Finally, the wait is over! With the 0.9 release, the second half of the campaign is here.
For the past year, we have worked hard to bring you the completion of the Teardown campaign. And we are pleased to bring you an update packed to the brim with exciting stuff. New locations, new mission types, new tools, new characters, robots (!), and a whole lot of mayhem!
Apart from the campaign, we are also adding to the modding functionality, with the biggest additions being the support for built-in pathfinding and for modders to create their own robots!
So, what happens now? We will take a few days where we focus on the reception of part 2 before we dive into the final stretch leading to the 1.0 release. Then it's back to work, getting Teardown ready to exit Early Access!
Have fun! The Teardown team
Adjustable weather and more
Hello everyone! Version 0.8.0 is a minor release with some nice additions that we wanted to get out to you while we're working on the big Part 2 content update.
New in this release:
Finally, there's adjustable weather and time of day in sandbox mode (including most mod maps). This has been one of the most requested features since launch.
New tool selector user interface with tool categories and better overview. This will make room for new tools in Part 2
Improved mod management with filtering, sorting and notifications for new and updated mods.
The official Tuxedo Labs mods are now built-in mods and there's a new scripting showcase.
A lot of new features for the modding community.
Click the version number in the bottom right corner of main menu to see the full changelog.