Welcome to our one hundred thirteen development status update.
To start with, apologies for being out of touch for so long with development status. Without wishing to beat around the bush, 2023 was a tough year for us. We were forced to reduce the number of people employed in the company in order to start getting back on track. In the meantime, we have been working hard in parallel on our second game, which, as a reminder, some of our community may not yet know or be aware of - the game is called Tank Squad.
This is not our excuse, no less we have imposed on ourselves a considerable chunk of bread to do, and we do not want to let you down. That is why we have some, we think, positive news. No less, time will verify and show.
Roadmap
We've been rolling out the promised Roadmap stages for a couple of weeks now. We have now put something on the agenda that I think most people are waiting for* - a little joke, we know what a large number of players are waiting for, about it a paragraph below ;) That is, issues related to the number of museum slots as well as further performance improvements. This stage is called - Extended Museum
We are at the stage of designing and prototyping new gameplay, e.g. constructing museum rooms from presets as well as manually inserting and editing e.g. walls, floors, decorative elements, i.e. parts from tanks, posters, stands using a tool in hand. Michal "WinteR5" is designing the UI issues to start with.
Ultimately, it will be an in-game editor that allows you to create your own museum, which may have one room or more rooms, e.g. for 2 tanks or 5 vehicles. In the next dev status we will show the progress on this gameplay element.
Consoles
It is high time to move officially on the subject of a TMS port on consoles. We have not spoken for a long time, or have answered in an evasive manner. This was intentional, as some of you may already know or have guessed what this is all about. Anyway, we will try to explain it to you.
We decided together, Robert and Michał, that it was worth trying to take matters into our own hands. To make our own port, of our game, with our own hands. For the last few weeks or even months we have been preparing the ground, i.e. the technical background, in order to get down to it.
The result is that we already have special versions of consoles in the office - so-called dev kits for PS4 and PS5. Yes, we'll do the PS4 to start with, then the PS5, then we'll move on to Xbox consoles. As you read this we hear your reactions, rest assured. We're not going to do everything at once 😏 We have to start somewhere... 🙂
To recap, keep your fingers crossed, we are asking for support and trust for the umpteenth time. 2024 promises to be an interesting year.
Patch 1.5.5
Removed:
Christmas event (all events still can be activated manually in game options)
Thanks for all the support and have a good weekend. DeGenerals
Update 1.5.4 + ❄️Steam Winter Sale 2023❄️
Dear mechanics
Update 1.5.4 is ready to play!
Update 1.5.4
Added:
Extraction Location Selector in Workshop
Fixed:
Christmas tree position
Workshop christmas & halloween props
Also, Tank Mechanic Simulator is going to be part of Steam Winter Sale!
You can get a copy of Tank Mechanic Simulator with a -71% discount!
[M4A3E8V2] Incorrect position for suspension arm pin elements - now are correct
[M4 Mid][T34 Caliope] Shell rack dedicated for HE missiles is too big - now is scaled correctly
[M4A3E2 Jumbo] No longer the Gudgeon pin B appear in the shop as gudgeon pin A
T34 Calliope problematic position of bolts for air exhaust elements
Panzer IVG Engine Ignition wires dependancy change, it had dependency outside engine module and caused confusion.
Use Legacy Tank Marks option now correctly updates the value of the text in game settings [modified] Disabled Halloween update
Thanks and have a good one! DeGenerals
Update 1.5.2
Dear mechanics!
Update 1.5.2 is ready to play!!
UPDATE 1.5.2
Fixed:
Incorrect material state for Tiger213 drive system
Little Willie and Little Candy parts are interchangable
Thanks and have a good one! DeGenerals
Update 1.5.1
Dear mechanics!
Update 1.5.1 is up!
We are adding a long awaited sandbox to the game. You can choose the sandbox mode while you are creating new profile - there is no way to add it to an existing one.
Please remember that you can't earn any achievement in sandbox mode!
UPDATE 1.5.1
Added:
Sandbox mode (to be switched on in profile menu, when creating new profile)
Sandbox checkbox to New Profile Panel
Sandbox icon in Profile Panel
Modified
Stats Panel to support sandbox mode
Improved:
Fixed null ref on extraction
Incorrect texture for BT-7 in shop menu
Little candy is now correctly displayed in storage menu
Tiger 213 is now correctly displayed in storage menu
Little candy and tiger 213 use the same pool of parts from their original tanks (little willie and tiger respectively)
Halloween contract now correctly showing
Thanks and have a good one! DeGenerals
Update 1.5.0
Dear mechanics!
Update 1.5.0 is ready!
UPDATE 1.5.0
Fixed:
The doors do not open after leaving the panel
M18 Hellcat - grille player collision
Graphical glitch (pink materials in warehouse)
Overview supports Halloween switch
Tank names localization in shop panel
Null ref when returning with halloween tank
Small fix for force events
Added:
Force Halloween and Force Christmas options (can be turned on or off even when no special event is happening - achievements can be unlocked)
Tiger I textures from Tank Squad (213) as a separate tank
Christmas and Halloween contract as ID 3
Improved:
Enabled IsHalloween Global setting
Tiger I is now using new material system
Thanks and have a good one! DeGenerals
☀️We are joining the Steam Summer Sale 2023!☀️
Dear mechanics
Tank Mechanic Simulator is going to be part of Steam Summer Sale!
You can get a copy of Tank Mechanic Simulator with a -71% discount!
Stuttering effect appearing on displays with a frequency above 90 Hz. On these displays, make sure that Vertical Sync and Physic Update Rate values are equal (for 144 hz should be 72 in both options).
[M4 Mid][T34 Caliope] Fuel hose B appear in the store as fuel hose A
[Economy] Players get too much money from completing tasks to 100%
[Yard][M4 Mid] Tools behind the tank appear on the junkyard and after moving to another scenes
[Proving Grounds] Camo and decals don't properly show on Proving Grounds on a lot of tanks
Resupply in proving grounds now restores the ammo or fills it with ammo if it was empty
Bug appearing during clicking Tank Squad icon in main menu
Added:
New option called Physics Update Rate
Improved:
Vertical Sync option
Updated Custom.csv for localizations (ModdingTools)
Thanks and have a good one! DeGenerals
Update 1.4.3
Dear mechanics!
Update 1.4.3 is out!
1.4.3
Fixed:
Tutorial prompts for seventh tutorial Contract
Tutorial prompts for replacable only parts
Tutorial hint corrected for TankAnalisys menu
Last tutorial (with test drive) has now correct hints
The game will not spawn an extraction contract if the player did not skip tutorials or if he did not yet finish tutorial contract n.3 (the one with the extraction tutorial)
Position of Maus reduction gears (clipping through tank back armor)
Bug related with situation when sound effects are enabled every time after entering Extraction scenes
Added:
Player collision for Jumbo engine inspection cover
Improved:
Performance of occlusion culling
Thanks and have a good one! DeGenerals
Update 1.4.2
Dear mechanics!
A new update is out!
Update 1.4.2
Fixed:
a minor optimization fix for player controller
Added:
more information when generating contracts through Find New Contract button in Email Browser