An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Add ConVars to control Mann vs. Machine team limits on community servers
tf_mvm_defenders_team_size
tf_mvm_max_connected_players
Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
Fixed names/descriptions for the most recent HugsTF medals
Updated pl_venice
Gameplay
Relocated first Blu spawn (now split into two individual spawns at random)
Moved 1st Red spawn further away into a new room
Added new upper entrance into building next to Point A (thanks Delila)
Added new exit from 2nd Red spawn room
Moved a building entrance near Point A to a new walkway area above
Removed upper entrance and Point C routes in building next to Point B
Added new raised position at the main open inside area between Points C and D
Added new route near Point D
Added new cubby spot at Point D
Removed part of the balcony at the final Point
Widened door between 2nd Blu spawn and Point B
Removed a door to upper room near first Blu spawn & connected the balconies
Opened section of the building next to Point C for faffing and uber charging
Altered the underneath of the balcony at the building next to Point C
Tweaked roof area near Point B to make it easier to counter
Tweaked walkway between Points A and B
Added some minor cover near Point A
Lowered railing at above position near Point C for Turrets
Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
Removed engineer building & added smoother clipping on the raised bridge
Added/removed/moved some health & ammo
Art
Improved lightmap scale across the map to produce nicer shadows
Increased saturation and slightly adjusted style of some materials
Expanded the 3d skybox and made it viewable from more locations across the map
Fixed flag models
Made certain areas feel less like empty spaces
Misc
Fixed strange missing texture error in middle connector
Fixed error in soundscapes
Added more direction signs across the map
Fixed misaligned payload particles
Boat near first Blu spawn has drifted off into the distance
Other minor changes
hugs.tf 2023
hugs.tf officially returns for its first live event since 2018! Join a range of charity-loving hat enthusiasts for a weekend full of pubs, show matches, creative segments, jumping and The Big Fat TF2 Quiz. Raising money for nearly a decade, this year's donations will once again go to SpecialEffect to put fun and inclusion back into the lives of people with physical disabilities by helping them to play video games!
The two-day livestream will take place on July 29th and 30th, starting at 11am BST / 12pm CEST / 6am ET and won't stop all day! Donations are now open over at the hugs.tf donation page!
And it doesn't stop there as the famous hugs.tf medals are back to be claimed! Any donations of at least £10 GBP or more will receive an in-game medal reward, with different medals offered for higher donations.
Summer is finally here! Time for snow cones, sunglasses, and a chaotic clash of content creators in a 9v9 Highlander aimed to raise money for charity!
The Charity Cup brings a whole new spin on what would otherwise be a standard competitive highlander event! Content creators around the TF2 community have banded together in the name of charity and to beat the crap out of each other for your amusement! When donating during the live event, you can affect the game in many silly ways that affect both teams and may sway the odds during the match!
The event will support Starlight Children's Foundation. Bringing happiness to seriously ill children and their families, Starlight supports kids and families at more than 800 children’s hospitals and other health facilities in the US. They bring gaming stations to kids stuck in hospital beds, hospital wear for families that otherwise couldn't afford to have them, and so much more.
Spread the word and tune in on the 29th and 30th of July, @ 12:00pm / 3:00pm EDT for this two-day event representing creators from NA and EU! The event will be hosted live on Deputy7's Twitch channel! More information about donating can be found here!
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
Fixed a crash that can occur when changing from VSH to another map
Fixed a crash that can occur related to MP3s on VSH maps
Fixed a crash that can occur when using changing model detail setting or using r_flushlod
Fixed a crash when going between two sv_pure servers with maps packing custom content
Fixed changing model detail setting or using r_flushlod not always taking effect
Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
Fixed custom particle overrides not being reloaded on servers without sv_pure
Fixed game mode descriptions for some of the summer map stamps
Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
Updated/Added some tournament medals
Updated cp_altitude
Increased size of C capture area
Reduced initial round timer from 6 to 5 minutes
Increased max round timer length from 6 to 8 minutes
Increased Blu respawn wave time on A from 3 to 4
Increased Red respawn wave time on C from 8 to 9
Reduced Blu respawn wave time on C from 3 to 2
Various visual fixes and adjustments
Updated koth_cascade
Various player and projectile collision fixes
Various visual fixes and adjustments
Adjusted resupply locker positions
Updated cp_steel
Fixed missing glass from bullet blocked windows
Removed some more ceiling light collisions
Improved clipping around B -> C building
Small safety improvement to Blu flank balcony to B
Some extra block bullets around B floor
Updated pl_phoenix
Increased Red respawn wave time on D from 8 to 9
Fixed projectile collision bug around the payload elevator track
Fixed a case where the payload cart could get stuck at the base of the elevator
Summer is finally here! Time for snow cones, sunglasses, and a chaotic clash of content creators in a 9v9 Highlander aimed to raise money for charity!
The Charity Cup brings a whole new spin on what would otherwise be a standard competitive highlander event! Content creators around the TF2 community have banded together in the name of charity and to beat the crap out of each other for your amusement! When donating during the live event, you can affect the game in many silly ways that affect both teams and may sway the odds during the match!
The event will support Starlight Children's Foundation. Bringing happiness to seriously ill children and their families, Starlight supports kids and families at more than 800 children’s hospitals and other health facilities in the US. They bring gaming stations to kids stuck in hospital beds, hospital wear for families that otherwise couldn't afford to have them, and so much more.
Spread the word and tune in on the 29th and 30th of July, @ 12:00pm / 3:00pm EST for this two-day event representing creators from NA and EU! The event will be hosted live on Deputy7's Twitch channel! More information about donating can be found here!
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added main menu character for the Summer event
Fixed pd_watergate capture zone not working properly
Fixed geometry collision issue with the Wildflower Meadows Unusual effect
Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
Fixed the Strange Filter prefix for pd_selbyen
Fixed broken materials for the second style of the Cranium Cover
Updated koth_sharkbay
Fixed the flying boat
Removed collision from seagulls
Updated Map Stamp icons
Updated cp_hardwood_final
Fixed a crash affecting a small number of players
Minor clipping adjustments throughout the map
Minor lighting issues fixed throughout the map
Adjusted areaportalwindow fade brush textures
Adjusted collisions for some props
Updated cp_steel
More blockbullet /clipbrush swaps where needed
Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
Fixed more small unnecessary prop collision/clip removals
Fixed blatant texture misalignment
Addressed perch spot outside Red spawn on wood beam
Closed some accidental holes in geometry
Additional fixes to a sticky/shooting exploit through and under Red's E platform area
Increased pit damage to kill some certain class loadouts in a single trigger
Moved Blu spawns forward a little to previous distance
Extended projectile blocker brush along the top side of the Blu spawn building's roof
Fixed Sniper sightline into Red's first spawn points from E
Updated koth_rotunda
Aligned various textures and fixed cubemap issue
Improved clipping
Improved lighting and reduced visual noise on some textures
Raised gate to flank route for ease of access
Aligned some props
Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
Added missing collision to some props
Sealed the map more
Updated cp_sulfur
Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
Fixed a case where Blu could contest their own win
Fixed a case where you could build a teleporter under a platform and become trapped
Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
Altered Red spawn positons to spread them out when defending main point
Lowered Red's initial time to defend slightly
Convinced the boiling water to properly scald people that are submerged below the surface
Gravity density in the potplants has been correctly calibrated
Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
B can no longer be capped from the outside of the building
Area under Point A can no longer be accessed
Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
Updated pd_selbyen
Fixed exploit that would let you build in spawn
Seal will now select a random skin every time it teleports to the break room (3 possible skins)
Adjusted oob seal animation timings
Fixed seal swimming animation
Added missing resupply cabinet on the Blu side
Added some missing clipping that would let players build in undesirable places
Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
Fixed players dropping Player Destruction pickups
Fixed Hale sometimes holding Necro Smasher or Sandvich
Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
By community request, added Pyro VSH lines, performed by James McGuinn
Updated VSH voice lines for Spy
"Behind you" and "Above you" now play exclusively for the player the line is addressed to
Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
Mad Milk recharge rate returned to stock value
Demoman's Swords now deal less knockback than other melee weapons
Demoman's Shields will now break when absorbing a Hale punch
Fixed a bug relating to sending a class-restricted duel to Hale during Setup
Updated vsh_skirmish (additional changes)
Fixed an exploit that allowed players to build out of bounds
Added decals to ammo pack locations throughout the map
Updated vsh_distillery (additional change)
Fixed crash when using mat_phong 0
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a crash when opening the achievement dialog
Fixed a bug where custom replacement materials in a map could persist to other maps
Fixed a bug where some particles were not the using correct particle types on clients
Fixed EmitSoundEx not using the correct sound name
Fixed the Strange Filter prefix for vsh_tinyrock
Fixed missing sounds and animation blends for the Taunt: Teufort Tango
Fixed the equip_region for The Shrapnel Shell
Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
Updated pl_phoenix
Fixed missing materials
Fixed various physics props obstructing the payload cart
Updated vsh_nucleus
Fixed an exploit that allowed players to build out of bounds
Added decals to ammo pack locations throughout the map
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a client crash related to audio and the new taunts
Fixed Red being able to enter the Blu spawn room on pl_cashworks
Fixed a transparency issue with the Hard Carry Unusual effect
Fixed missing contributor for vsh_distillery
Fixed spelling for the Taunt: Teufort Tango
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2023!
Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
Added the Summer 2023 Cosmetic Case
Contains 25 new community-contributed items
Added 6 new community-contributed taunts to the Mann Co. Store
Taunt: Killer Joke
Taunt: Star-Spangled Strategy
Taunt: The Head Doctor
Taunt: Tuefort Tango
Taunt: The Road Rager
Taunt: The Killer Signature
Added 20 new community-created Unusual effects
12 new effects for Unusual hats
8 new effects for Unusual taunts
Added the Summer 2023 War Paint Case
Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
Has a chance to give a taunt Unusualifier as a bonus item
All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2023
General
Security and stability improvements
Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
Fixed missing No Headphones style for the Universal Translator
Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
Updated/Added some tournament medals
Updated pl_enclosure_final to fix localization issues
Updated cp_gravelpit_snowy
Boosted volume of snowman explosions
Added occluders to C to improve performance
Improved clipping
Updated cp_steel
Prop collision cleanup and improved player clipping
Explosive splash bug collisions on stairs, props, etc., around the map
Spawn point issues (collision, prop blocking, clipping, etc.)
Fix Pyro door exploit on A
Fix choke and spam issues into Blu & Red spawns
Fix Pixel walk collision issues
Fixing ceiling clipping and stuck spots including exploits
Clean up geometry in spawns, the spawn locations and their exits
Fix roof readability issues, with sticky and rocket jumping
Fix rare double death bug when falling into pit
Fix Cliff stuck spots and ledges in E pit
Removed head glitch tele spawn on A-B connector
Fix rare overtime cap bug
Fix Red team getting stuck in spawn door to A
Updated cp_mossrock
Fixed numerous perch points
Fixed players being able to get under Blu spawn
Fixed a location where a teleporter could be build out of the map
Fixed collision on rock near final point so it is more accurate to the visuals