Remember back in October when we announced Tanzia will be premiering on Nintendo Switch? Well, we finally have a release date! It's July 19th! (OF THIS YEAR!)
https://www.youtube.com/watch?v=qPyKrmSEYHM
"But Mr Game Dev guy, I'm reading this on Steam, I don't have a fancy Nintendo Switch!" you might be saying, and to that we reply "We have Steam news too!" : D
[B]So here's the Nintendo Switch news:[/B]
Tanzia is releasing on July 19th in both the Americas, Europe and Australia.
https://www.nintendo.com/games/detail/tanzia-switch
It's almost here!
The full price will be $19.99, but you can buy it right now on pre-sale at $16.99
(the Americas pre-sale is live, but the Europe+Australia one will be live the first week of July.)
I always keep a pen around so the boss thinks I'm busy
[B]And the Steam news:[/B]
We've spent most of the last year on optimizations, polish, and lots of QA. The user experience is greatly improved all around compared to the beta.
Gamepad controls are awesome now! This is also thanks to the Nintendo Switch build. We spent months optimizing controls for the console and now the Steam build benefits from that.
What about the full launch date? We're actually working super hard right now to make it as close to the Switch one as we can. Maybe we'll be able to release it on the same week! But we don't want to make any promises in case we can't make it.
If we can't release the full game that week, we're going to open a beta branch for everyone who has bought the game during Early Access to be able to play the full content BUT with gamepad controls only. The full launch will of course also include keyboard and mouse controls for PC.
As we announced before, the price during EA will stay at $14.99, but after launch it'll go up to $19.99, so get it now at a discount!
Now that we're so close to the full launch we want to thank everyone that believed in our game and got it in Early Access so long ago. We've been working on it all this time to make it as awesome as possible, so we really hope you're going to love it!
Comic books, ports, OMG! So much to do!
Hey everyone!
We have some big news we want to share with you.
First of all, the Steam version of Tanzia is coming along fine, we're finishing the ending area, working on some localizations and polishing the whole game so it looks awesome at launch.
Also, some news we're really excited about: Tanzia is also coming to the Nintendo Switch! A very early mockup of what touch controls could look like on the Switch.
That also sadly means that the Steam version of Tanzia needs to be pushed back a little bit : (
We've been given the opportunity to launch on the Switch in the coming months, and to be able to make it, we need to focus 100% on that build. Since we're developing the game using Unity3D, improvements to the Switch version will also be reflected on the Steam build. So you'll see gamepad control improvements, faster loading and smoother scene transitions, higher frame rates, and more!
Pricing & Comic Books. At first we planned on having a regular $15 edition of Tanzia, and then a $20 Special Edition with comic books and additional content, but we decided to include that comic book in-game as an unlockable (remember those bottles at the beach? Yeah, those will unlock the comic book in the future) and have a regular and beefier normal edition at $20.
So Tanzia for Steam and NIntendo Switch will be $20 at launch. However, as a thank you to the people supporting us right now, we're keeping the $15 price during Early Access!
So if you're on the fence about buying the game now or after the full launch, get it now and save $5. You can also tell your hipster friends you were into Tanzia before it was even launched, and that's priceless!
So here's today's news in bullet point form:
Tanzia is premiering on the Nintendo Switch!
The Switch version will make the PC version even better.
The PC version will need to be pushed back a little bit because of that : (
We're adding an awesome looking comic book as an in-game unlockable : )
The price is going from $15 to $20 at release. There's still time to get it at the discounted price during Early Access
Did I mention the comic book was drawn by our awesome artist Saige, who also did all the in-game visions and intro?
Also, bullet points are my favorite way of listing information.
Thank you everyone for being so patient and understanding!
This is Getting Serious
So far you´ve been running around beautiful beaches with sunny skies, facing not so difficult enemies, sailing boats, having a breezy time... THAT'S OVER!
This update will finally let you open the mysterious courtyard door.
What will you find there? Death probably, but also a way into the Ancient Temple. So forget about those beautiful sunny beaches. This is the first step into the Skeleton King's lair, and nothing's going to be the same once you take it.
Stock up on potions, max your gear, level up and learn all the spells you can. You're going to need it all to survive!
Full changelog for build #3219 below:
8/16/2017 P4 #3219
-Open the Temple Ruins courtyard and The Ancient Temple.
-fix a bug preventing you from equipping fear with a gamepad.
-set quest items to disallow critical loot.
-redo collision on Bear Island so you can walk into the shallow beach areas.
-fix a bug where inventory counts sometimes are showing on empty slots due to UILocalize component overwriting empty text on UILabel.
-add missing reverb and fog volumes to library.
-fix portrait camera bugs on some mobs.
-add sound fx to doors and gates in Temple Ruins, Ancient Temple, and Great Volcano.
-collision optimizations for all mobs.
-pathing fixes and optimizations in Emuri Village.
-many optimizations to the scene graph.
We listen to you!
Since launching on Early Access we've heard two main complains: the kill 10 Akiri birds in 10 seconds quest is too hard, and the kill 3 turtles with 1 fireball one is frustrating.
"boom shakalaka"
Oh no! There's a timer! We love the first Akiri Birds quest, we think it's a good challenge and while being hard, it used to give players the tools they need to face the rest of the game. So when we were watching LetsPlay videos or streams, we'd see them dying a few times on it, but then they'd go on and kill all the skeletons at the Docks in one try.
But we also saw a lot of people experiencing that quest as a literal wall. They'd just die over and over again, getting super frustrated in the process, and sometimes simply quitting the game since they saw no way around it.
So instead of asking you to kill 10 birds in 10 seconds, now the quest only asks you to kill more than 1 bird with 1 attack.
"Sorry about the super hard quest, dude!"
Wording is key here, since the player needs to do pretty much the same thing (get gold by killing a few birds or gathering reagents and then selling them to buy the fireball spell, learn said spell, and then roast some more birds with it).
Except that before, by giving players a timer, we were making them throw caution to the wind, and they'd go right in among all the birds, aggroing them all at the same time, but without the proper tools to win the fight.
Now without the timer we're hoping that they'll go "My staff and Ice Shard can only attack 1 bird at a time, so the only way to go is to buy the Fireball spell" instead of "I'm sure there's a way to kill 10 of these guys in 10 seconds with just the staff and Ice Shard!," which was absolutely impossible.
It's still impossible, but now we don't give the players any hope that they'll be able to do it without upgrading their gear! ; )
AND since we still love the quest, and we have a perfectly good timer programmed in, we kept it as an optional sidequest!
(Go talk to the new guy by the birds)
Kill 3 Turtles with one Fireball When we designed this quest, the game had no critical hits, no misses or almost any kind of damage variables: a hit was a hit. So you'd be able to really measure how much health each turtle had and then finish them off at the same time with a neat Fireball.
You also had the option to pull 5 or so turtles instead of just 3 to make it even easier.
Just a nice turtle ecosystem, until you show up with your fireballs and stuff!
The game had only a very rudimentary tutorial back then, so the turtle questline was designed to introduce players to higher level fighting (it still does in a way, but now it's not as critical as it used to be).
So after the game evolved, that specific quest ended up requiring the player to pull at least 5 or 6 turtles every time, to compensate for all the damage variables (and even doing that, we saw players having to restart it a few times because the game was trolling them and 3 turtles would never die at the same time).
Also the questline later asks the player to kite all 9 turtles at the beach, so it made that quest a little redundant since some players were already pulling all 9 to finish the 3 turtle quest.
For this quest we pondered about ways to fix it, removing damage variables during it, removing the request to have them die at the same time and other things. But we decided to simply remove the sub quest itself. So now that whole questline is shorter and flows better.
So we hope this shows that we listen to you! We really do! We watch every single LetsPlay video and we try to watch all Twitch streams live (we sometimes can't because of timezone issues). We read your comments here on Steam and everything you write us on Twitter or Facebook.
This doesn't mean we'll turn Tanzia into a sidescroller shoot 'em up because some random person told us that's what they really want though! : D
It means that we appreciate your input, and we're always listening!
This new build also fixes a few bugs and other things! Read all about it on the full changelog below:
7/14/2017 P4 #3170
-adjustments to Abenaki's Challenge intro quest to make it less cryptic.
-add the original Abenaki's Challenge as an optional side quest.
-remove Kurame's 3-turtle quest. It became redundant with the addition of crits and resists and people didn't like it.
-open up Temple Ruins!
-open Sinking Island!
-open The Ancient Library!
-add an NPC who tells you where to catch the boat.
-FIX: Using Gamepad, if you select a side quest in the journal and then complete it, you can no longer select items in the journal.
-FIX: The cliffs on the sides of The Lagoon beach are bare.
-fix bug where people are jumping right off the boat dock and into the water at Bear Island.
-FIX: Can pass the collision wall by following the water line from The Docks to Turtle Beach.
-fix some Forgotten Jungle NPC chatter issues.
-lower the artifact gem prices so you can't sell 2 gems and buy a castle.
-update collision models in Emuri Village so you can't jump through the roof.
-make Emuri in Emuri Camp say things.
-make Diplomatic Immunity NPCs say meaningful things if you speak to them out of turn.
-FIX: remove the vial of water from inventory after giving it to Tika.
-FIX: don't let player walk on water in Forgotten Jungle.
-clear the Trigger flag on all water. Use layers to avoid water collision instead.
-fix Emuri guard and captain display names in Emuri Camp.
Trading Cards, Badges, Emoticons & Profile Backgrounds, Tanzia has them all!
As of right now you can get trading cards by playing Tanzia! Just in time for the Steam Summer Sale! :TanziaBear:
Just look at our emoticons, who wouldn't want to collect them all?
:TanziaBear: :TanziaGuardian: :TanziaBoar: :TanziaEmuri: :TanziaHero:
The bear one alone is worth the price of admission! No other game gives you adorable bear emoticons! :TanziaBear:
Also the Profile Backgrounds are incredible, there's even one with the prototype of the Akazi characters!
For those who have played the game before, the starting cards should be dropping any second now. For the rest, start collecting them now!
Gotta Catch 'Em All!
Welcome to the Jungle!
The Forgotten Jungle is now live!
You can finally use the Scroll of Disenchantment to open the old sealed path to the Forgotten Jungle. I won't spoil all the surprises, but you better bring a lot of bug spray!
One of our favorite sidequests is in this area, and it's the "So Many Spiders" challenge!
You think you're good at killing things in Tanzia? Are you the very best, like no one ever was? Then find Ki'olda and give it a try!
We have online leaderboards for this quest, so you can challenge your friends, family and random strangers to it!
And if you want to brag about it, you can check the scores here:
CapitalVices is the man to beat! Let us know on Twitter if you managed to best him and we'll RT you to our almost 10k followers... You could be a star! XD
This area also features one of the only quests that can be finished using Diplomacy. Can you reach Grog, the leader of the Emuri Camp, without firing a single fireball? A wrong answer means certain death on this quest! (or at least a pretty tough fight). So choose wisely!
This is the full changelog for build #3088
-open Forgotten Jungle.
-finalize Emuri Camp.
-add collision to emuri camp fort walls.
-update forgotten jungle pathing.
-complete Emuri Camp quest line.
-major optimizations for new quest "Too Many Spiders".
-rework Abenaki's reveal dialog.
-some cleanup on the Forgotten Jungle water.
-double Grog damage when hammer is equipped.
-fix portrait cam issues in Voodoo Camp including missing camera on trainer.
-don't let camera spin and pc run in place when interacting.
-move quest marker for returning to Bento to be at Bento!
-fix spelling error. rejuvinating->rejuvenating.
Bear Island is Live!
The boat to Bear Island is ready to sail! After completing the main quest at The Lagoon, head to The Docks and catch the boat!
If you visited Bear Island during the beta, it's changed a bit since then. The enemies have some new abilities that make them much tougher to deal with.
Also, don't get hit by the Corrupted Plant's ranged attack, trust me on this! Or at least make sure you didn't eat anything before! ; )
We've also fixed some bugs and implemented some suggestions from players, like the "Sell All" button.
Here's the full changelog:
5/17/2017 P4 #3033
-enable bear-island boat.
-add sell all button.
-fix bug where sometimes you can't get onto the boat from bear island.
-make all Mowg items free.
-improve bear island combat.
-add better loot to the now improved tree spirits.
-boost corrupt plant HP.
-add teleport ability to mushrooms.
-adjust tree spirit scale.
-increase tree spirit HP.
-increase damage on tree spirit.
-add stun to tree spirit.
-increase damage on stone guardian.
-fix zig-zag pathing issue on emuri scouts at Turtle Beach.
-move erudi's bag out from the inside of a tree.
-fix bug where if you get too many crabs in the trap, the quest breaks and you can't collect your reward.
-adjust mowg dialog to be consistent with the comic.
-limit bear form to 2 minutes.
-change overwatch note text from "I crafted this stone" to "I crafted the Overwatch Stone".
-fix bugged treasure chest at The Docks entry area that says it gives you mana potion but didn't.
-move the completed text quest to the hint banner and play the quest updated sound fx.
-fix bug: die with haste on and you get perma-haste.
-fix bug: Corrupt Akura display name is just "Akura".
-increase Corrupt Akura damage.
-proper loot for Corrupt Akura.
-fix casting bar stays up after using echanted feather from inventory screen.
-fix cobbler freeze if you have nothing selected.
-fix bug with controller support on Quest Journal page.
-don't let player get silver before they have the quest, else it skips the emuri village movie and breaks the main quest.
Tanzia second livestream event!
Today we're joining the lovely and incredible @ArbitrariumLoL for another Tanzia livestream event!
Come watch at 2PM CT to have the chance of winning a free Tanzia key!
Where?
@ArbitrariumLoL's Twitch channel of course!
https://www.twitch.tv/arbitrariumlol
Today's the day! Join our Twitch LIVE event with CVTTV at 5PM PDT and get free keys!
This is it! April 27th! Today you'll finally get to play Tanzia!
Tanzia launches at 6:00pm PDT, but if you join our special launch event with @capitalvices on Twitch at 5PM PDT (https://www.twitch.tv/cvttv) you'll have a chance of winning one of many free keys, and those keys will work immediately, so you'll get to play it early too!
Here's the super quick FAQ:
What: Tanzia's live Twitch launch event, hosted by @capitalvices!
When: 5PM PDT
Where: https://www.twitch.tv/cvttv
Why: CVTTV and FREE STUFF!
And we'd really appreciate it if you'd join our Thunderclap campaign here
Tanzia's Thunderclap Campaign It'd really help to have as much coverage as we can! : )
Thank you so much for all the support!
Please join Tanzia's Thunderclap campaign!
"What's a Thunderclap" You say? It's a way of coordinating Twitter and Facebook posts, so they all go out at the same time, the idea is that by joining efforts, the posts have a higher chance of making a splash and maybe even going viral.
We encourage you to write anything you want about Tanzia on your Thunderclap post, what you like about it, what you think others will like, anything you think will help spread the word (or just use the base tweet, it's perfect for us either way!) : D
As of the writing of this post we're 70/100 pledges!
Thank you so much for your help, we're almost there!