Gamepad controls with the ability to hold the trigger down to auto-fire
Menu font improvements (subjective, but I think it looks good)
ALSO
Fixed a crash involving displays with strange resolutions
Fixed a scenario in which an NPC would give the player multiple keys
Fixed major issues with single-stick gamepad controls
Fixed minor bugs
Made more minor changes
VERSION 0.27.0
ADDITIONS
Different looking Spud Patches (Checkpoints) that can be used to travel to the Spud Hub for quick travel
A powerup called Dash DNA and removed the "Corn Core" (these are automatically swapped for old save games)
Interactions between enemies & bosses with the beat of music
Breakable walnuts that spawn daily (in-game days)
Weapon upgrade data now displays in the inventory
Player damage numbers
REVAMPS
Changes to level design in the "Cloudy Fields" for a certain powerup
Changes to the fight with "King Corn"
Improvements to all other boss fights
New design for the peanut enemies
Tutorial system
ALSO
More minor revamps & additions
Minor bug Fixes
Minor Changes & Bug Fixes
-New larger design for the outside of "The Tower" -Improved camera movement -Minor level design changes
-Bug fixes: --"Palma" was able to cancel its death animation --The "Jump" powerup was able to get stuck in the ceiling --Enabling "Charge" on a weapon caused unexpected weapon behavior when using a controller --Other minor bugs
Difficulty Balancing
-Major difficulty balancing: --New "Smart Aiming" which automatically aids in weapon aim (always enabled) --Level design changes --Improvements to jump controls for controllers -New design for boss weakpoints that resembles a more memorable mushroom type -Bosses now drop tater tots -Slight adjustments to shop and upgrade tater tot costs -Bug fixes
Early Access Version Released!
The day has finally come. Tater Spud has been released in Early Access! Now it's up to you (the players) to let me know about any horrible issues you find bug-wise or design-wise. Please use any of my listed contacts or post something in the Community Hub.
Stay tuned because I may be announcing new content sooner or later. For more up-to-date update teases follow me on Twitter.