We initially wanted to release this update yesterday since it has fixes for some major bugs but we also wanted to finish changes reported by you issues with keybindings. Visors & periscopes have been added to Pz III M and StuG III.
Keybindings - work in progress status, whats is in the update?
We have simplified the inputs for the character control, thereby reducing the number of inputs and keys to be operated. Some logic has been merged into a single key.
We have corrected errors related to the resetting of preset and saved inputs.
We have improved the handling of duplicates in inputs
We added the possibility to clear individual keybindings and to clear all keybindings
Reduced the number of player actions that could be treated as duplicates, but in fact should not interfere with each other
We have also improved the way player interaction inputs work when the character has tools in hand
The above changes relate mainly to character control inputs, we still have a lot of work ahead of us, we will look at the rest of the inputs in the next patch.
UI
Another suggestion was to improve readability of UI for Campaign selection. At the top there are two tabs NEW CAMPAIGNS and SAVED CAMPAIGNS. These changes should be more user friendly. As always we will continue to improve the UI here and there.
Localization
This patch also has more various fixes including localizations. Another portion of fixes for Chinese localization has been pushed. Thanks again to JustSaySo for proofreading our loc file and also spotting some issues with English translation - it has been also improved here and there.
When next update?
As mention earlier in previous update/status. We are also working on bigger things like tutorials. We are going to launch a Development Status #75 explaining our plans & roadmap and general project situation on a friday.
Changelog 1.0.5
About today update below is the list of changes being made
Added:
PzKpfw III Ausf. M have now visors
Stug III G have now visors
Fixed:
Keybinding system bugs fixes and cleanups
Leaving settings screen without saving last key changes, was restoring all inputs to default.
PzKpfw IV Ausf. H error when using driver or radio op visor
PzKpfw III Ausf. M and PzKpfw IV Ausf. H decals visible from interior
Fixed Crane hook keys indicators visible when not using Crane
Fixed current vehicle gear not being displayed correctly in some situations
fixes for refreshing ui above vehicles
Missing loc strings for some words in Loading screen/Keyboard map
Issue when you could not click close in main menu with manual opened
[C1M1] Missing battle station after completing second main objective
Restarting the mission should now work correctly
Main Menu should now not show settings ui opening up and closing
When AI notifies about an enemy it will correctly use our direction as reference point
Order repairs or auto manage repairs now mounts missing modules on tanks (if they are not spawned)
PzKpfw IV Ausf. H commander view wrong periscopes position.
Projectile ricochet decreases the penetration much more
PzKpfw III Ausf. M has increased belly armor
PzKpfw IV Ausf. H has increased belly armor
StuG III G has increased belly armor
T-34/76 has increased belly armor
KV-1 has increased belly armor
T-70 has increased belly armor
Tracks and wheels now won't genererate ricochets or change projectile trajectory upon penetration - it's to check how it impacts the famous T70 killing tiger
Changed throttle speed for every gear in tanks
Campaign selection - new and saved are now represented as tabs above a campaign selection (feedback & suggestion)
PzKpfw IV Ausf. H has new dedicated armor mesh.
Morton, changing size of the grass to be smaller.
UI refreshing when leaving vehicle while peaking out
Known issues:
missing tank visors/periscopes
Panther tank
PzKpfw IV Ausf. H
StuG
PzKpfw III Ausf. M
Chinese localization is under heavy improvements currently
missing tutorial - bigger subject - more on that on friday Dev Status
for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
converted tanks after customization applied doesn't have it during the battle
single tanks bought in Quartermaster they are not visible in Force Pool
Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
of course there is more...
Thank you and have a good one! DeGenerals
]
Game Update 1.0.4
Dear Tankers and Mechanics!
Sitrep
Forth update with game fixes. Another portion of fixes for Chinese localization has been pushed. Thanks again to JustSaySo for proofreading our loc file and also spotting some issues with English translation - it has been also improved here and there.
When next update 1.0.5?
Next update will most likely be released tomorrow. We are also working on bigger things like tutorials. We are going to launch a Development Status #75 explaining our plans & roadmap and general project situation on a friday.
Changelog 1.0.4
About today update below is the list of changes being made
Added:
More improved Chinese localisations
Fixed:
Despawning a vehicle with player inside should now be blocked (an info menu will appear)
Fixed despawning on repair scene when inside an vehicle
Fixed behaviour when there are both tool target and interaction target in line of sight
Fixed vehicles in Single Crew mode not being taken by AI after becoming empty
Vehicle turret correctly applies its customization upon dismount
C1M9 - Outskirts of Prokhorovka minimap texture
Top and bottom stripes where not stretching properly for intro & outro on a widcescreen monitors (21:9)
Gun reticle where not stretching properly on a maximum zoom for a widcescreen monitors (21:9)
Chinese localization is under heavy improvements currently
missing tutorial - bigger subject - more on that on friday Dev Status
for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
converted tanks after customization applied doesn't have it during the battle
single tanks bought in Quartermaster they are not visible in Force Pool
Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
of course there is more...
Thank you and have a good one! DeGenerals
]
Game Update 1.0.3
Dear Tankers and Mechanics!
Sitrep
Third update with game fixes. Third patch was planned on monday but after the previous patch we have to take a look at converted tanks and fix issues with customization being applied during the battles. All captured tanks are now revisited and should be fixed. We have taken a look at Panther tanks also. Besides that another portion of bugs being fixed.
Panter Armor colliders are now dedicated meshes instead of primitive shapes - making it better
When next update 1.0.4?
Next update most likely will be released on monday.
Known issues:
missing tank visors/periscopes
Panther tank
PzKpfw IV Ausf. H
Chinese localization is under heavy improvements currently
Some UI elements are still overlapping, we are aware
missing tutorial - bigger subject - we are working on that!
for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
converted tanks after customization applied doesn't have it during the battle
single tanks bought in Quartermaster they are not visible in Force Pool
Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
of course there is more...
Thank you and have a good one! DeGenerals
]
Game Update 1.0.2
Dear Tankers and Mechanics!
Sitrep
Second update with game fixes. In this update we added periscopes to the Panthers - more tanks will receive them in the next updates. Also regarding Panther tank when you lean out of the commander's hatch and use the KM (by pressing the N button, you shoot with the spacebar and not the LMB. There is a lot of room for improvement here. We want to address the problems here and solve them in future patches to make it more pleasant to use. Likewise the missing MG on the turret for Tiger E or PzKpfw IV Ausf. H.
In addition to this, a number of improvements to the game and some of the suggestions you have made to us, such as adding the option to enable V-Sync or disabling Gore including blood on characters.
Besided that there are also bigger and smaller updates, changes. Compass now will show current azimuth - its really handy especially while playing single crew mode/multicrew.
And if you are more into arcade UI visibility, we have changed indicator icons for tanks. Each vehicle has its own texture so it might be more recognizable after spotting an enemy. Also heavy tanks will be slighly bigger than medium tanks. AT static guns also have a different indicator than artillery/howitzers. More UI imrovmenets will come in next updates as well.
We are going to stream today around 17 CEST and show next mission from our campaign.
Changelog 1.0.2
About today update below is the list of changes being made
Added:
Periscopes to Panther A tank
VSync option
Fixed:
Tiger E visors now are more useful
Too low resolution of impostors
Vehicles in squads when selecting a squad to spawn that are damaged/not combat ready do not appear at all instead of big X on them
Buying single units from quartermaster now works correctly (the unit is added to unassigned squad)
Panther should now have correct reticle while aiming
Rearming and refuelling in battle station while doing it from the vehicle works
C1M6 various visual fixes.
Converted T-34 have masks on wheels after camo is applied
Converted T-70 have masks on wheels, hull, turret after camo is applied
UI - some labels didn't scale properly
Order menu / Squad spawner - shows hint where by pressing "X" key (by default) you can open Spawner menu to be able to spawn infantry or tank squads
Repair Station should now correctly decide on which spawner to select for every player [modified] Hints now correctly will be enabled or disabled based on settings
Modified:
Gore toggle now blocks dismemberment as well as blood on soldiers (child friendly as suggested)
Changed game version from 1.0.1 to 1.0.2
Compass now shows current azimuth
Each tank has its own unique indicator texture instead of the same one
Heavy tanks indicator texture size changed from 30 to 40 pixels
Medium tanks indicator texture size changed from 30 to 35 pixels
When next update 1.0.3?
Next update most likely will be released on monday.
Known issues:
missing tank visors/periscopes
Panther tank
Some UI elements are still overlapping, we are aware
missing tutorial - bigger subject - we are working on that!
chinese localization - we are working on that!
for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
converted tanks after customization applied doesn't have it during the battle
single tanks bought in Quartermaster they are not visible in Force Pool
Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
of course there is more...
Thank you and have a good one! DeGenerals
Game Update 1.0.1
Dear Tankers and Mechanics!
It's tough, we got a rumble for optimisation among other things. There is work to be done and we will continue to improve.
We are getting a lot of feedback from you, reported bugs and issues. We are trying to collect them and one after another to fix and improve game. While writing this we are preparing another update 1.0.2 because there are still known issues to be fixed and we need a bit more time.
Except bugs, overall game performance and for example missing game features like tutorial - you are right about it and we are aware that it is missing in the game. We most likely are going to release bigger update next week.
Changelog 1.0.1
Added:
Another save is now made when returning from repair section to main menu
Fixed:
Current mission being overridden - fixed missions array after completing side mission while playing campaign
C1M5 wrong and missing prefabs near last point (side objective with mortars near a mill)
Vehicle - StuG III G should now be correctly visible on Units tab when selecting unit to spawn
ZiS-3 and M-42 static guns correctly changing it's mesh upon destruction
C1R1 Repair scene tessellation offset re-adjustment (fix for intersecting feet with the ground)
Fix collider issues near the customization station on the Repair scene.
Spawning underground fix
Vehicle turret rotating toward objects visible between camera and vehicle
Disappearing objects on Very Low setting (for e.g. barrels on Repair scene)
All hints on repair scene show proper key bidings on all languages
Repair station indicators appear or disappear based on player state to not confuse the player what he should do (different indicators visible when on foot and different inside vehicle)
Squads in Infantry manager are better visible, more squads fit in a panel
In Multicrew the driver correctly can see the towing item icon instead of commander (as it is the driver whos responsible for towing)
Reduced scene loading time in Single Player Mode
Info panel and Session Browser panel when typing a password
Patch notes opens a Steam overlay with news/announcements from game
Squad Manager changing names of new squads now is possible to type names like My Squad 123. (Existing squads names can't be changed - it is an issue and we will solve it in next patches)
Modified:
Game version from 1.0 to 1.0.1
Second mission - replaced enemy artillery (that was able to shoot directly) with tanks
Loading screen, added more information about keybinds
Known issues:
missing tank visors
missing tutorial - bigger subject
chinese localization
for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
converted tanks after customization applied doesn't have it during the battle
single tanks bought in Quartermaster they are not visible in Force Pool
Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
of course there is more...
Thank you and have a good one! DeGenerals
Tank Squad - RELEASED NOW!
Λtms_hammerΛ
Dear Tankers & Dear Mechanics!
Λtms_hammerΛ
Today at 6 pm (18:00) CEST, after four years of work - Tank Squad is going to be released.
We are happy to share the result of our long work with you and look optimistically ahead. There is still a lot of work to be done on the game and we hope that we can develop it further together with you.
The game is discounted by 10%, the discount will last for 7 days.
We have also prepared few bundles. One with Tank Mechanic Simulator and another one with our friends from Unity of Command II and Marco from Easy Red 2. Both bundles have -10% too.
The work on the game does not stop. Soon we will present a plan that will cover further game improvements, reported issues, and, of course what is coming next - Roadmap.
β If you encounter any bugs, please post them HERE
β In-game we have implemented Bug Reporter as well!
We are organizing a global sale event on Steam called WW2 Games Sale. It is starting at 7 pm (19:00) CEST and it will last till May 12. Make sure to check out a collection of great games, classics from various developers and publishers.
We want to thank all of you, without your help and support we wouldn't be able to make this happen. We look forward to continue this journey.
Have lots of fun,
DeGenerals
Launch Dev Stream
That day is coming
Dear Mechanics & Tankers,
tomorrow we are going to live stream launch of the Tank Squad. We would like to cordially invite you on this occasion to our stream, which starts tomorrow at 17 CEST. We're going to stream all weekend, make sure to join us!
We have also published a gameplay trailer from the game.
a lot of sweat, stress and love has been put into this project and the moment is finally coming when we can share the full version of the game with you.
We started the project shortly after the release of our first game Tank Mechanic Simulator - this was on 20.02.2020. After the success of this game, we expanded the studio and hired more people to get involved in new projects. In the course of developing Tank Squad, we managed to produce two DLCs and the project grew so much that it is basically a continuation of Tank Mechanic to some extent.
Everything is done out of our love for tanks, but most of all because we want to make games for you.
The last few months have been difficult for us. Especially the last weeks or even days. Our game has been under review by the Steam team for which we are of course grateful - if it wasn't for them we wouldn't have been able to release the game on time.
We are counting on you. On the day of the release we start the next chapter in our life, stay with us because there is a lot more on the horizon.
Base price is set to $19.99. We are using Steam system to calculate final price depends on country/region. During premiere game will launch with 10% discount for 7 days.
Make sure to join our server on Discord, where we share the latest news from the game and the general situation.
Thank you and have a good one! DeGenerals
Demo Hotfix #3 - 6.05.2025
Dear Tankers!
We've uploaded Demo Hotfix #3:
Added:
Option to toggle Voiceovers when giving commands to driver as tank commander
Spotting notifications are now not connected to AI weapon capabilites (the AI spotted only targets that his weapon could kill, ignored others)
Fixed:
Wide screen issues including black bars
Binocular is now stretching according to aspect ratio of the screen/resolution
Static gun crew evacuation and regrouping fixes
Modified:
Tooltips have preferred width na 500 px. Longer text will not extend besides screen canvas.
Settings panel, scroll view is much smoother. Drop down list for language selection is bigger now.
Thank you and have a good one! DeGenerals
Demo Hotfix #2 - 2.05.2025
Dear Tankers!
We've uploaded Demo Hotfix #2:
Fixed
Ammo container bugs in Tiger that caused the tank to explode even without penetration
Artillery no longer pinpoint accurate (again)
Tank that is shown during kill cam will no longer be lowered compared to original vehicle (bug happened when the player tank was killed by shot to the turret)
Tanks in kill cam, hit cam and wrecks will correctly show the camo/side numbers of represented wreck/kill cam vehicles