Tanto Cuore cover
Tanto Cuore screenshot
Genre: Puzzle, Strategy, Tactical, Indie, Card & Board Game

Tanto Cuore

Heart of Crown Online

We revisit Heart of Crown in this 2nd Edition that brings the classic deck-building card game which has been lovingly played for the past 10 years and refines it for everyone to continue to enjoy for more years to come. As all things that come with age, this version polishes out the game after many years of play.
This includes cards receiving balance treatments to address issues with strengths and weaknesses. Some cards are removed entirely while others are remade with new effects.

The biggest updates come in the form of brand new illustrations for each of the princess cards as well as many of the common cards. These redesigns improve each card’s visibility and provide a fresh new look.
And speaking of a fresh new look, we’re celebrating with an all-foil, extremely limited edition of the base game - we will only be printing enough to fulfill this campaign, and then it’s gone for good! Join the campaign to ensure your copy of the Jubilee Edition!

Also included in this campaign is the new Heart of Crown: Online Steam game - backers of the campaign can get a sneak peek and will have early access to the released version!
The 2nd Edition accommodates 2-4 players for gameplays ranging between 20 to 40 minutes. Best suited for 14 years old and above. Featuring hundreds of refreshed cards to play with which can be combined with the original set granted duplicate cards are avoided.

Grow your influence and support your desired princess you wish to ascend to the throne in this new era of the Kingdom!

Back Heart of Crown today!

Tanto Cuore: Promo Pack Available Now!

Get yourself some new maids and a butler for your multiplayer and quick play games!

Featuring:
Ross Allison: the ghost hunting butler.
Edith Shirring: the tech savvy maid.
Frederica Schutz: the no-nonsense senior maid.
Lapis Aurora: the alchemist maid.
Ignis Carpenter: the Little Sister maid.
Annet Thane: the ghost maid.
and The Compy Sisters: three maids that work together for big servings, love, and VP.

Tanto Cuore - July '23

Happy July!
1.2.0 r2

- New Language! Chinese is now an option
- increased the maximum "card speed" setting to allow for faster AI turns
- fixed an issue where a player could select incompatible types of cards for Estates
- fixed an issue where selection of a card for an Estate could cause errors
- moved even more code around to prepare for updating the multiplayer service

Happy February '23! It's been a while!

1.1.5 r2

- Fixed an issue where AI was hyper-aggressive with Eugenie Fontaine
- Upgraded to a newer version of Unity
- Making preparations to move multiplayer to a new service

------
Happy March '22!

1.1.4 r11

Bug Fix
- Fixed an issue with Chiffon where her VP would only count Blue (General) maids, she now includes Colette and Aline (Green Chambermaids) in her score calculation

Tweaks
- Added a "Sets" title to the new randomizer options when Expanding the House and/or the Promo Pack are owned to make it easier on the eyes
- Quick play will now allow AI (CPU) players to be maids from Expanding the House if it's owned

1.1.4 r10

New Feature
- You can now change some settings for random towns
- Events can be On/Off/Random
- Buildings can also be On/Off/Random (Expanding the House required)
- You may disable Promo Pack
- You can choose to include the base game and/or Expanding the House (it will default to enabling the base game if Expanding the House is disabled)

1.1.4 r7

Bug Fixes
- Fixed an issue where offer cards might randomly have hand UI ("CHAMBER" banner) on them in subsequent games
- Catherine will no longer let you try to target players with no Private Maids
- Catherine will no longer prompt unless her ability can be used

Tweaks
- "Exchange" dropdowns will now happen when using Eugenie's ability
- Added ability to cancel Catherine's ability on player select prompt

1.1.4 r6

Bug Fixes
- Fixed an issue that could arise when trying to generate a random town that has no events
- Fixed an issue where AI players could heal multiple times with a single Wina

Tweaks
- Updated order for initializing Steamworks when the game launches
- Added error message if Steamworks fails to initialize
- Localized some more game logs
- Updated Wina text to make it more clear she must be discarded from your Private Quarters to remove an event

1.1.4 r5
- Updated Steamworks and networking integration
- found and fixed soft lock and host issues from last week prior to the version rollback
- Updated Japanese font to allow for dynamic character creation
- Eased the difficulty on early levels in the mansion (difficulty settings for quickplay coming soon!)
- Varied the voices of the Private Maids that have special sayings for everyone's sanity. "Rosa Topaz, at your service!"

Rolled back to 1.1.3 r4
- Updated networking code in 1.1.4 r2 brought back the errant disconnects in multiplayer games, currently investigating

1.1.3 r4

May have found the root of an issue where initial trouble connecting to Steam would cause DLC to be inaccessible.

1.1.3 r3

Tweaks
- Added a minigame to the mansions, can you find it?
- Updated AI decisions to help handle Compy Sisters
- Updated the AI's decisions in regards to Bad Habits

1.1.3 r1

Bug Fix
- Fixed an issue where Domino's prompt could happen during another player's turn in a multiplayer game

1.1.3 r0
- Enabled Promo Pack content!

1.1.2 r38

Tweak
- Ririko now provides an additional Love instead of an additional Serving

1.1.2 r37

Bug Fixes
- Fixed an issue where Cecilia and Chiffon's end-game totals weren't reflected in the end game breakdown (the scores were still correct)
- Fixed an issue where Ignis Carpenter's ability would trigger even with Illness

1.1.2 r36

Bug Fixes
- Randomly generated towns will now actually pull from your unlocked cards when generating a Town
- Alternate card art unlocks now fire for Expanding the House
- Only Maid Chiefs are now selectable in Felicity Horn's prompt (instead of any card with a chambermaid cost)
- Fixed an issue where a card's pulsing highlighted state might not be reset and appear highlighted in unexpected places
- Fixed an issue where the AI might "soft lock" on Rutile der Sar, but could be forced to continue by opening and closing a menu

AI
- The AI would consider buildings a reason why it would want to try to use Event cards on a player even though it is an invalid play, it shouldn't try to do this any more
- There was a state where the AI could try to act as if it had more Love than it actually did and try to make decisions as if it could afford a 3 Love card or higher cost. This would cause some "interesting" decisions
- The AI found a way to play an Event card on a building, this should no longer happen

Tweaks
- A card that is targeted by Annet Thane will now have an indicator in the Private Quarters at the end of a game
- Changed some level unlock information on map 1 to account for the confusing branching path
- Found some images that were very large and could be sized down to save some memory

I've realized that in my attempt to be transparent about what's happening I've been posting a change log for every little thing someone reports (and this fills up event displays! Sorry about that!) Moving forward I'll update a single change log (like this one) if someone reports a critical issue during the day. I may also go back an consolidate some older patch notes into a single, more sane, list of patch notes.

Tanto Cuore - February '23

Happy February '23! It's been a while!

1.1.5 r2

- Fixed an issue where AI was hyper-aggressive with Eugenie Fontaine
- Upgraded to a newer version of Unity
- Making preparations to move multiplayer to a new service

------
Happy March '22!

1.1.4 r11

Bug Fix
- Fixed an issue with Chiffon where her VP would only count Blue (General) maids, she now includes Colette and Aline (Green Chambermaids) in her score calculation

Tweaks
- Added a "Sets" title to the new randomizer options when Expanding the House and/or the Promo Pack are owned to make it easier on the eyes
- Quick play will now allow AI (CPU) players to be maids from Expanding the House if it's owned

1.1.4 r10

New Feature
- You can now change some settings for random towns
- Events can be On/Off/Random
- Buildings can also be On/Off/Random (Expanding the House required)
- You may disable Promo Pack
- You can choose to include the base game and/or Expanding the House (it will default to enabling the base game if Expanding the House is disabled)

1.1.4 r7

Bug Fixes
- Fixed an issue where offer cards might randomly have hand UI ("CHAMBER" banner) on them in subsequent games
- Catherine will no longer let you try to target players with no Private Maids
- Catherine will no longer prompt unless her ability can be used

Tweaks
- "Exchange" dropdowns will now happen when using Eugenie's ability
- Added ability to cancel Catherine's ability on player select prompt

1.1.4 r6

Bug Fixes
- Fixed an issue that could arise when trying to generate a random town that has no events
- Fixed an issue where AI players could heal multiple times with a single Wina

Tweaks
- Updated order for initializing Steamworks when the game launches
- Added error message if Steamworks fails to initialize
- Localized some more game logs
- Updated Wina text to make it more clear she must be discarded from your Private Quarters to remove an event

1.1.4 r5
- Updated Steamworks and networking integration
- found and fixed soft lock and host issues from last week prior to the version rollback
- Updated Japanese font to allow for dynamic character creation
- Eased the difficulty on early levels in the mansion (difficulty settings for quickplay coming soon!)
- Varied the voices of the Private Maids that have special sayings for everyone's sanity. "Rosa Topaz, at your service!"

Rolled back to 1.1.3 r4
- Updated networking code in 1.1.4 r2 brought back the errant disconnects in multiplayer games, currently investigating

1.1.3 r4

May have found the root of an issue where initial trouble connecting to Steam would cause DLC to be inaccessible.

1.1.3 r3

Tweaks
- Added a minigame to the mansions, can you find it?
- Updated AI decisions to help handle Compy Sisters
- Updated the AI's decisions in regards to Bad Habits

1.1.3 r1

Bug Fix
- Fixed an issue where Domino's prompt could happen during another player's turn in a multiplayer game

1.1.3 r0
- Enabled Promo Pack content!

1.1.2 r38

Tweak
- Ririko now provides an additional Love instead of an additional Serving

1.1.2 r37

Bug Fixes
- Fixed an issue where Cecilia and Chiffon's end-game totals weren't reflected in the end game breakdown (the scores were still correct)
- Fixed an issue where Ignis Carpenter's ability would trigger even with Illness

1.1.2 r36

Bug Fixes
- Randomly generated towns will now actually pull from your unlocked cards when generating a Town
- Alternate card art unlocks now fire for Expanding the House
- Only Maid Chiefs are now selectable in Felicity Horn's prompt (instead of any card with a chambermaid cost)
- Fixed an issue where a card's pulsing highlighted state might not be reset and appear highlighted in unexpected places
- Fixed an issue where the AI might "soft lock" on Rutile der Sar, but could be forced to continue by opening and closing a menu

AI
- The AI would consider buildings a reason why it would want to try to use Event cards on a player even though it is an invalid play, it shouldn't try to do this any more
- There was a state where the AI could try to act as if it had more Love than it actually did and try to make decisions as if it could afford a 3 Love card or higher cost. This would cause some "interesting" decisions
- The AI found a way to play an Event card on a building, this should no longer happen

Tweaks
- A card that is targeted by Annet Thane will now have an indicator in the Private Quarters at the end of a game
- Changed some level unlock information on map 1 to account for the confusing branching path
- Found some images that were very large and could be sized down to save some memory

I've realized that in my attempt to be transparent about what's happening I've been posting a change log for every little thing someone reports (and this fills up event displays! Sorry about that!) Moving forward I'll update a single change log (like this one) if someone reports a critical issue during the day. I may also go back an consolidate some older patch notes into a single, more sane, list of patch notes.

Tanto Cuore - March '22

Happy March!

1.1.4 r11

Bug Fix
- Fixed an issue with Chiffon where her VP would only count Blue (General) maids, she now includes Colette and Aline (Green Chambermaids) in her score calculation

Tweaks
- Added a "Sets" title to the new randomizer options when Expanding the House and/or the Promo Pack are owned to make it easier on the eyes
- Quick play will now allow AI (CPU) players to be maids from Expanding the House if it's owned

1.1.4 r10

New Feature
- You can now change some settings for random towns
- Events can be On/Off/Random
- Buildings can also be On/Off/Random (Expanding the House required)
- You may disable Promo Pack
- You can choose to include the base game and/or Expanding the House (it will default to enabling the base game if Expanding the House is disabled)

1.1.4 r7

Bug Fixes
- Fixed an issue where offer cards might randomly have hand UI ("CHAMBER" banner) on them in subsequent games
- Catherine will no longer let you try to target players with no Private Maids
- Catherine will no longer prompt unless her ability can be used

Tweaks
- "Exchange" dropdowns will now happen when using Eugenie's ability
- Added ability to cancel Catherine's ability on player select prompt

1.1.4 r6

Bug Fixes
- Fixed an issue that could arise when trying to generate a random town that has no events
- Fixed an issue where AI players could heal multiple times with a single Wina

Tweaks
- Updated order for initializing Steamworks when the game launches
- Added error message if Steamworks fails to initialize
- Localized some more game logs
- Updated Wina text to make it more clear she must be discarded from your Private Quarters to remove an event

1.1.4 r5
- Updated Steamworks and networking integration
- found and fixed soft lock and host issues from last week prior to the version rollback
- Updated Japanese font to allow for dynamic character creation
- Eased the difficulty on early levels in the mansion (difficulty settings for quickplay coming soon!)
- Varied the voices of the Private Maids that have special sayings for everyone's sanity. "Rosa Topaz, at your service!"

Rolled back to 1.1.3 r4
- Updated networking code in 1.1.4 r2 brought back the errant disconnects in multiplayer games, currently investigating

1.1.3 r4

May have found the root of an issue where initial trouble connecting to Steam would cause DLC to be inaccessible.

1.1.3 r3

Tweaks
- Added a minigame to the mansions, can you find it?
- Updated AI decisions to help handle Compy Sisters
- Updated the AI's decisions in regards to Bad Habits

1.1.3 r1

Bug Fix
- Fixed an issue where Domino's prompt could happen during another player's turn in a multiplayer game

1.1.3 r0
- Enabled Promo Pack content!

1.1.2 r38

Tweak
- Ririko now provides an additional Love instead of an additional Serving

1.1.2 r37

Bug Fixes
- Fixed an issue where Cecilia and Chiffon's end-game totals weren't reflected in the end game breakdown (the scores were still correct)
- Fixed an issue where Ignis Carpenter's ability would trigger even with Illness

1.1.2 r36

Bug Fixes
- Randomly generated towns will now actually pull from your unlocked cards when generating a Town
- Alternate card art unlocks now fire for Expanding the House
- Only Maid Chiefs are now selectable in Felicity Horn's prompt (instead of any card with a chambermaid cost)
- Fixed an issue where a card's pulsing highlighted state might not be reset and appear highlighted in unexpected places
- Fixed an issue where the AI might "soft lock" on Rutile der Sar, but could be forced to continue by opening and closing a menu

AI
- The AI would consider buildings a reason why it would want to try to use Event cards on a player even though it is an invalid play, it shouldn't try to do this any more
- There was a state where the AI could try to act as if it had more Love than it actually did and try to make decisions as if it could afford a 3 Love card or higher cost. This would cause some "interesting" decisions
- The AI found a way to play an Event card on a building, this should no longer happen

Tweaks
- A card that is targeted by Annet Thane will now have an indicator in the Private Quarters at the end of a game
- Changed some level unlock information on map 1 to account for the confusing branching path
- Found some images that were very large and could be sized down to save some memory

I've realized that in my attempt to be transparent about what's happening I've been posting a change log for every little thing someone reports (and this fills up event displays! Sorry about that!) Moving forward I'll update a single change log (like this one) if someone reports a critical issue during the day. I may also go back an consolidate some older patch notes into a single, more sane, list of patch notes.

Tanto Cuore - 2/25/22

Happy Friday!

1.1.2 r36

Bug Fixes
- Randomly generated towns will now actually pull from your unlocked cards when generating a Town
- Alternate card art unlocks now fire for Expanding the House
- Only Maid Chiefs are now selectable in Felicity Horn's prompt (instead of any card with a chambermaid cost)
- Fixed an issue where a card's pulsing highlighted state might not be reset and appear highlighted in unexpected places

AI
- The AI would consider buildings a reason why it would want to try to use Event cards on a player even though it is an invalid play, it shouldn't try to do this any more
- There was a state where the AI could try to act as if it had more Love than it actually did and try to make decisions as if it could afford a 3 Love card or higher cost. This would cause some "interesting" decisions
- The AI found a way to play an Event card on a building, this should no longer happen

Tweaks
- A card that is targeted by Annet Thane will now have an indicator in the Private Quarters at the end of a game
- Changed some level unlock information on map 1 to account for the confusing branching path
- Found some images that were very large and could be sized down to save some memory

I've realized that in my attempt to be transparent about what's happening I've been posting a change log for every little thing someone reports (and this fills up event displays! Sorry about that!) Moving forward I'll update a single change log (like this one) if someone reports a critical issue during the day. I may also go back an consolidate some older patch notes into a single, more sane, list of patch notes.

1.1.2 r33

Happy Wednesday!

Bug Fix
- Fixed an issue with a bad value that could happen when returning a private maid to Town
- Fixed an issue where the Private Maid deck wouldn't draw a returned private maid should immediately be drawn

1.1.2 r32

Hopefully the last of today's demons have been exorcised.

Bug Fix
- Card Select/Discard selection states were carrying over between popups allowing no cards to be selected. This would cause the AI to soft lock (Natsumi in particular) as no card was discarded and it would be waiting. This would probably cause other unwanted results from similar popups.

1.1.2 r31

Happy 2's Day: Part II!

It wouldn't be proper to only issue one fix on a day like today ;)

Bug Fixes
- Fix some layering issues that cropped up from the previous update
- Fix for Mika's hand reveal when she must be discarded in multiplayer causing a bad lock
- Fix for the exit game button in the game menu not triggering the exit game confirmation

1.1.2 r28

Happy 2's Day!

Bug Fixes
- Major Bug - The sweeping maid animation could interfere with the flow of an online game in a pretty bad way, causing players with the cleanup maids enabled to have the game turn not advance intermittently. This should now be better!
- Expanding the House unlockable cards (not just foils) now actually unlock! If you've made enough progress through the mansion they should unlock on the main menu.
- Some minor display fixes for the upcoming cards

Misc.
- Performance Overhaul - We've spent some time optimizing the game in general so if you were using your computer to heat the room while playing Tanto you'll want to find a space heater.

Tweaks
- Updates to text boxes in various places
- Sweeping maid will now just speed up when a player's turn has begun
- Updated some card metadata
- Layered the cleanup maid so she should cross behand your hand
- Fixed the animation on the game log popup to animate out instead of just disappear