How the Swamp has been created. Part 1
https://www.facebook.com/TankForceOnline/posts/297970690697463
How the Swamp has been created. Part 2
https://www.facebook.com/TankForceOnline/posts/298735627287636
How the Swamp has been created. Part 3
https://www.facebook.com/TankForceOnline/posts/301251790369353
π Halloween is coming to Tank Force! π
Nights become longer, the Sun staying at sky less and less.
The great side of the Halloween holidays - dressing up in dark and ominous clothes and walking in districts with words:
"Trick or treat?"
In this days, when seems that all dark forces come out of their shadow plans, our Tanks won't aside!
Tank Force has been marked by darkness!
πππ
We glad to introduce to you the list of new permanent festival camouflages!
πππ
Jack-o'-lantern (premium) π
Dancing Bones π
Lethal Guest π
Child of the night πΉ
π»
New camouflages are already available to buy and waiting for their new owners!
Camouflages are permanent so they will stay at your Tank forever even after the celebration ends!
But they are able to be bought in the period of celebration only!
Later - gates of the night will be sealed as the source of terror inside it.....
Until the next Halloween comes!
π»
π Dress up your Tank into the ominous camouflage! π
π± Go into the battle with it and became a terror! π±
π¬ Beat some "treats" out from enemies! π¬
Also, in frames of Halloween celebrations
(near the 3rd of November)
the new map πThe Swampπ will be available
Happy Halloween!
Good luck in the game!
Release 3.33
List of changes.
The Battle:
Solved the situation, when auto-moving was active even at the next tank in the battle
Solved the bug, when the minimal damage of shell don't raise with upgrades
Interface:
Problems in after-battle statistics have been solved
Little fixes in observation mode
Little fixes in tournament board
Annoying line in the sniper mode has been fixed
Localisation of message while clicking on the mini-map has been fixed
Little fixes of players icons in the battle
Solved bug when premium vehicles icon don't change in the battle
Fixed double messaging on supplies usage
Random screen shadowing has been fixed
At work:
New map - the Swamp
Problems with collision of tanks
Preparations to Halloween
Swamp Map is coming!
Swamp is a deadly place, especially for heavy battle machines.
One wrong move - you will be drowned.
Do you want to know more details about map creation?
Read the post on our community page!
So the Tank Force is available to play on macOS and Linux devices!
So if you or your friend didn't try Tank Force because of that - we will be really glad to see you in our growing community as a part of our players family!
Welcome and have a good game!
Hotfixes 3.30
π List of changes π
Matchmaking settings have been improved
Tanks moving has been improved
The Dutch language has been added (Thank you, AngelArrow)
Release 3.28
π List of changes π
After the analysis of your feedback and mechanics of the new balance, we glad to introduce to you list of changes of the new game version:
Technical fixes:
Improved the whole game performance for weak devices
Better synchronization between turret and tank's head, shaking has been decreased
Added Push-Notifications
Solved bug of tanks resurrection during the battle
Rewards:
Silver getting has been increased between 5 and 20% on all vehicles
Silver rewards of new level receiving have been increased
Useful actions in a battle:
Rewards for enemies tanks detection and base capturing have been highly increased for light tanks
Rewards for enemies tanks destroying have been highly increased for heavy and medium tanks
Release 3.26. Test progress will stay with you!
We won't remove the profiles database!
So all beta-test progress will stay with you!
Great? Of course!
There is several BUT that you should know:
β
BUT β1: It is a test version of the game still.
β
BUT β2: Participating beta-test means report all found bugs and etc things. If you will use them consciously to take in-game advantages - your profile will be removed.
So let's talk about changes.
π List of changes π
Release 3.26
Lots of changes in balance and economic system.
We are warning you that balance and economic system are on testing stage and we are watching it.
Current settings may be changed before the game release.
Added alternative control type
Solved bug with endless loading on the start screen
Problems with missed rewards after the battle have been solved
Ammunition prices have been changed.
Golden ammunition prices have been decreased
Common ammunition prices have been changed for each vehicle
The mistake of difference between displayed damage of shots in the hangar and real damage in the game has been fixed. Real battle damage was higher than displayed. Now the displayed damage is equal to real damage.
According to changes in damage dealing system, all hit points of tanks have been decreased at 50%
All vehicles prices have been changed also. Cost of some tanks has been much decreased.
Daily rewards have been changed and increased
Premium vehicles have been removed except the BMP4 and Leopard 1A5
Big changes in matchmaking system.
Tanks were separated to more groups and chances of big jumps between them have been very decreased
Drowning has been disabled before the moment of bug fix
Situation, when the battle delay leads to the hangar has been solved
Changes in tanks tree: T62M is opening T72
Changes in tanks tree: Centauro 120 is opening Merkava
M41 DK has been moved to the level 3 of light tanks
Bonus damage of golden ammunition has been decreased from 25% to 15%
Bug with wrong prices of camouflages and decals have been fixed
Tank movement has changed, now it became more smoothly
Amount of upgrades in the module system have been increased
Respawn points have been fixed
Premium camouflages and decals duration has been increased from 2 hours to 4 hours
Premium tanks gives you +50% to silver gathering now
Portuguese has been added
(thank SoldierLoc for translation)
Release 3.24
Here is another update of Tank Force!
And hey, don't ask about "what's happened with releases 3.21 3.22 3.23"
They're gone!
So 3.24 is here!
List of changes:
We have added names of maps on the loading screen
Capturing the base time has been decreased from 100 seconds to 60 seconds
(more players on the base - faster capturing)
Tank orientation to the edge of the map has been fixed
The zone of capturing the base now has visual area
Experiment on Al-Ayn map. 1 base for both teams
Distant shots became more silent
Working on the solution of the glitch at the start screen. Added log system for that
Release 3.20
List of changes 3.20 release
Solved massive common issues "server connection error"
Solved massive common issues "connection to the closed room"
Connection to the middle of the battle has been solved
Added waiting for other players during the 30 seconds at the start of the battle to make teams more balanced
Lots of works on matchmaking system, now it should work better
Working on issue with endless loading on the start screen