Bug Fix: - Fix for the game being stuck in the "Start Phase" when you have no cards to discard for Mika. This would lock you out of your hand.
1.1.2 r8
Happy Tuesday!
Bug Fixes: - Fixed an issue with an "errant error" popup that could happen when viewing the end game score. No error was actually occurring. - Found a text box that was blank in Japanese - You last room name will now be remembered when hosting a random multiplayer game (it would remember before IF you had made a custom town) - Pressing escape on the "Click to Play" screen no longer brings you to the mysterious "rice ball" screen
1.1.2 r7
Happy Monday!
Tweaks - Saturday's new music has been moved to become the "Mansion and Game Lobby" music - Two new songs with a more consistent feel have gone into the game screen - Fixed a few more bad text box settings for Japanese text
1.1.2 r5
Surprise Saturday Update!
Tweaks - A third song has been added to the mix! - Fix Japanese font vertical alignment universally - Adjusted a few text box sizes and some font sizes
1.1.2 r3
Happy Friday! Bug Fixes - Fix an issue with Francine that could soft lock an AI player if Maid Chief piles would run out - Fix an issue with Francine that may have caused subsequent issues when a player would use her ability
Other Tweaks - Added an information prompt when visiting a ? level for the first time - AI should make better selections when using Francine
1.1.2 r1
Happy Thursday!
Bug Fixes - Fixed the issue where a Natsumi discard prompt would not show your hand when AI would play Natsumi - Fixed the same issue happening when Nord would prompt (however that could be canceled) - Fixed an issue where changing Private Quarters view while placing an Illness would allow placement on buildings
Other Tweaks - "Deck Breakdown" button has been added to the Private Quarters view at the end of the game - Some updates to the AI's understanding of the Ariette Cuore card - Revert to the old AI on level 1 - Prepping the game for some future cards has had us roll the version over to 1.1.2 to handle some extra data needed for multiplayer games - Introduced unlockable foils of the chamber maid chiefs - Minor updates to the UI in the Private Quarters - Added a "copy to clipboard" button to the game log
1.1.1 r11
Happy Friday! Two mysterious plaguing issues have been uncovered, repeated, and fixed!
Issues - Fixed an issue where a game would lock when starting a new turn (this would be single player and multiplayer) due to Emily Raymond's ability and the abilities of some upcoming cards. - Discovered a possible fix for multiplayer games errantly thinking a user has abandoned the game when clearly no one has abandoned the game. Hopefully this is improved moving forward.
Tweaks - Random Towns will now try to exclude cards that would be useless (i.e. Claire/Nena in Towns with no Events or Emily/Victoria in Towns without buildings) - Music will now alternate between the songs during a game for all of our sanity (looking into adding a new track soon) - Card information popup now animates in/out when hovering over a card instead of appearing/flickering - Update some levels to remove Town cards that are largely pointless when no Events are in play
1/21 Updates
AI Players - uncovered a bug where AI players would change their minds about sending cards to the PQ and would play them instead, this same bug would make AI players play no general maids sometimes - fix an issue where AI could soft lock when trying to use Shion's ability - Many tweaks to the AI decision process
Gameplay - You may now cancel optional card powers even after selecting "yes" on their popup, the option to cancel will not show on cards where an action must be taken
Other - Some minor tweaks to text and image positions in menus