Tank Squad cover
Tank Squad screenshot
Genre: Simulator, Indie

Tank Squad

Development Status #28



Dear Tankers,



Welcome to our 28th Development Status. Check out our two weeks of work.

Motion Capture
We’ve rented a large room to record animations using motion capture technology. On the floor, we’ve stuck a tape in 8 directions every 45 degrees, which is long enough to make 3 steps. We’ve bought some ASG replicas of Luger, MP40, and Kar98k.

- Walking
- Walking with weapon

  • Pistol
  • Pistol while aiming
  • Submachine gun
  • Submachine gun while aiming
  • Rifle
  • Rifle while aiming

- Crouching
- Crouching with weapon

  • Pistol
  • Pistol while aiming
  • Submachine gun
  • Submachine gun while aiming
  • Rifle
  • Rifle while aiming

- Crawling
- Throwing grenade

  • Stand
  • Crouch
  • Crawl

- Melee combat

  • Pistol
  • Submachine gun
  • Rifle
  • Kick

- Fall
- Hand Signals

  • Attention
  • Turn on/off engine
  • Come to me
  • Go right/left
  • Slow down
  • Stop
  • Move back


And others,

Overall we’ve recorded over 200 animations.

[previewyoutube="v1mbEvqN4xg;full"]





[previewyoutube="bimm5tD0tFg;full"]


New programmer
Two weeks ago our team joined Robert Biały, a new programmer who is responsible for the configuration of vehicles, which includes:

  • Assigning correct model parts to its functions (hull, turret, wheels, tracks, engine, etc.)
  • Assigning collisions
  • Optimization
  • Armor system
  • Penetration of armor depending on the bullet, distance, and angle
  • Crew slots
  • Shooting system
  • Driving system
  • Configuration of interactive parts
  • Customizable parts
  • UI integration
  • Assigning sounds
  • Assigning VFX
  • Configuration of shaders and materials
  • and much more…

Configuration of vehicles for Tank Squad is complicated and it requires a lot of work and skill. Simultaneously we’re working on a vehicle template that will make configuration easier and also we automate some configuration processes.




Stielhandgranate
Stielhandgranate was a German hand grenade easily recognizable by its distinct wooden handle. It was a standard grenade for the German Empire during World War I, and Nazi Germany's Wehrmacht during World War II. Its unique appearance led to it being called a "stick grenade", or "potato masher" in British Army slang, and it remains one of the most easily recognized infantry weapons of the 20th century.




VFX inside the tank
The life of the tank's crew it's not always a bed of roses. Here are a few VFX from the gunner's point of view on not very pleasant situations: hitting tank by AP bullet and bullet shot through his visor.
[previewyoutube="cnkogldprEw;full"]

Thank you and have a good one!
DeGenerals


Development Status #27



Dear Tankers,



Welcome to our 27th Development Status. You can see what we have been working on for the last two weeks.


DT machine gun

The DT is an extensively modified version of the DP machine gun, intended for tank use. The changes mostly included dimension ones, so that the weapon will fit in the more or less universal gun mounts. The magazine was reduced in width, but made slightly higher, making it accommodate 60 rounds, more than in a standard DP pan magazine. The stock was made collapsible and a pistol grip was added, instead of a wooden fixed stock. Lastly, the barrel shroud and flame suppressor were removed and a ring for the tank mount was added. One feature of the gun is if needed, the gun could be quickly dismounted from the tank, the bipod could be mounted and the stock extended, making the gun usable for infantry purposes.






Data Base

We’ve created a database for the content of the game. It contains the most important information about the campaign, mission, and units. It will improve and optimize workflow and allow us to configure quicker content for the game. For example, now we can set what kind of units with what specific characteristics should spawn. For example, an infantry squad that contains riflemen, AT, leaders, etc.

Trenches

This week we have also continued our work on modular trenches. As you can see on the screenshots below, we have used additional assets such as wooden planks and sandbags to make them look more realistic and attractive to the players.






Animations

We have prepared new animations for PPSH and MP40
[previewyoutube="hNneuZI0OJE;full"]https://youtu.be/hNneuZI0OJE[/previewyoutube]
[previewyoutube="uwo5nRwg87s;full"]https://youtu.be/uwo5nRwg87s[/previewyoutube]

Impacts
There are some effects of impacts of infantry weapons on different surfaces like concrete, bricks, wood, dry and wet sand, mud and water. VFX artist is currently working on effects of other surfaces like trees, bushes, metals, fabrics and more complex ones, like truck's windows and lights and house's windows.

[previewyoutube="F1htIWyiXKc;full"]https://youtu.be/F1htIWyiXKc[/previewyoutube]

Thank you and have a good one!
DeGenerals