Brandon returns once again to talk about the Voltaic Tank, an anti-vehicle unit that utilizes a charged particle beam weapon to punch a hole through the GDF's line of defense.
Lore junkies and RTS diehards, unite! We've put together a website that you can browse at your leisure and absorb some of the finer details for Tempest Rising.
And our Commander Fred sat down with Brandon "Wayward Strategy" Casteel to talk a little bit about the things that you can find contained within. So enjoy the video and check out the website.
Get a taste for Tempest Rising in this playable demo! Experience the first mission of both the Global Defence Forces and the Tempest Dynasty in their desperate struggle for dominance and resources. The classic Real-Time Strategy experience that you love and remember.
GDF FEATURES
- GDF-exclusive playable unit types, including the Drone Operator and the Sentinel Scout Car - Six enemy types - The GDF’s unique blend of base building and intel management - Classic gameplay elements, such as explosive barrels!
DYNASTY FEATURES
- DYN-exclusive playable unit types, including the Missile Trooper and the Rocket Buggy - A taste of the side objectives that will be available in the full campaign - Destroy or repair pieces of your environment, such as bridges - The ability to steal enemy buildings with the Technician unit
CHANGELOG
New Additions
Added Tempest Dynasty mission 01 - "The Tempest Gambit"
Added game intro cinematic
Fixes
Fixed various crashes
Fixed issue with clearing selected weapon when changing attack targets in the middle of attack animation
Changed Riot Medic's 'Riot' weapon to only target Infantry
Improved lip syncing for GDF 01 briefing
Optimizations to Mission Briefings scenes
Various tweaks to setdressing & nav mesh for GDF 01
Fixed issue where the Music would restart during action-heavy scenes
Added particle effect for cash crate pickup and for intel generation
Switched default health bars to be visibile when units are damaged
Fixed issues with collapsing of the support powers menu
Tweaked GDF Field Scout's Marking Mine
Updated GDF 01 intro vid
Adjusted volume of some FMS clips and ambient SFX emitters
Fixed issue where non-combat units would move to attack target when part of a group selection
Added destruction sound effects to GDF structures
Fixed bug with broken lighting on swaying boats
Tweaked emissives on flame units
Improved explosions "Omph"
Added more options for input binding
Fixed issues with input bindings not saving
Updated selection decal to auto adjust to the size of selceted unit/structure
Fixed game rendering for ultra wide displays
Switched to using DX11 by default, and added experimental DX12 mode
Added settings for map scrolling
Balance Changes
player max resources limit lowered from 30,000 to 12,000 credits
Refinery build time reverted to 20 seconds
Gatling Turret range increased to 2800
Adjusted Tempest Rig collider radius from 300 to 260
In the Tempest's fury, we rise united. Bound by strength, we carve destiny. As warriors of honor, we seize not just land, but a legacy. Let the GDF tremble, for The Dynasty's might surges. Our purpose is clear: securing the Tempest, we shape tomorrow.
Onward, valiant soldiers! For The Dynasty, for victory!
Soon comrades...
Unit Showcase - The Riot Trooper
Brandon Casteel, aka Wayward Strategy is back with us to talk about the Riot Trooper.
Which you can watch right here.
Don't forget -- the Playable Preview is ongoing (until the 28th) and can be found here.