TeamTower cover
TeamTower screenshot
Genre: Strategy, Adventure, Indie

TeamTower

【重大更新】Teamtower Update Announcement

Content update



  • UI redo is officially released.
  • Adjusted the main screen page for entering the game, now all interfaces that can be clicked on are shown independently and visually.
  • The professions in the tavern are displayed independently, with the behavior of the professions displayed independently in the profession icons, and new space for text and profession stories.
  • We have made a pre-evaluation of the "difficulty" of each profession and displayed it as a "profession rating".
  • Optimized the enhancement purchase screen.
  • Optimized the in-game character display logic and added a "marker system" to make it easier for players to distinguish between team members of the same profession who have different behaviors.
  • Optimized the corresponding team switching, team display, and member selection interface.
  • Optimized the in-game store interface to make it more concise and intuitive.
  • Optimized the library page.
  • Optimized the event room display to make it more beautiful.
  • Reset the ui interface to make it display more flat.
  • Added some dynamic effects to the buttons.
  • Optimized the way the game works.
  • Optimized the game's battle logic.
  • Added hint descriptions to the Library and Pray page, explaining the detailed functions of the corresponding icons.
  • Optimized the speed of appearance of the battle settlement page to make the pacing more reasonable.
  • Optimized the description of the "Devour" card to make it more intuitive.
  • Fixed the text display of the number of skill removals in the Library, which now synchronizes the remaining count with the player's skill removal.
  • Changed the display priority level of teams so that characters currently in use are displayed first.
  • Optimized the trigger logic of "Support Strike" to only trigger it when there are enemies on the field.
  • Add character's story


After the game was launched, we collected some comments and feedback from our partners. We took this very seriously and conducted a round of internal evaluation, and finally decided to adjust and enrich several aspects, including character balance, story text enrichment, ui adjustment, etc. Now the announcement is a summary of all the optimizations we made recently.
Now, these optimizations have officially come to an end, so this announcement is a summary of all the optimizations we've made recently.
The current version is now complete with testing, and we will continue to optimize it. We welcome comments from players and the community, and we hope you will continue to support TeamTower!

[Minor Update] Bug Fixes @02/09/2022

02/09/2022

Added feature



  • Add character's story

[Minor Update] Bug Fixes @12/24/2021

2021/12/24

Fix the following issues



  • Fix several layout errors
  • Fix some text errors

Added feature



  • Add shortcuts for some rooms

【重大更新】提姆塔尔 更新公告

Content update



  • UI redo is officially released.
  • Adjusted the main screen page for entering the game, now all interfaces that can be clicked on are shown independently and visually.
  • The professions in the tavern are displayed independently, with the behavior of the professions displayed independently in the profession icons, and new space for text and profession stories.
  • We have made a pre-evaluation of the "difficulty" of each profession and displayed it as a "profession rating".
  • Optimized the enhancement purchase screen.
  • Optimized the in-game character display logic and added a "marker system" to make it easier for players to distinguish between team members of the same profession who have different behaviors.
  • Optimized the corresponding team switching, team display, and member selection interface.
  • Optimized the in-game store interface to make it more concise and intuitive.
  • Optimized the library page.
  • Optimized the event room display to make it more beautiful.
  • Reset the ui interface to make it display more flat.
  • Added some dynamic effects to the buttons.
  • Optimized the way the game works.
  • Optimized the game's battle logic.


After the game was launched, we collected some comments from our partners, among which the feedback about "the game operation lacks guidance and instructions" and "the game operation is complicated" was very concentrated. We took this very seriously, conducted a round of internal evaluation, and finally decided to do a reset of our UI.
The intention of the UI reset was to highlight the key information in the game and reduce the cost of comprehension for players.
The initial design of our UI was completed in late November and is now officially live. However, we will continue to optimize and adjust the UI for this version, and will listen to the views and opinions from the community, so we hope you will continue to support TeamTower!

Weekly Update @11.26.2021

Bug fixes




  • Cards given by The power of space-time, Time Stop, The only antidote, and Eye of the Mind will go directly to the Hand.
  • Fix the problem that under certain circumstances, the battle was ruled won before the rear-row monster came on the field.