<*>Added offline e-mail turn notifications - Receive email notifications when it’s your turn to submit orders in an ongoing asynchronous match or when another player has joined an asynchronous match that you’ve created.
<*>Ongoing improvements and enhancements to AI behaviors
<*>Minor graphical fixes and enhancements
To enable Turn Notifications
<*>Go to Player Profile
<*>Click on the Notifications tab
<*>Click on [Notification Settings button
<*>Enter a valid email address
<*>Ensure Turn Notifications are set to On <*>Choose Save and Close <*>You will receive an email asking you to confirm the email submitted. Confirm this email address
Update 0.5 released! New Construction Site Map
We've released another new map: Construction Site
Here's what is included in this update:
New Construction Site Map
Some improvements/enhancements to AI behaviors
Minor graphical fixes and enhancements to Lumberyard and Colonia Maps
Update 0.4 Released - New Map and Squad Configuration Options!
Hi all,
There's a new version of Lethal Tactics live now. It's version 0.4.
One thing to note is that due to the changes we've been making to the game over the past several weeks, we needed to wipe the servers. We have ensured that player Win-Loss records have not been affected.
Here's what is included in this update:
Added new Trainyard Map - Fixed and Randomized Versions
Added Match Expiry - Matches expire if not completed within the designated expiry time (e.g. 1 week, 1 day)
New Squad configuration functionality - When creating a match, squad configuration is controlled by each player individually
New Unknown Unit in gameplay - All enemy units appear as a generic Unknown unit until line of sight has been established
Simulation functionality for Unknown Unit - Players can set the Unknown Unit to be any of the unit classes in order to simulate orders during the planning/preview phase of matches
Ongoing improvements/enhancements to AI behaviors
Minor graphical fixes and enhancements
Service Notice - Database Wipe Coming June 29th
Attention to all players!
We will be conducting a wipe of the databases on June 29th as we begin to work on some key additions to the game over the next little while.
Some important information:
All games in progress will be wiped
If you have an existing asynch match happening when the DB is wiped, it will no longer be available after the wipe. Please try to complete your matches before this time.
Player Win-Loss records will be retained
Wins and losses from matches completed prior to the DB wipe will be kept and players will not lose that progress.
If you experience any problems after the wipe, please e-mail us at support@skyboxlabs.com
Version 0.3 is now live
We've released the next software update for Lethal Tactics.
Here are some of the details:
Patch 2 Release Notes
<*>Added new map: The Ruins
<*>Added randomized versions of all maps - Destructible doors and crates will now spawn randomly to create different lanes and blockages
<*>Added new Cage Match game type - Timed turns
<*>Added Spectator Mode to view previous matches - access by viewing other player match history
<*>Added ability to hide matches from lists
<*>Added ability to delete matches from lists
<*>Added ability to forfeit matches
<*>Added tabs to filter between Async and Cage Matches when using Find Match
<*>Ongoing AI improvements
<*>Some minor graphics fixes and optimizations
Version 0.2 is now available
The first software update has been released.
Check back here for more software update announcements.
Here is what this first patch includes:
<*>Art fixes to Lumberyard level
<*>Added a Welcome Screen for communicating updates
<*>Added confirmation prompt when selecting Tutorial from the Main Menu
<*>Added check box to the Team HUD to show when opponent has committed a turn
<*>Added an indicator to the Team HUD to display the online status of your opponent
<*>Implemented new Preview /Commit UI
<*>Added variable speed for Previews and Match Playback
<*>Changed the zoom and pitch settings for the Free Cam (i.e moving the camera with Right Mouse Button held down + scroll wheel zoom function)
<*>Changed default squad configuration to Balanced
<*>Added new squad configurations including some uneven match-ups.
<*>Added some more randomization to the spawn positions.
<*>Active Matches list accessed from Player Profile screen now matches functionality of My Matches screen
<*>Status column on My Matches and Active Matches screens is now sorted by modification date rather than status.
<*>A number of minor graphics fixes and optimizations