After listening to the criticism of the players and evaluating the game completely, I made the decision to redo some aspects of the game, aiming to improve some sectors, namely:
- + Gameplay with the tank:
- Now you can shoot in all directions.
- The way in which you find the upgrades has changed.
- The way in which you acquire your weapons has also changed.
- The upgrade in the tank has also changed.
- The look of the tank has also changed. - + Level Design:
- The structure of the scenarios and the way in which you interact with them has also changed.
- Boss fights are now spread across the scenarios, meaning you have to explore the scenarios to find them.
- Exploration of the scenarios and rewards were added.
- Scenario structure adapted to break the sense of linearity of the old version.
- Puzzles added to give an even more hint of strategy and reasoning to the game. - + Kinematics:
- There were also changes in the cinematics, some were completely changed, others just adjusted. - + Enemies:
- The artificial intelligence of basic enemies and bosses has been improved.
- New enemies have been added to the game.