In some places, decals (marks of roughness) are no longer displayed, which help to identify a ledge that is possible for climbing. Fixed! In addition, the conversion of the world to sector loading (level streaming) has begun, so that it requires less memory and it becomes possible to add new locations.
Fixed campfire teleport v1.0.12
Fixed a bug with walking after teleporting around a campfire.
Sensitivity fixes v1.0.11
Fixed violation of mouse and stick sensitivity settings when entering the menu after loading the game. Entering the pause menu was resetting these settings to default if left untouched.
Another fixes v1.0.10
Fixed mouse and stick sensitivity settings.
Another fixes v1.0.9
Fixed intermittent absence of flashlight charge and oxygen level indicators during loading. Improved water surface detection for the camera so that underwater sound is activated more accurately. Other little things.
Another hint and fixes v1.0.8
I corrected the hint at the beginning so that it did not flash at the door of the house, added a journal entry about the need to find way into the transformer box.
Another hint and fixes v1.0.7
Added another hint at the beginning, walk/run is now toggleable. Fixed some bugs.
Hints and fixes v1.0.6
Decided to simplify some puzzles a bit by adding hints. Increased oxygen amount underwater. Fixed possible bugs with interaction with objects.
Faster flashlight charging v1.0.5
In order not to tire the players too much waiting for the flashlight to charge, we decided to speed up this process.