In the heart of competitive TF2, the 2024 Summer Brawl is gearing up with seven elite APAC teams for a day of intense battles. The journey to claim the prestigious Summer Cup starts with a cutthroat Swiss stage, separating the strategic frontrunners from the rest. Anticipation rises as teams compete for victory in high-stakes matches throughout the day, culminating in a climactic single-elimination final.
Catch all the action by tuning into the official broadcast live from Brisbane on CappingTV's Twitch channel, starting on Saturday at 1pm AEDT / 3am CET / 9pm ET (Friday). Stay updated with the bracket here!
Top 12 Special for 2022
LuckyLukeTF2 is back with the Top 12 Special for 2022! This episode features some of the best clips collected from competitive games played in 2022! Check out the action above or on LuckyLukeTF2's YouTube channel here!
For more information on this series and how to submit a clip yourself, check out the links below!
The best party is the one that happens after the normal people have gone home; before school or work has woken and you’re just hanging out with some chums, having fun.
Saturday 6th Jan @ 2:00 PM EST / 20:00 CET sees the TFConnect Afterparty or “KritzKast Creator Showdown”, for short. They’re doing some unrestricted 6s with the likes of FUNKe, berd, LazyPurple, Solid JJ, Solarlight and many more. First pitting two EU teams against each other. Then two North American teams fight to decide who plays with whom in the ultimate form of mad combat: 12v12* ChaosMOD, casted by KritzKast, HamajiNeo and other friends.
Here your donations to the charity SpecialEffect via TFConnect decide both where the match happens and how tough a time these teams have. Donate LIVE to enable temporary effects; see how well Skymin flies in low grav, how long Dollie lives with one hit point, how dangerous Uncle Dane is with critz enabled, as well as more, far worse ideas. There’s nothing this mod can’t do!**
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_carrier
Fixed a clipping issue near the bell tower
Fixed the carrier being able to take teleporters
Fixed players dropping flags during waiting for players
Adjusted gravity and health formula for the carrier
Half-Zatoichi reverted back to restoring 50% of the carrier's health
The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
Decreased size of the frog
Untitled
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated cp_carrier
Fixed a clipping issue near the bell tower
Fixed the carrier being able to take teleporters
Fixed players dropping flags during waiting for players
Adjusted gravity and health formula for the carrier
Half-Zatoichi reverted back to restoring 50% of the carrier's health
The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
Decreased size of the frog
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated koth_krampus
Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
Fixed players dropping flags during waiting for players
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated the Carry-Van to fix a problem with the LOD files
Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
Updated main menu background to fix missing nomip/nolod settings
Updated pl_camber to fix a crack in the forward spawn
Updated the Cozy Coverup
Fixed backpack icon
Fixed broken paint region
Fixed jigglebones
Fixed Scout's headphones being hidden for style 3
Fixed Soldier's lod0 for style 3 not matching style 1
Updated the Clue Hairdo
Updated to fix issues with shading on maps
Updated to fix the clipping of the loose hair strand with the forehead
Updated the Sleuth Suit
Updated all models to fix issues with shading on maps
Fixed clipping/changed rigging in some poses
Fixed the fourth style having only one material, which caused the problems
Fixed parts of the textures
Changed the backpack icon to reflect the changes in the item
Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed the Pyro's right hand c_model not drawing correctly
Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
Updated the Strasbourg Scholar cosmetic item
Fixed cross-cosmetic clipping
Fixed triangulation mismatch on pants and resulting rig issue
Fixed LOD bone collapse error
Fixed minor UV stretching on LODs
Updated pl_frontier_final
Fixed Engineers being able to build in Red's final spawn room
Updated plr_hacksaw
Fixed non-zero roll on spectator cameras
Fixed Erroneous clip brushes
Simplified and merged door frames across the map to have fewer obstructions
Removed some cover on each team's balconies that preventing being able to spam sentries
De-cluttered finale roof so that you can travel from balcony-to-balcony
Lowered rocks between middle and the finale
Adjusted prop fades
Updated ctf_turbine_winter
Fixed issue with teleporters exploding when players used them in the vents
Added extra ammopacks in the intel hallways
Fixed cubemaps having odd reflections in the center area
Adjusted clipping in the center area
Added neutral Train Camera so you can enjoy the Slay Ride
Added small details
Updated pl_emerge
Fixed some malformed geometry in Blu's first spawn
Fixed unintentional perch point just outside Blu's first spawn
Updated pl_camber
Clipped sewer grate
Disabled rock collision
Increased Red respawn room
Improved clipping
Blocked off a sightline on the final point
Updated cp_brew
Fixed missing collision on red arrow outside Red's first spawn
Fixed missing flatbed truck trailers outside of the diner
Updated koth_snowtower
The control point is now more closed-off
Slightly extended the cover on the lower balconies on both sides
Moved the ammo from the control point to the higher platform of the central tower
Fixed z-fighting on the lower ramps on both sides
Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
Updated menu photos
Updated koth_krampus
Fixed minor visual issues
Fixed Krampus' unique boss bar randomly getting replaced with the default one
Fixed people getting stuck or telefragged when taking the Krampus portal
Krampus' landing sound is now more audible
Krampus now correctly destroys all buildings in his way
Updated cp_carrier
Adjusted fade distances of some areaportals
Adjusted Blu team's respawn times
Extended Blu team's respawn room
Fixed hud text overlapping
Fixed soundscapes not working correctly
Fixed objective text not displaying properly
Fixed the ability for the carrier to pick up restricted weapons
Fixed players not becoming the carrier while standing on the platform as it resets
Announcer's bomb voice lines no longer play after the bomb has been deployed
Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
Added 25% crit resistance to the carrier
Added overtime while there is a carrier
The carrier's health bar now displays their class icon
Decreased size of the frog
AsiaFortress Fall Invite Season Finals
AsiaFortress is back once again for its fall season finals! Prepare yourselves for an adrenaline-fueled spectacle featuring strategic plays, jaw-dropping frags, and more explosions than the Demoman's wildest dreams! It's a showdown where only the best will emerge victorious! Who will claim the crown as the undisputed champions of the AsiaFortress Fall Invite Season and the juicy $800 USD prize?
Tune in on Twitch on the 17th of December @ 8pm SGT / 1pm CEST for the lower bracket final and on the 22nd of December @ 8pm SGT / 1pm CEST for the grand final!