Tavern Master cover
Tavern Master screenshot
Genre: Simulator, Strategy, Indie

Tavern Master

Patch update 1.4.3

Fixed problem with deleting certain walls
Fixed black screen when bar is burnt and new day should start

Patch update 1.4.2

Fixed problem with painting arches

Patch version 1.4.1

This patch release aims to fix some smaller bugs from yesterdays bigger update. Changelog:
- There is a maximum limit of 5 people at each takeout counter
- If there are multiple takeout counters customers will choose which one to use better
- Thunderstorm sound is now connected to SFX slider properly
- If you try to delete walls which support higher floors you will get a warning message properly

[UPDATE 1.4] Weather and takeout!

Hello everyone :) New update is finally ready! As you might have seen in the last post, biggest new things are weather system and takeout. Below you can read in more details what has been added :)

First thing is the introduction of weather. There will be 6 weather conditions: sunny, partly cloudy, cloudy, light rain, heavy rain and thunderstorm. Depending on the weather you will get a bonus or a penalty to the number of customers that you get daily. This also includes very beautiful clouds and sky (no longer single color like before). Besides that I wanted to go even deeper with this mechanic and I made tables and seats which are outside not usable during rain, some light sources also don't work (since candles and torches can't burn in the rain of course), but when it's sunny or cloudy weather you get a bonus for every seat outside, since some people prefer having an option to sit in fresh air :)
It was a real challenge implementing rain since Tavern Master doesn't have a system for creating roofs and you obviously don't want to see it raining inside the tavern, but I managed to do it after some prototyping, I hope you will like the result :)


Second big new thing is the introduction of takeout! You can now build a counter where guests can come and order food which will then be prepared and packed for them to carry somewhere else to eat :) If you decide to include takeout counter in your tavern, you should think about increasing the size of your kitchen since it will increase the number of food orders significantly.
Takeout counter works well with a new decoration - small roof (awning). Let me know if you like it!


I have also read all your feedback and suggestion and I added 3 more smaller changes:
- Waitresses will have higher priority to choose a path which is around tables and benches, not between
- Fires spread a bit more slowly
- When fire is extinguished you will get a popup to re-buy all burnt items instantly

Make sure to write in comments what would you like to see next in the game! I'm not responding to everyone but I'm reading all the comments regularly :)

If you want to be part of development, join Tavern Master discord server below!

New update coming soon!

Hello everyone! I didn't write anything on Steam for a while so I thought to share with you what I am working on and what will be included with the next update :) Since I will be on vacation for the next 2 weeks starting tomorrow, next update should come in the first half of September. There are 2 big new features that I managed to finish so far and when they are tested properly the update will be ready.

First thing is the introduction of weather. There will be 6 weather conditions: sunny, partly cloudy, cloudy, light rain, heavy rain and thunderstorm. Depending on the weather you will get a bonus or a penalty to the number of customers that you get daily. This also includes very beautiful clouds and sky (no longer single color like before). Besides that I wanted to go even deeper with this mechanic and I made tables and seats which are outside not usable during rain, some light sources also don't work (since candles and torches can't burn in the rain of course), but when it's sunny or cloudy weather you get a bonus for every seat outside, since some people prefer having an option to sit in fresh air :)
It was a real challenge implementing rain since Tavern Master doesn't have a system for creating roofs and you obviously don't want to see it raining inside the tavern, but I managed to do it after some prototyping, I hope you will like the result :)



Second big new thing is the introduction of takeout! You can now build a counter where guests can come and order food which will then be prepared and packed for them to carry somewhere else to eat :) If you decide to include takeout counter in your tavern, you should think about increasing the size of your kitchen since it will increase the number of food orders significantly.



Besides these 2 things I really want to solve the problem of sudden scaling of events when you unlock a new floor. I don't have a solution in my mind yet so I can't promise or share anything, but I just wanted to let you know I am thinking about it, I saw a lot of people suggesting that I change that :)

For the end I want to ask you a question to help me design a new feature :) If I introduced basements, how would you like to use them? Is it for storage, customers, brewery or something else? I thought we can try brainstorming that together since I really want to add basements :)

Let me know your thoughts and have a great day!

[UPDATE 1.3] Chandeliers, third person mode and new customization options

Hello everyone! New update has been released today with many features that were requested by the community :)

I'll start with the new mode that I had so much fun developing. It allows you to control a customer and walk around your own tavern. You can sit down at any bench or even switch view to the first person view!


While in game, you can click Esc to open pause menu and then you will see a small button with a black stick-man on it. If you click it, you will activate third person mode.



The most requested feature by far were chandeliers. I have added 3 different types and you can find them in the shop under "Lights" tab. They cost a bit more but they don't take away floor space so I hope you find them useful :)


There are now 2 times more quests and quest rewards. All new rewards are pretty much new wall and floor styles. You can also be much more flexible when customizing walls now because you can pick upper and lower part of a wall separately.
I have also added a small reflection of lights to the floor so let me know if you find it more natural now :)

Another very requested feature was the ability to change color of the red light. You can do that to create different kinds of atmospheres!


Some bugs have also been fixed, mostly regarding games which didn't work sometimes if there were on a floor that was not visible. Thanks to everyone who reported it and helped me fix it!

Many translations have not been finished because of the holidays so I will have to do an update in a few days when I have all the translations into Asian languages some other ones. I hope it will not be a big problem.

Let me know in the comments what you think about these new features!

~Luka

[UPDATE 1.2] Tavern games!

Hello everyone! Today I released a new update for Tavern Master which includes 5 new tavern games and various bug fixes :)

Tavern games are unlocked late in the research tree and they represent a new way of making money. There are 5 games, each with unique animations and sound effects and a game counter where customers can rent props needed to play games.
It's also possible to set a price for each game type which will affect how many people are interested in playing those games. You can experiment with those numbers and find a sweet spot where games are not too cheap so too many customers want to play them and counter worker cannot serve everyone, and that they are not too expensive so no customer wants to play them :)
Here is a gif of one of the games - archery


Besides tavern games, I did a few very requested features. First one is that chefs will not start preparing food if it's too late which means that ingredients and food are much less wasted.
Benches and tables can now also be placed inside hotel rooms, but they will not be used by regular customers of course

Below you can read the full list of bugs fixed and some other improvements:
- On hard difficulty customers are much less patient
- Food at 5 stars is less expensive so game is more balanced late game
- Prices for walls now turn red if you don't have enough coins
- Added floor number in top right corner
- Added new setting to lower crowd volume
- Games and hotel now have a number next to them in summary popup which represents number of customers that used games or hotel rooms
- Elite staff now gets a second trait when hired
- After fire adventurers now come into the tavern properly
- If an item which you are moving is overlapping with any wall, it turns red completely so it's more clear

If you want to be part of development, join Tavern Master discord server below!


This is it for this update and I expect to release the next one in late June or first half of July. That update will not have new mechanics, but it will have much new content. I plan on adding new quests, new quest rewards, new wall paints, new floor types, new achievements, more decorations, chandeliers and some other things :) You can see the preview of chandeliers below

Update version 1.1.3

This update is not very big but I tried to do some easy to do improvements and bug fixes to improve the stability of the game :) You can read all the changes below:

- You can now select multiple furniture and rotate them all at once by right clicking or using Z and X
- Added option to force musicians to face forward compared to facing the crowd
- Burnt stairs are no longer used
- Fixed problem with customers never leaving the tavern when they want to use the toilet
- If 2 barrels are stolen at once better message is displayed
- Added menu button on top right
- When day starts customers will not spawn in rooms which are inaccessible
- Kitchen items level 2 can be unlocked earlier
- People will not use the toilet when day is near end
- Lights don't go through doors anymore
- Wrong images in upgrade popup are fixed
- Researchers will return to their seats when day ends
- Fixed various errors that were happening but that were not visible to players
- Fixed people getting stuck on spiral stairs
- Lux small table is rotated by 45 degrees to customers don't sit uncomfortably
- On lux long tables cloth is no longer overlapping with mugs and dishes
- When there is 0% chance of fire, there is a new label saying "No risk of fire"
- Fixed sleeping emoji being visible in the morning
- Fixed problem where hotel item is selected and then when something other than hotel item is clicked, stars were visible
- Fixed guard portraits for some devices

Let me know if there are more annoying bugs or features that you want fixed as soon as possible :) I will try to do smaller but more frequent releases in the future so you don't wait too long for new things :)

~Luka

Patch version 1.1.2

In this patch I have:
- Removed some music tracks that didn't fit and replaced them with new better ones.
- Bug with chefs getting stuck is fixed
- Added new warning when there are not enough cauldrons in the kitchen

Hotfix version 1.1.1

Just a small patch for some small visual bugs