapping weapon slots for Radial layout if UI scale is greater than 100%.

Miscellaneous:



  • Increased Online Co-op initial connection timeout from 5 seconds to 10 seconds.

  • Fixed a crash that could happen after submitting a bug report.

  • Fixed a hang that could happen when importing invalid options during startup.

  • Fixed spacing issues with room modifier info.

  • Fixed UI position issues when inspecting treasure chests.

  • Reduced frequency of writing to Account file when incrementing achievement progress.

  • Updated engine to Unity 2021.3.22f1.

0.4.0a: Fixes and improvements

FIXES & IMPROVEMENTS




  • Fixed an error preventing the Kitten Backer Sign from being used.

  • Fixed an error with achievements checking difficulty settings when not in a dungeon.

  • Fixed an error with Weapon Challenge modes when playing online.

  • Fixed issues with achievement progress bar positions.

  • Fixed issues with lightning bolts.

  • Fixed issues with the Attributes and Journal tabs when dying.

  • Fixed rare errors when blocking damage with shield.

  • Fixed rare errors with creatures flipping.

  • Fixed UI menu glitches when using the Game Mode portal.

  • Translation fixes.

0.4: New game modes, difficulty options

NEW GAME MODES



A new Game Mode portal has been added to the home room.

Access the portal to play new game modes. New achievements have been added for each special game mode.

Kitten Collect-a-thon



  • 99 kittens have been scattered across the dungeon. Can you collect them all?

  • This game mode has a limit of 20 rooms.

Enemy Challenges



  • Select an enemy — the dungeon will be filled with only that type of enemy.

Weapon Challenges



  • Select a weapon — you will only be able to use that weapon type throughout the dungeon.

Standard Dungeon



  • To play the classic endless standard dungeon, please ignore the portal and insert the key into the home room door as normal.



OTHER CHANGES



Achievements:



  • New achievements have been added for the new game modes.

  • Achievement descriptions now specify the required game mode and difficulty.

Difficulty:



  • A new Difficulty Panel has been added to the home room.

  • Feral is the regular default permadeath difficulty (orange).

  • Cuddly is a new "easy" difficulty (green), giving players extra health and the ability to respawn.

  • Neither achievements nor leaderboards will be available if Cuddly is active.

  • Cuddly imposes a limit of 60 rooms.

Kittens:



  • Increased health by 400% to help prevent accidental deaths.

Steam Input:



  • Added text advising user to ensure an "official layout" is selected when using Steam Input.

  • If your controller is not working with Steam Input, please ensure an official layout is selected in the Steam Input config window. Steam's "generic gamepad" config will not work.

  • The Steam Input config window can now be opened in-game, regardless if a controller is detected or not.

UI:



  • Added pagination buttons for filter drop-down menus.

Fixes:



  • Fixed an issue where button glyphs could sometimes be null in the menus.

  • Fixed an issue where servers could become unstable if a client connected then disconnected quickly.

Steamworks SDK:



  • Updated to 1.57.

0.3.7p: Steam Input + Couch Co-op fixes

FIXES & IMPROVEMENTS



Steam Input + Couch Co-op:



  • Fixed an issue where player actions were not being processed consistently.

Menus:



  • Performance improvements.

0.3.7i: Nintendo Joy-Cons

STEAM INPUT



New:



  • Added support for Nintendo Joy-Con Pairs.

Fixes:



  • Added an alert, advising that connecting a controller mid-game is not fully supported due to a bug. It is recommended to have a controller connected before launching the game.

  • Fixed a logging startup crash that could happen if Steam Input did not initiate everything fast enough.

0.3.7h: Steam Input & Custom Gamepads

For maximum gamepad compatibility, you can now choose between Steam Input, InControl, and Custom Gamepads.



STEAM INPUT



Tallowmere 2 now supports Steam Input natively.

This should improve controller support on Windows, macOS, and Linux for the following controllers:

  • Nintendo Switch Pro Controller
  • PlayStation 3 Controller
  • PlayStation 4 Controller
  • PlayStation 5 Controller
  • Steam Controller
  • Steam Deck
  • Xbox 360 Controller
  • Xbox One Controller
  • Various other controllers

Enable Steam Input


Steam Input needs to be enabled both inside and outside the game.

  1. Connect your controller to your computer, and ensure its batteries are charged if needed.

  2. Before launching the game, open your Steam client, then right-click Tallowmere 2 > Properties > Controller > Enable Steam Input.

  3. Launch the game, then select Options > Input > Controller Module > Steam Input. You may need to restart the game afterwards.

Select a configuration


Ensure a Tallowmere 2 configuration is selected for your controller. Steam's "Generic Gamepad" configuration will not work.

One of the official configurations should be selected by default, but if not...

To access the configurations, you can use Steam's Big Picture mode, or launch the Steam Input overlay in-game by going Options > Input > Steam Input Config.

Once the Steam Input menus are open for your controller, click "Browse Configurations". I've created official configurations for the PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch Pro Controller, and Steam Controller, but you can create your own configuration if needed.

Essentially, each button, trigger, and stick should be mapped to its corresponding action.





INCONTROL IS STILL AVAILABLE



If you'd prefer not to use Steam Input, you can still use InControl Legacy or InControl Native.

Disable Steam Input, then enable InControl


For InControl to work, Steam Input needs to be disabled outside the game. In-game, InControl needs to be enabled.

  1. Before launching the game, open your Steam client, then right-click Tallowmere 2 > Properties > Controller > Disable Steam Input.

  2. Launch the game, then select Options > Input > Controller Module > InControl Legacy or InControl Native. You may need to restart the game afterwards.



CUSTOM GAMEPADS



If your controller is not automatically detected by Steam Input nor InControl, you can now create Custom Gamepad profiles, which will let you map all the buttons, triggers, and sticks yourself.

To create and use a custom gamepad:

  1. Before launching the game, open your Steam client, then right-click Tallowmere 2 > Properties > Controller > Disable Steam Input.

  2. Launch the game, then select Options > Input > Controller Module > InControl Legacy or InControl Native. You may need to restart the game afterwards.

  3. Go into Options > Input > Custom Gamepads.

  4. Select one of the empty profile slots.

  5. Using the checkbox list, go through each item to assign each button, trigger, and stick.



  6. Afterwards, you can edit the gamepad's name, select the gamepad's style (Nintendo, PlayStation, Xbox, etc), and test the controls.

  7. Lastly, enable the "Custom Gamepads" option.



OTHER FIXES & IMPROVEMENTS



Alert Box:



  • Now resizes to fit properly on small screen resolutions if needed.

Gamepads:



  • Glyphs on buttons now update better when switching input modes.

  • Fixed issue where the game could switch to keyboard input if a gamepad's left stick was slightly moved. (generally affected PlayStation 4 controllers)

  • Fixed issue where menu content could scroll accidentally for a few frames when using a gamepad.

Steam:



  • When using Steam Input, the LED light on supported controllers now shines blue, green, yellow, or purple depending on your player selection.

  • Updated Steamworks SDK to 1.53a.