1) Changed the algorithm for calculating the speed of armor fragments when not penetrating hit. 2) Added simulation of the defeat of internal organs when shrapnel and bullets hit the soldier. 3) The algorithm for capturing territory on the operational map has been changed from "filling" to control: squares that do not fall into the area of action of the troops return to a neutral state, supplies are carried out through neutral squares, the encirclement is considered only by the enemy squares. 4) Added 75 mm Geb.G.36 off-map artillery. 5) Added limitation of the position of the artillery cursor within the active 6) Reduced the time to turn on full visibility from the beginning of a battle in Close Engagement mode. 7) The number of guns in the German 210 mm battery has been reduced to 3 pieces. 8) The button for replacing companies and platoons has been removed from the reserve for operations with battle groups. 9) Added a link between physical artillery batteries (if any) and spotters in the operational phase. 10) Added determination of the distance and direction to the battery in the operational phase (for spotters). 11) The artillery cursor displays the direction of the incoming projectiles and the distance to the battery. 12) Changed the algorithm for displaying grass near the camera. 13) Added highlighting of platoons from the most suitable battalion to the BG platoon selection list. 14) Fixed a bug with incorrect rotation of the side screens of the PzIII ausf.J. 15) Fixed a bug with incorrect determination of the type of surface during the explosion of a projectile. 16) Fixed a bug with incorrect movement of small formations at a distance from the camera.
Update 07/23/2021
0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels. The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements. As a bonus, the overall performance of the game in tactical combat has been increased.
Additional changes: 1) Added indication of the total number of troops in the global statistics. 2) The score (in the new system) is correctly displayed in the global statistics. 3) Management of the unit behavior has been moved to the central order panel. 4) Changed the display of some parameters of the selected units (added ranges of values to the tips). 5) Added UI auto-scaling for screen resolutions less than 1920 width. 6) Added high-resolution textures for all modifications of the Pz-III tank for all camouflage patterns. 7) Added indication for changed platoons in BGs. 8) Added new models of German machine guns. 9) Added indication of "mobility" of platoons and BGs. 10) Fixed a bug with the failure of antipersonnel mines.
A big update of the game UI coming soon!
Please complete your tactical saves.
Update 05/05/2021
1) Soldiers bypass burning vehicles and fires. 2) A simulation of fire spread has been added. 3) Soldiers caught in the fire can catch fire. 4) Fixed a bug with a blinking order menu. 5) Changed the algorithm for playing music in the main menu. 6) Changed the algorithm of the action of the stops when the towed cannons are fired. 7) Changed the algorithm for MLRS indirect fire. 8) Changed the action of maneuver modifier in conjunction with the order cancellation modifier (user manual, page 33). 9) Added sniper rifles to command squads of German infantry and motorized infantry platoons. 10) Added the ability to select the unit with which the event is associated, when clicking on the event while holding down Ctrl. 11) Behavior modifier “Stay concealed” has been expanded to “Act with caution”. 12) User manual will be updated. 13) Corrections of minor bugs in the UI. 14) Added separate battle group icons for NATO and Wehrmacht symbols. 15) Added a model of the Flak-36 anti-aircraft gun on carts. 16) Added machine gun ammo to the default layout for the Churchill III tank. 17) The hierarchy of command in the squads of the Wehrmacht heavy infantry companies has been changed. 18) The orientation of the shells' scratches on the armor was made in the direction of the shell hit. 19) Added assessment of armor penetration, taking into account the energy of the projectile in the encyclopedia diagrams. 20) Added a button to move the camera to the bird's-eye view [Ctrl+Num0]. 21) Added a button to hide all interface marks on the screen [Ctrl + Del]. 22) Added the ability to change the magnification of binoculars (with the mouse wheel) during activation. 23) The composition of the squads is being updated so that command units and units with more valuable weapons are preserved between battles. 24) Updated operations and battlefield in DLC Operation Pugilist: - added a new system for calculating the results of the operation; - added information about the battle order; - operations are transferred to a hex grid; - updated landscape. 25) Added AT SPG Marder (Sdkfz 139).
An important update notice
The big update will be coming soon. Please, release your tactical saves. The Operation Pugilist DLC also will be updated (battlefield & operation). Please finish this operation.
ETA ~1 week.
Update 03/17/2021
1) The execution of the order cancellation modifier has been changed (see User Manual page 33). 2) Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers. 3) Fixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill I tank. 4) Changed the algorithm for the destruction of objects with a strong impact of a shock wave (for example, from bombs), now objects can immediately be destroyed to the last stage. 5) Added alternative options for the platoon placement buttons (by right-clicking). 6) In arrival mode, platoons are placed near the road if it is close to the location of the platoon’s units. 7) For tactical combat with the battle groups, the color separation of the platoon buttons in the UI is along the border of the battle groups, instead of company borders. 8) Fixed a bug with non-active of the movement map for units that cannot shoot at the ground. 9) Added color differentiation for indication lines of various types of targets. 10) Changed the algorithm for avoiding terrain obstacles (trenches, holes, etc.) for vehicles with a large turning radius. 11) Removed the victory/defeat inscription for tactical battles in an operation.
Update 02/15/2021
1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle. 2) Added indication of changes in the level of the operational score for individual parameters. 3) Changed user manual. 4) The modifier of vehicle movement on the road is no longer blocked for any amount of vehicles, if a sparse formation is selected.
Update 01/18/2021
Updated DLC Longstop Hill 1) Changed the battlefield 2) Added order of battle to the operations 3) Changed the main operation in the DLC
Update 01/12/2021
1) Added PzGr.40/1 ammunition for 5cm guns. 2) Game cursor now uses the OS Windows cursor. 3) Added the probability of no explosion for shells when hitting soft ground. 4) Updated user manual. 5) For platoons, trophies can be used within the battalion (for encircled - within the platoon).