An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
Updated the Desert Wind and Monsoon Season Unusual effects
Fixed the wind flickering on moving taunts
Fixed the tumbleweed having incorrect physics
Updated the wind and dust to trail slightly on moving taunts
Updated the Control Patrol cosmetic item
Reduced the size of the glasses
Lowered the hat slightly on Soldier's head
Fixed UV map issue with LODs
Updated the Justice Johns cosmetic item
Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
Fixed rigging issue with boot laces
Updated the Pathfinder cosmetic item
Slimmed down the arms slightly
Adjusted shoulder and armpit rigging to reduce stretching of the vest
Adjusted mesh transition from forearms to hands
Fixed some clipping issues around where the shirt collar meets the zipper
Raised the zipper pull tab for better compatibility with other Soldier cosmetics
Updated ctf_doublecross
Fixed an incorrect team-colored material in the BLU base for real this time
Updated pl_enclosure_final
Fixed a clip wall blocking a dropdown in stage 3
Updated pl_embargo
Minor visual and clipping improvements
Fixed the cart's missing outline
Added an extra Botler to the playable space
Fixed the paint splat overlay not applying to players within the explosion range
The ambient music inside the casino now respects the music volume settings
Improved player visibility against certain walls (Thanks Arthur)
Added the kill icon to the helicopter blades
Fixed an override of a TF2's base texture
Fixed being able to block the cart shortly after point A (Thanks Aar)
Fixed getting stuck in a door near C while it closes
Fixed indoors fog sometimes getting applied outside (Thanks Phe)
Increased respawn time for RED on the last point
Fixed the client crash related to custom models
Improved performance on the last point
Updated koth_cachoeira
Engineers can no longer build inside the cliffs
Fixed teleporter stuck spot under the control point
Adjusted respawn waves
Minor visual improvements
Various clipping fixes
Improved performance
Updated ctf_applejack
Improved clipping
Brought some stairs
Improved tree collision
Added more chickens
Improved detail
Fixed Ol'Betsy (Thanks Aar!)
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Moved 64-bit Steam binaries to the correct folder
Updated the equip_region for the Free Mann's Fashion
Updated the Distant Drift Unusual effect to fix a visibility issue
Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
Updated the Botler 2000 to fix problems with its positioning
Updated koth_megaton
Fixed the finale being cut off by a round ending too early
Fixed players not being blown to smithereens during the finale
Fixed players being able to get stuck in the edges of the thatch rooftops
Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
Updated cp_canaveral_5cp
Fixed an out-of-bounds exploit
Fixed some stuck spots
Fixed some hovering props
Added some missing overlays
Updated cp_overgrown
Fixed being able to build in RED spawn
Adjusted clipping to fix a few perch points
Removed extra shadow_control entity (Thanks Lacry!)
Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)
Updated pl_odyssey
Fixed an exploit that allowed BLU players to enter RED spawn
Fixed lighting issues in BLU first spawn
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
Moved ctf_haarp out of the CTF matchmaking category and into Attack/Defend
Updated the Treasure Trove Unusual taunt effect
Renamed to Bountiful Riches to fix a naming conflict
Updated the materials to fix a problem with the coins
Updated pd_atom_smash
Fixed missing UI elements for the capture zone
Increased rarity of The Scientist's idle chatter between capture zone availability
Updated koth_megaton
Fixed a missing material on the sandbags
Fixed clipping on an open crate
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2024!
Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
Added the Summer 2024 Cosmetic Case
Contains 23 new community-contributed items
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: Can It!
Taunt: Cremator's Condolences
Taunt: Straight Shooter Tutor
Taunt: Unleashed Rage
Added 38 new community-created Unusual effects
18 new effects for Unusual hats
20 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2024
General
Security and stability improvements
Fixed Workshop sv_cheats exploit
Disallow aliasing any existing convars that are not movement commands
Added language support for Spanish - Latin America
Added ConVar "tf_hide_custom_decals" to allow clients to disable viewing custom decals on items
Added "Hide Custom Decals" checkbox to the Advanced Options dialog in the Miscellaneous Options category
Added missing 64-bit Steam binaries for the dedicated server
Added missing 64-bit versions of HLMV and HLFaceposer
Added a check to prevent the "autoteam" client command for custom game modes like VSH after the player has already joined a team
Added missing menu_photos images for cp_powerhouse
Added missing default string for Player Destruction mode
Expanded VScript support
Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
Moved some of the Christmas maps to the normal rotation
Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
Moved koth_probed out of the Misc matchmaking category and into KOTH
Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
Fixed dropped weapons with custom decals not showing the correct decals
Fixed some unusual effects using the wrong orientation for The Head Hedge
Fixed Halloween transmutations being completed outside of the Halloween event
Fixed incorrect BLU material for the CLTF2 bronze medal
Fixed missing Spy audio when using the Taunt: Kazotsky Kick
Fixed missing sound for the Taunt: The Skating Scorcher
Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
Fixed some clipping issues for the Mad Lad when using lod1 and lod2
Fixed missing polygons for the Stunt Suit when using the Roadworker style
Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
Fixed not being able to equip the Master's Yellow Belt and the Hillbilly Speed Bump at the same time
Fixed console warning about unknown command 'eureka_teleport'
Fixed Vaccinator heal sound continuing to play after Medic's death
Fixed a problem with the Tiny Timber not displaying paint after being painted
Updated zi_intro.webm media file
Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
Updated the material for The Law to fix an issue when the hat has been painted
Updated the equip_region for the Cleaner's Cap
Updated/Added some tournament medals
Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
Updated ctf_doublecross
Fixed an incorrect team-colored material in the BLU base
Updated cp_brew
Fixed truck textures outside of BLU spawn
Fixed a few bumps in the road
Updated pd_selbyen
Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
Minor detailing changes
Updated pl_hoodoo_final
Added func_noclip to BLU spawn in the third stage
Updated pl_corruption
Fixed handrail collision near the last point
Fixed lamp near BLU spawn
Fixed missing string for last point
Updated plr_hacksaw_event
Fixed broken areaportals
Updated pl_enclosure_final
[Stage 1] - Moved A point within the gate building
[Stage 1] - Added stairs for access to the balcony overlooking the final point area
[Stage 1] - Added more cover along the initial aviary area
[Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
[Stage 1] - Tweaked the layout of the tunnel section
[Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
[Stage 1] - Reworked RED spawn so it now has two exit doors
[Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
[Stage 2] - Airboats and their dock are now accessible
[Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
[Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
[Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
[Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
[Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
[All Stages] - Allowed building inside initial BLU spawns
[All Stages] - Visual improvements to a lot of places, a few new assets
Updated pl_cashworks
Area 1 / Loading Dock
BLU Spawn 1:
Solved several clipping issues at doors and stairs
Mitigated line of sight into spawn room
Added alternative exit from spawn room to the right
RED Spawn 1:
Reworked to have two exits
Area Changes:
Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
Changed munition pack at building 01 to large
Possible spots beneath bridge for teleporter-traps eliminated
Shuffled some big rocks to block off Sniper lanes
Cut center building Sniper lane, left alley visually blocked off from dock area
Cut center building top Sniper lane, less easy to get a good view
Changed out of bounds building left of BLU spawn, added spinning sawblade
Opened up a third passage to allow for an additional flanking option for BLU and RED
Area 2 / Serpentines
RED Spawn 2:
Reworked 2nd RED spawn entirely
New spawn has two exits, locks and teleports after B is capped
Area Changes:
Balconies blocked off visually and physically
Additional visual blocker at the top of the serpentines to allow for a more secure crossing
Long tunnel leading through the RED building to a staircase at the foot of the hill
Added deadly and moving sawblade for spicy danger, with sparks and fumes
Closed off BLU balcony at the end of the hill
Changed raised platform to be only accessible from RED side
Reroutes:
Deleted BLU gates at flanking route after B is capped
Flanking route has an additional exit towards C, leading through BLU building
BLU building interiors reworked and expanded
Balcony-drop doesn't injure the player any more
Area 3 / Construction Site
BLU Spawn 2:
New stairway leading to balcony
Wider exit from big building after CP3 capture
Area Changes:
Widened area at the generators and on the 2nd level
Changed the direction of the drop-in to C, leading into the hydroelectric building
Widened exit from BLU spawn into Area 3
Area 4 / Vault
Area Changes:
Added gates opening at the gatehouse after CP3 is captured
Alternative passageway through gatehouse while gates are closed pre CP3
Rebuild bridge to be convex, obscuring a long Sniper lane
Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
Global Changes
Solved a ton of clipping
Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
Adjusted func_doors at spawn to span to every solid
Changed clipping on cart, now jumpable
Increased fog distance and lowered density
Exchanged glass-textures from the green to the clear version
Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
RGL.gg Season 15 LAN Playoffs
On July 20th-21st, the top four teams in RGL.gg will be flying out to Philadelphia, PA, for the Season 15 LAN Playoffs and a chance to prove who is the best team in North America!
Come watch in person or catch all of the action live on the RGL.gg Twitch Stream! Here are the match schedules for both days:
Schedule - Day 1 (Saturday, July 20th) 1:00 pm Eastern – Round 1 Match 5:00 pm Eastern - Semi-finals
Schedule - Day 2 (Sunday, July 21st) 12:30 pm Eastern - Lower Bracket Finals 4:00 pm Eastern - GRAND FINAL
Operation Osmium Ordinance
BOOM! CRASH! Did you hear that? That’s the sound of robots breaking through the gates and destroying everything in their path! Alright not really, we just blew a bunch of stuff up to get your attention. Now that your ears are ringing, listen up as best as you can! Gray Mann is back to his usual shenanigans, and we need YOUR help destroying those robots. What’s that? You still can’t hear me? Well don’t worry, just grab your weapons and follow the big sign that says, "ROBOTS THIS WAY", you’ll know what to do from there.
Operation Osmium Ordinance is a new Mann vs. Machine charity event brought to you by Potato MvM featuring over a dozen missions across new and returning maps! Complete at least 6 missions to earn an in-game medal! Event servers are available worldwide in North America, South America, Europe, Asia, and Australia. Click here to get started!
Feeling generous? Potato.TF is also hosting a charity fundraiser supporting the Cure Alzheimer's Fund. Donate as little as $5 to receive an in-game medal! Have the link to your Steam profile ready and click here for more information.
Destroy those robots while you can! The event will run through July 25th, 2024.
This weekend the LAN Downunder, Australia's premier Team Fortress 2 tournament, returns with a vengeance! For the first time ever, the event will be held at the Alienware Arena in Melbourne – the largest dedicated esports arena in the country. Prepare for an electrifying showdown as top teams battle it out on the biggest stage yet!
Witness Gaming, the reigning champions, are back to defend their title alongside the formidable Struck Minds. However, their path to victory won't be easy. Six new challengers have emerged from the intense online qualifiers, hungry to prove their worth and shake up the competition. These rising stars have been honing their skills, eager to showcase the very best of Australian TF2 talent!
Don't miss a moment of the action as LAN Downunder 2024 unfolds! The tournament will be streamed live from Melbourne on CappingTV, July 6-7. Witness the drama, the excitement, and the crowning of a new Downunder champion!
Dolphinrider 2v2 MGE Cup
(Image credit: Shazi)
My Gaming Edge (MGE) is the ultimate training ground for 1v1 and 2v2 deathmatches. Some play it to get better, and others play it for fun. There are a small group of players that have taken it as their primary gamemode. They are known as the MGE Lords.
Attention Mercenaries! Prepare yourselves for the next thrilling 2v2 MGE Cup presented by MGE.tf! Set to take place on July 27th and 28th, this cup will feature two divisions, OPEN and INVITE, and a hefty prize pool of over 360 keys! It will also provide a platform for players to showcase their skills live on the Fireside Casts stream!
Put your skills to test with select MGE arenas! Teams are limited to 2 Scouts, 2 Soldiers and 1 Demoman each.
Details: PRIZE: 360 key prize pool OPEN: July 27, 8:30 PM EST (Saturday) INVITE: July 28, 8:30 PM EST (Sunday, must be invited in) Registration opens July 7th and closes July 25th.
Can anyone dethrone the defending champions Logan and Kobe1920?
For more details on the format, click HERE. Register in the Discord.
It’s a beautiful day outside. Birds are singing, flowers are blooming. But it is never time to rest! A cloud cover has blocked out the sun, and a blight has overtaken our facilities. But by facilities, we mean Gray Gravel Co. and by blight, we mean massive hordes of robots!
Operation Magnetic Mayhem is starting now, today, this very day at this very hour! The folks at Moonlight MvM have cooked a very spicy menu of over 21 new bone-breakingly hard missions for you to grind your teeth on: six intermediate, nine advanced, and six expert missions. Fracture the hordes to earn up to 2 in-game medals! Event servers are available worldwide in North America, South America, Europe, Asia, Australia, and South Africa.
Interested in making your own custom MvM content? Moonlight is accepting new content submissions for the next event! Check out our guides for MvM content creation or join the Moonlight MvM Discord for more information. All contributors will earn a super special in-game creator medal!
Have fun, but don’t delay, as this tour will end in 27 days on June 30th, 2024!
4v4 PASS Time and Fireside are hosting the inaugural 4v4 PASS Time Draft Cup on June 1st and 2nd! This heavily modified version of PASS Time creates a fast-paced and explosive sport that matches the energy of live sports, and it's further complimented by the plays performed by the best TF2 jumpers and demoknights. Viewers will be left in awe as the variety of strategies and emphasis on team coordination invites an electric viewing experience. Watching 4v4 PASS Time is akin to basketball: a clear objective of getting the ball in the hoop/goal. But there is no time for breaks as the small and compact layout of the maps keeps the action constant and neverending!
The cup will feature the best players in the community, from winners of the most recent PASS Time Cup to those who have quickly moved up in the ranks. Bolstered by a $100 cup prize pool, players will be playing their hearts out for prestige and honor.
The action starts this Saturday, June 1st, at 19:30 EDT | 16:30 PDT! Don't miss this exciting version of PASS Time!