The last few updates have all been about tidying up loose ends and fixing or improving things that have been around for a while including ...
* Endless Focus will now work offline.
* You can earn more than 1 Rank from offline monster kills.
* Offline earnings now calculated when manually importing a game save or loading a cloud save.
* Pickup icons and labels reordered to make the important ones (like gems) appear on top of the less important (like gold coins).
All feedback appreciated, have something else you'd really like fixed/improved - let us know!
v1.7.2 - Soul Links Live!
Hi all, thanks for all the feedback and interest around this new feature. This is now live - Check out the reddit post ( https://redd.it/3iwhyt ) for more information. Thanks for playing!
Update On Soul Links Feature!
Hey all, Soul Links are about to roll-out but as a quick sneak-peek at what they'll bring check out this reddit announcement: https://redd.it/3imq8f
All feedback, as always, much appreciated!
The next big content update - SOUL LINKS - Feedback please!
Hi all - for those new to the game I post up new ideas / incoming content pretty regularly on reddit, this post : http://redd.it/3eg2ce is all about the next, big, planned update. Check it out if you're interested and/or want to give feedback or suggestions. Thanks for playing!
v1.6.11 Released
This patch update has more minor issues/bugs fixed - thanks for all the reports/feedback! Fixes for:
In-game dialog typos.
Tooltip toggle button going missing when used.
Wrong hero being highlighted after returning from the Edge of Infinity.
Wormhole not setting a new highest level cleared.
Game pausing when minimized or another full-screen app/game is running.
Fragsworth (Clicker Heroes developer) commenting on Tap Tap Infinity:
"At least it's 3D and has a totally different look to it. And the game progresses differently enough that I feel like they built it from scratch and used a lot of their own ideas to make it different without 100% mimicking everything in my game."
Hi all, I'm posting this because currently just about all of the negative reviews are being made by people who've played the game for less than an hour and are writing it off as a clone ... which is sorta crazy when even the CH developer is on reddit pointing out the differences which are apparent even early-game. His post was made ~6 weeks ago and since then TTI has had yet more differentiating features added (like the mystery gifts).
Clicker Heroes is a great game, TTI was inspired by it and has the same central mechanic BUT the balance, graphics and later game features are very different. These days TTI has significantly more depth with things like Spell and Hero upgrading or the XP/Rank system and has hundreds of quality of life improvements over the game that inspired it like a grid mode for the Heroes or cross-platform game syncing.
Thanks to everyone writing the positive reviews pointing all of this out, for anyone tempted to write the game off as a rip-off please take a few minutes more to understand how the games are different. Thanks and enjoy the game! :)
v1.6.9 released
This update addresses some of the initial feedback from Steam players and fixes up a couple of minor bugs:
UI scaled slightly smaller
FPS cap added to stop the game rendering as many frames as possible
Fix for the Edge of Infinity background not swapping out on returning from the Edge
Using the 3rd spell will now immediately update the tap damage number
Thanks for all the feedback and positive reviews, keep 'em coming!
Trading Cards / Badges coming soon!
Hello all, thanks for all the awesome reviews so far, great to see it getting played by so many people!
Trading Cards and Badges are built and approved for release by Valve but there's some Steam glitch stopping them from going live, hopefully will get someone at Valve fixing this next week! Enjoy the game!