TasteMaker cover
TasteMaker screenshot
Genre: Simulator, Strategy, Indie

TasteMaker

Another small patch

- Fixed storage bug
- Fixed table moving bug

Small patch

- Increased interval between music
- Fixed floating cats after save/load
- Chicken stuck in pan bug fixed
- Minor tutorial issues fixed
- Workload warning improved

Patch

- Fixed cats and staff being stuck inside roof
- Added "Game paused" warning
- Fixed pillar deselection bug

Casino update

A new update is finally here, it took quite a while to make. I think that it is the biggest update so far. Releasing fewer but bigger updates does have some advantages. But I do feel like this update took a bit too long. I will try to start doing more frequent updates from now on.

Casino games



It has always been my idea that TasteMaker should eventually allow you to build more than just restaurants. One of the things I thought would be fun is building a casino. That’s why the game already contained some items like the slot machine.

This update is mainly an effort to expand on this idea and add more options for people who want to build casinos. The update contains 6 new casino games, which are all fully animated.


Some of the new casino games


Decoration items



We added 10 new decoration items. Hopefully this will enable you to express your creativity a bit more freely.



Scenario



We also added a big new scenario, this scenario is visually the most detailed scenario in the game.



It is obviously inspired by Las Vegas and the goal is to build your own casino.



The scenario is fully functional right now. But we plan to release some polish and performance updates in the near future.




Staff types



Previously, You could only hire one staff type, and you could set his priorities. In this update I changed this system. You can now hire 4 staff types: Waiter, Chef, Dealer and Cat. The priority system has been removed. I realize that this is quite a big and somewhat risky gameplay change, so please let me know what you think of it.




Cats



Someone in the discord suggested adding cats to the game to catch the rats, I thought that this was quite a good idea so we added them. You can hire them as staff. The cats have 5 different skins.



Cocktail lounge



We added 3 cocktails to the game. This also includes 2 new items (workstation and ice machine) and 2 new ingredients (fruit and alcohol) to make the cocktails.

To go along with the cocktails. We added a Lounge chair, table and pouf. We also added a carpet that I think is appropriate for a lounge area.



Building options



The building options are also expanded in this update. The maximum amount of floors is increased to 4 (with the exception of some scenarios), we added pillars and dividers, and we made stair placement a lot less restricted.



Music



The game has always been somewhat quiet. Hopefully that will no longer be the case after this update. We added 4 instruments which allow you to build your own band.

We also added background music and new sound effects to the game.



Gameplay and balance



I removed the option to change the prices of dishes. This is mainly because changing the price enables some really boring strategies and it causes a lot of gameplay issues.

You can also now close your restaurant to change the layout.

And I tried hard to make the amount of guests in your restaurant more stable and less random.


Much of the art in this update was made by:
Damian Gerrits
Stan van den Heuvel

The music was made by Willem t Hart:
Willem t Hart

Update announcement

A while back I posted a quick update blog where I announced a big update. In this blog I want to reveal a bit more about this exciting new update.

We finally decided on a release date. The new update will be released on the 3rd of march.



Content overview



We will reveal all the details of the added content in the devblog that will be released on the 3th of march. But here is a rough overview of all the content you can expect. I think that this update will bring TasteMaker a lot closer to the vision that I originally had for the game.

Casino games



6 more casino games will be added to the game, all fully animated. This should enable you to create complete casinos.

Lounge



We added 4 furniture items that should enable you to build a lounge area to the game.

Cocktails



We added 3 cocktails to the game, along with 2 new ingredients and 2 new kitchen items to make the cocktails.

Staff



Currently, You can only hire 1 staff type. In the new update, you can hire a waiter, chef, dealer and cat.

More



The update also includes a bunch quality of life and miscellaneous features.

Building options



We also added some more options to build and customize your restaurant. You can currently only build 2 floors. In the new update this will be expanded, we are currently experimenting with how many floors would be optimal.

Additionally, new items, like pillars, dividers, decoration items and floor textures will be added.

Music and sound effects



The game never contained a lot of music or sound effects. This update will improve this by adding background music and by giving you the ability to build your own band. The sound effects in the game are also improved.

Scenario



We are making a new scenario that will be the biggest scenario in the game. This scenario will also be part of the update.

Gameplay



Besides adding new content, I also tried to make the game more fun. I did this by rebalancing the game, and changing how things work behind the scenes. Whether I succeed is subjective, but I definitely think that this update is a step in the right direction.

Updated trailer



The old trailer was starting to get a bit dated so we made a new trailer. This trailer also contrains some of the content.

[previewyoutube="TvPZDXL__A0;full"]

Quick update

It’s been a while since I’ve last released an update. I thought that it might be a good idea to make this post to reassure you that we are still working very hard on the game. We are currently working on what I believe will be the biggest update since the early access release. However, because we are experimenting so much, it’s hard to create a stable build. It will take some time before the next update is ready, and I will provide more details soon. Hopefully it will be worth the wait.

Small patch

- Zombie mode is harder
- Soldier weapon model improved
- Candle model improved
- Removed "staff has to walk a long distance" message
- Fixed shelf and fridge option buttons
- Nerfed rats slightly