I started working on TaniNani during long bus rides between two cities when me and my girlfriend lived far apart. I enjoyed making tiny prototypes during the 3 hours I had to kill. One of the ideas turned out to be something that ended up being TaniNani. I had a lot of fun and knew right away that it had potential. So going back and forth during that weekend I worked a little over 6 hours and in the end I had the mechanics for the first three chapters.
I kept playing around with the idea before putting it on hold because I had to prioritize other things. Then about a year later I founded WhyKev and picked up TaniNani in order to finish the game I believed so much in. I loved sharing gifs of my progress and also live-streamed as I designed levels.
At release TaniNani got featured on the App Store among "New Games We Love" which allowed a lot of people see the game. I got many sweet comments and reviews which made me very happy. It was overall a wonderful and calm moment which isn't always the case when you release a game. Later I started working on the Nintendo Switch port which also got released a few months after the initial release.
I sometimes look back at TaniNani from different perspectives such as development and personal. It meant so much to me, I dared to try making it all on my own and focused on working on games that I was more emotionally connected to. I'm proud over TaniNani and how it made people feel.
TaniNani Content Update
Hello everyone!
I hope you all enjoy this update with a bunch of new things!
News:
36 new levels
6 new unlockable outfits
Chapter 1 & 2 are re-designed
Updated Challenge UI
Hope that you have fun with the new content!
Take care, Kevin
TaniNani Patch #4
A minor fix for the mouse input and Russian UI boxes should now be updated for certain levels that looked wrong.
Moving chunks/tiles with mouse input while game is paused is fixed.
Right click on the mouse pauses the game, which allows you to play through the entire game with just one hand.
Russian UI box is fixed.
Summary text when playing with Russian or Chinese language have updated positions to look more correct.