- new GUI was added - new rarity system was added - completely redesigned interface of the customization section - the duration of the tutorial is reduced - improved patency of mechs in small objects - Improved ability activation. - improved AI - improved jump on the jetpack - the mech now slides along vertical surfaces - Wyvern now knocks down enemy at close range - improved overall performance in Alaska - fixed a bug with Tetra's invisibility - Hound animation bug fixes - Demigod's mobile respawn ability has become an active ability - the use of the Fisher harpoon is simplified - fixed interruption of animations when knocking mech off their feet - fixed errors in calculating damage coefficients for Omega (Kato) and Laser (Dominion) - scout walking speed reduced - reduced running speed for all mechs - changes to the network engine for better synchronization of hits from the laser and Wasp - reduced cooldown of Air Strike ability - collider collision errors fixed to fix situations when a mech could pass through rocks - fixed error displaying fractional values of the amount of ammunition - fixed a bug with jamming the rotation of the body after falling from high altitude - destructibility added to some objects in Alaska and the Jungle - fixed bug when the statistics of the Titan was considered separately from the statistics for other mechs - fixed achievements - fixed bug with weapon transparency after installing it in the hangar - fixed synchronization of weapons used by other players at the moment of entering the battle - fixed aiming with a gamepad for FI-17 and VT-02