Techwars Deathmatch cover
Techwars Deathmatch screenshot
Genre: Strategy, Indie

Techwars Deathmatch

Summary of game updates

- new GUI was added
- new rarity system was added
- completely redesigned interface of the customization section
- the duration of the tutorial is reduced
- improved patency of mechs in small objects
- Improved ability activation.
- improved AI
- improved jump on the jetpack - the mech now slides along vertical surfaces
- Wyvern now knocks down enemy at close range
- improved overall performance in Alaska
- fixed a bug with Tetra's invisibility
- Hound animation bug fixes
- Demigod's mobile respawn ability has become an active ability
- the use of the Fisher harpoon is simplified
- fixed interruption of animations when knocking mech off their feet
- fixed errors in calculating damage coefficients for Omega (Kato) and Laser (Dominion)
- scout walking speed reduced
- reduced running speed for all mechs
- changes to the network engine for better synchronization of hits from the laser and Wasp
- reduced cooldown of Air Strike ability
- collider collision errors fixed to fix situations when a mech could pass through rocks
- fixed error displaying fractional values ​​of the amount of ammunition
- fixed a bug with jamming the rotation of the body after falling from high altitude
- destructibility added to some objects in Alaska and the Jungle
- fixed bug when the statistics of the Titan was considered separately from the statistics for other mechs
- fixed achievements
- fixed bug with weapon transparency after installing it in the hangar
- fixed synchronization of weapons used by other players at the moment of entering the battle
- fixed aiming with a gamepad for FI-17 and VT-02