Team Ice Cream VR cover
Team Ice Cream VR screenshot
Genre: Simulator, Indie

Team Ice Cream VR

Week 21: What's in Store?


Hmm... Bargain bin? I wonder what that could be about? Also, why is it outside?


Welcome to yet another weekly update!

For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!


So What's New?



This week we have some news regarding the store, but let's not forget our tradition of starting by covering our goals from last week as usual to see how we did.

Plans for Week 20



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Implement the upgrades store[/td]
[td]Week 24[/td]
[/tr]
[/table]
Table shows up-to-date progress along with ETA for active targets, if any.


Okay, so there's actually nothing new there, literally just a changed date. ːsteamboredː

Details



Now, with the boring stuff out of the way, let's get to the news. Those of you who read this every week will remember our design for the store. Well, you can throw that image out entirely!

When implementing the store with actual style-matching assets, we realized that an indoor store just did not give the right vibe and decided that ultimately an outdoor setting would be more fitting. It never rains in Beachville anyway, right? ːsteamhappyː

More Details


[expand type="details"]

Oh, did we mention this won't cause any extra delay?

Level design will take a little longer as outdoors are messier than indoors, but we will also be able to re-use more Beachville assets, which means that we're now around 70% there for visual assets. In other words, the two should cancel each other out.

Still wondering what the bargain bin thing is about? Well, keep wondering, because we're not quite ready to disclose it. Yet. Maaaybe next week?

[/expand]


Plans for Week 21



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Implement the upgrades store[/td]
[td]Week 24[/td]
[/tr]
[/table]
Table shows upcoming targets.

This week we will continue working on the implementation of the in-game store. Our goal for the store is to be done by mid-June, more specifically by the end of week 24.


That's it for this week!



Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Week 20: Truckin' Along

Welcome to yet another weekly update!

For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!


So What's New?



This week will be a rather short one, but let's start by covering our goals from last week as usual to see how we did:

Plans for Week 19



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Implement the upgrades store[/td]
[td]Week 24[/td]
[/tr]
[/table]
Table shows up-to-date progress along with ETA for active targets, if any.


The store implementation is under way as planned.

Right now we have some of the 3D assets (about 25% of them) and some code written. We will be able to reach our week 24 target if everything continues going to plan. ːsteamhappyː

That's really all the news we have this time regarding progress. Hopefully in a few weeks we will have something new to show again!


Plans for Week 20



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Implement the upgrades store[/td]
[td]Week 24[/td]
[/tr]
[/table]
Table shows upcoming targets.

This week we will continue working on the implementation of the in-game store. Our goal for the store is to be done by mid-June, more specifically by the end of week 24.


That's it for this week!



Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Week 19: Store Design


Mostly empty room in the design concept store.

Welcome to yet another weekly update!

For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!


So What's New?



Let's start by covering our goals from last week as usual to see how we did:

Plans for Week 18



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Finish designing the upgrades store[/td]
[td]Week 17 Week 18[/td]
[/tr]
[/table]
Table shows up-to-date progress along with ETA for active targets, if any.


The store design has now been completed. The screenshots shown in this article are from the design concept and the actual implementation may change significantly.

Want more details? Have some good input? Let us know, we'd love to hear some feedback! ːsteamhappyː

More information below!

More Details



Store concept showing hair selection. A basic as well as an expensive hair style option have both been selected to display what it would look like. You can expect a much better and more style-appropriate look for the real store.

The design of the store is finally complete. In the end we went from a 2D menu-based concept to a fully interactive 3D store.

Implementing the 3D store will take about 50% more work, but it was the only way we could come up with to implement a store that can be used by both players at the same time without being frustrating, confusing or cluttered.

We initially wanted to build a 2D menu-based store in order to avoid any virtual motion by the VR player. Unfortunately, however, this seems the best compromise.

With this, our initial goal of finishing the store by the end of May is no longer possible. It is looking more likely that it will be done by mid-June.


Plans for Week 19



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Implement the upgrades store[/td]
[td]Week 24[/td]
[/tr]
[/table]
Table shows upcoming targets.

This week we will start working on the actual, functional implementation of the store. Our goal for the store is to be done by mid-June, more specifically by the end of week 24.


That's it for this week!



Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Week 12: The Hunt is On



Welcome to yet another weekly update!

For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!

So What's New?



Aside from our now-continuous video editing fail, there isn't much to write about this week. Let's start by covering our goals from last week as usual and see how we did:

Plans for Week 12



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Actually upload trailer and screenshots featuring updated visuals[/td]
[td]End of February[/td]
[/tr]
[tr]
[td][/td]
[td]Create audio effects for the menu[/td]
[td]Week 12[/td]
[/tr]
[tr]
[td][/td]
[td]Polish menu experience (in particular for the VR player)[/td]
[td]Week 12[/td]
[/tr]
[/table]
Table shows up-to-date progress along with ETA for active targets, if any.


We did not publish the trailer last week as promised.

We mentioned in our last post that the delay was our own fault, but did not go into more detail. The problem was our own inexperience when it comes to video editing. We thought we had it all figured out last week, but ran into further issues when trying to encode the video.

We finally gave up and moved to a more expensive but much more convenient piece of software. After spending the end of last week getting our bearings, the trailer is nearly ready and will finally be up by Wednesday.

We are sorry for the delay and recognize that we need to do a better job assessing our abilities before setting deadlines for non-development related tasks in the future.

In less frustrating news, we are still running about a week ahead of schedule! We finished making sounds for the menu and improving the VR experience, so the development part is on track as it should.

Next week (well, this week, as we are running a week ahead!) we are getting our nets ready for our first big bug hunting week!


Plans for Week 13



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Actually upload trailer and screenshots featuring updated visuals. No, really![/td]
[td]Week 12[/td]
[/tr]
[tr]
[td][/td]
[td]Find all the bugs.[/td]
[td]Week 13[/td]
[/tr]
[tr]
[td][/td]
[td]Fix smaller bugs that we find, take note of any bigger bugs that need time scheduled[/td]
[td]Week 13[/td]
[/tr]
[/table]
Table shows next week's targets.

So this week's focus will be purely on bug hunting. We already know of a few minor annoyances, but there are always more hiding around that are difficult to find without actually playing the game.



That's it for this week!



Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Week 11: Off the Trail(er)s


What you should be seeing in the screenshots section right now, if not for a little mishap on our end.

Welcome to yet another weekly update!

For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!

So What's New?



Just like last week, this week there isn't much to write about. That said, let's start by covering our goals from last week as usual and see how we did:

Plans for Week 11



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Create a new trailer featuring updated visuals[/td]
[td]End of February[/td]
[/tr]
[tr]
[td][/td]
[td]Implement actual menus using the new system[/td]
[td]End of Week 11[/td]
[/tr]
[/table]
Table shows up-to-date progress along with previous week's ETA targets.


Last week we said the trailer and new screenshots should be up during the week, but unfortunately that got delayed. The issue was our own fault, but has now been resolved. The updated materials will appear this week instead. We are sorry for the delay! ːsteamfacepalmː

On the game development front we are still doing great, running about a week ahead of schedule. We have finished implementing actual menus using the new system. They still require a bit of polish (and some sound effects for feedback,) which will be the focus this week.


Plans for Week 12



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Actually upload trailer and screenshots featuring updated visuals[/td]
[td]Week 11[/td]
[/tr]
[tr]
[td][/td]
[td]Create audio effects for the menu[/td]
[td]Week 12[/td]
[/tr]
[tr]
[td][/td]
[td]Polish menu experience (in particular for the VR player)[/td]
[td]Week 12[/td]
[/tr]
[/table]
Table shows up-to-date progress along current ETA targets.

So this week's main focus will be on completing the basic menu system after we have edited and uploaded the new trailer along with our new screenshots.

February Roundup



February brought with it some much-needed polish and some important new features (menus are nice to have, eh?)

Things went (mostly) smoothly and as mentioned above, we're running ahead of our planned schedule at the moment. (Minus our trailer incident.)

What's next?



March is unfortunately not going to be a very snazzy month with a lot of pizzazz to show, but it will be mark a huge milestone for us. We will be finishing off most of the bigger stuff Beachville currently lacks and tie the whole base experience together.

April (spoiler alert!) will finally have us starting work on things that may be more exciting for you guys to see, such as upgrades and outfits! ːsteamhappyː


That's it for this week!



Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done, including monthly targets!

Week 10: Menus and Trailer



Welcome to our third weekly update!

For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts!

So What's New?



This week there isn't much to write about, but let's start by covering our goals from last week as usual and see how we did:

Plans for Week 10



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Take new screenshots of updated visuals[/td]
[td]End of February[/td]
[/tr]
[tr]
[td][/td]
[td]Create a new trailer featuring updated visuals[/td]
[td]End of February[/td]
[/tr]
[tr]
[td][/td]
[td]Fix highlight bugs[/td]
[td]End of Week 10[/td]
[/tr]
[tr]
[td][/td]
[td]Implement end-of-round screen[/td]
[td]End of Week 10[/td]
[/tr]
[tr]
[td][/td]
[td]Implement actual menus using the new system[/td]
[td]End of Week 11[/td]
[/tr]
[/table]
Table shows up-to-date progress along with previous week's ETA targets.


We completed all the tasks we set out to do once again and got well into week 10's progress, even! (We're on a roll!) The pesky highlight bugs have been taken care of and the new screenshots and trailer should show up on the Steam page sometime this week. ːsteamhappyː

End-of-Round Screen




Our current end-of-round screen. Subject to change.

Right now we have implemented the end-of-round screen to look exactly like our mock-up. It may still change quite a bit depending on whether we end up implementing a more detailed statistics screen or not. (See last week's update for more information!)

Right now it shows:


  • How much was earned from tips
  • How many ice creams were sold in total
  • Number of happy and unhappy customers
  • How much money you have (previously earned tips + tips earned from this round)


Plans for Week 11



[table]
[tr]
[th]
[th]Task[/th]
[th]ETA[/th]
[/tr]
[tr]
[td][/td]
[td]Take new screenshots of updated visuals[/td]
[td]End of February[/td]
[/tr]
[tr]
[td][/td]
[td]Create a new trailer featuring updated visuals[/td]
[td]End of February[/td]
[/tr]
[tr]
[td][/td]
[td]Implement actual menus using the new system[/td]
[td]End of Week 11[/td]
[/tr]
[/table]
Table shows up-to-date progress along current ETA targets.

So this week's main focus will be on completing the basic menu system after we have edited and uploaded the new trailer along with our new screenshots.


That's it for this week!



Want to keep track of our progress? Check out this post on our Steam discussion forums, it has a lot more details on what we hope to accomplish and by when we hope to be done.