-- massively increased the speed of manual camera zoom-out and zoom-in.
-- toned down the amplitude on the woodKnock sound effect.
-- the camera now zooms in fully when the victory box appears, ensuring legibility.
-- fixed: the AI would freeze when trying to move with a unit that had started its turn on a Hold tile.
-- fixed: inappropriate use of an absolute value function in the AI was causing the game to incorrectly evaluate a move shoving the target onto higher ground the same as a move shoving the target off of an elevated space.
-- fixed: integers were not cast into floats at a certain point in the AI code, causing the game to fail to distinguish between higher-damage attacks and lower-damage attacks in certain circumstances.
-- fixed: if the character carrying Meridian died during Rescuing Meridian, the battle would continue even though the player could no longer win.
-- fixed: the game was pulling from Together in Battle default class values when generating characters in custom campaigns.
-- fixed: incorrect capitalization was causing the game not to award the Sleeping beauty achievement for beating Gunther.
-- fixed: the CastleWallWindowVertical object was rotated incorrectly.
Patch version 1.0.01
-- added a toggle-able Screen Edge Panning option to the game.
-- increased maximum zoom-out by 2.
-- dramatically decreased the amplitude of the "menu click" sound effect.
-- fixed: it was possible to accidentally switch on Iron Man mode for difficulties below Iron Man by selecting Iron man difficulty, returning to the main menu, then starting a new game.
-- fixed: the Surrender button was failing to set a bool that told the game the player lost, causing it to, in fact, serve as an "instant win" button that would immediately propel the player to the next scene.
-- implemented what will hopefully be a fix for users experiencing insane frame rates on the title screen.
-- fixed: the in-game documentation falsely listed Burning status as doing 25% of max health damage per turn instead of 20%.
-- fixed: the game was inappropriately overwriting colors specified via the color parameter in the AddPortrait action.
-- fixed: changing character speed in the Character Creator would not change the character's derived Max Steps stat.
Telepath Tactics Liberated is out!
Hey there, tactics fans! I am deeply excited to announce that Telepath Tactics Liberated is now finally available to purchase! After all these years spent getting the game ready for launch in a brand-new 3D engine, it feels incredible to finally have it out and available for you all to play. I really hope that you love it!
I'm not done, of course. I still have a few things I'd like to add over the coming weeks--finalizing gamepad support, creating a PVP mode for the main campaign, supporting browsing and downloading of new campaigns from in-game, and--if there's demand for it--perhaps even expanded local multiplayer. Is there something you'd especially like to see in the game? Let me know in the forums.
In the meantime, if you're enjoying the game, please make sure to give it a review! Those make a huge difference as far as game visibility. The more folks that see it, the more resources I'll have with which to keep making awesome stuff for you all going forward. 🙂
That's all I've got. For now, I leave you with the launch trailer: