Tanks in Labyrinth cover
Tanks in Labyrinth screenshot
Genre: Indie

Tanks in Labyrinth

1.3.11 (8 players online)

Now you can play with seven players online! In multiplayer, the nicknames of the players became visible next to the health bar. 4 more different colors were also added to distinguish between 8 tanks.

1.3.10 (List of players)

Hello people! Another update! In this update, the system of adding and removing players in multiplayer has been completely changed. Bugs related to the player's exit have been fixed.

Now, when you open the chat, you will see a list of players.

A few minor changes:

  • the ping of the players is shown
  • removed the 4x4 map size
  • you can kick player during the game


Now you can change the maximum number of players when creating a lobby. So far, no more than 4, but it is planned to make 8 people!

1.3.9 (3D vs AI)

As you remember, it was possible to fight against AI only in 2D mode. Now you can also play in 3D mode. It's much more interesting, but sometimes very difficult.
Now the size of the map depends on the number of players (it will not be 4x4 size with three or four players).
Also, I optimized the flight of bullets in multiplayer.

1.3.8 (Chat)

Here's another update! Now you can write messages to each other while you play! If you want to turn off the chat, you can go to options -> game. Fixed a bug where the player's nickname was not visible when entering the game. Now in the options you can see the interface management (how to open a chat, how to open a pause, etc.). Also in the near future it is planned to add new bonuses and make a 3D mode against the bot.

1.3.7

The placement of tanks at the beginning of the game has been changed, now the tanks will spawn away from each other (at the beginning of the game, the field is divided into 4 equal parts and a tank will spawn in each). In multiplayer and single vs AI modes, you can shoot using the mouse. Changed the control of the rocket in single player mode for the third player. Fixed a bug in multiplayer mode when a pause window appears, previously it was possible to continue playing during a pause.

1.3.6 (Release)

Now you can set up the maximum score before the start of the game and after the end of the game it will be shown who won! Multiplayer: added a "Kick" button to kick a player out of the Lobby; fixed a bug where the lobby remained after all players left. Control: control interface has changed and the mouse control has been improved, now it is more convenient. New music and sounds have also been added.

Full release is coming soon

On February 3rd we are planning to release a big update! On the same day, the game will switch from early access to a full release, because we have achieved what we planned for release. And then we will make the game free. Those who bought the game before February 3 - in the future you will receive nice bonuses!

1.3.5 (Artificial intelligence)

In this update, the AI has been improved, now it has several behaviors, between which it competently switches! Also, the interface in the singleplayer game was changed when choosing the mode, a bug in the options was fixed when the control in 3D mode was not shown. Added an individual panel in the main menu with a nickname and avatar, in the future there will be a player rating.

1.3.4 (Simple AI)

A simple AI has appeared in this update, it's not so interesting to play with him yet, but I posted it so you can test it. I also started adding statistics (it are not visible to you yet), later they can be used to get a rating of players. In the future, the rating will affect the player's search in multiplayer.

1.3.3 (Optimization)

I optimized the 2d mode, previously the camera from 3d mode continued to work there, which was very expensive. Also fix a few small bugs.