This weeks' follow-up release to the major Shock Hammers update last week brings patches and a new Ordnance.
We've added a specific Ordnance, Shock Resupply, to handle resupply orders for the newest Paladin Talents.
We've also modified your Battleforce Record to include the full count of all RQ you've spent throughout your squad's history. Check it out, how high can you go?
There was a bug with the new Command Relic armor that could cause a crash, now fixed. We had a few bugs reported about the victory conditions on the Stratos Elevator complex, which are all fixed now. Finally, there was a typo that caused the Adept-Proc war gear (which is Gear Level 1) to get the stats of the Gear Level 4 Irid Sheathe. Now fixed!
We've also made sure that your Paladin doesn't Respec with any Talents that require shields, so that you can really focus down on the hammer if you want!
Thanks for your support as we hit our one year annivesary of Templar Battleforce! If you've enjoyed the FULL YEAR of updates and no paid DLC, please leave a review!
v4.2.17 - 9/23/2016 - Added new Ordnance: Shock Resupply to resupply new Paladin Talents
- Battleforce Record now states total Requisition spent
- Fixed bug with Relic Command Armor causing crashes
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed mix-up between Irid-Sheathe and Adept-Proc War Gears
- Improved Respec routine for Paladin
Big Update #50: Paladin's deploy Shock Hammers!
This week, Paladins are leading the charge with the release of the new Shock Hammer weaponry. When picking up such a mighty two-handed hammer, a Paladin foregoes a shield altogether for battle prowess and staggering plasma damage.
Powered by 7 all new Requisition levels, Shock Hammers are accompanied by a parade of new Talents and capabilities for the class. The new Talents, Staggering Blows gives Hammer-wielding Paladins an AoE attack while the Righteous Embrace Talent introduces a new set of rules: Stacking Buffs. An aggressive self-buff in its own right (adding +Dmg and +Accuracy), Righteous Embrace doubles-down on Buffs whenever your Templar makes a kill with it active. If you kill a target with an attack with Righteous Embrace active, it will drop the Death's Embrace Buff (+1 MP, +20 Dmg, +16% AutoBlock, +16% Pen). If you kill 2 targets in single attack, it will stack Death's Embrace and Militant Embrace (+6 Accuracy, +12 Dmg, +12% Crit, +12 Plasma Dmg), and finally killing 3 targets in a single attack will stack Death's, Militant, and Ultra Embrace (+24% Crit, +32 Plasma Dmg, +16% Pen). Needless to say, stacking these buffs together will require an investment in Staggering Blows (AoE for 3 kills!) but can turn your Paladin into an unstoppable machine of war.
Speaking of War Machine -- that's the 3rd new Talent! Granting powerful self-only healing, increasing maximum Heat, and increasing both Auto-Block and Deflection %, the War Machine buff is one more weapon in your arsenal to help a Paladin stand tall in the thick of a battle.
You'll find Shock Hammers have high Gear Levels, as they replace both your Blade and Shield, but they are mighty, and both Staggering Blows and Righteous Embrace require a Hammer to use.
Another balancing change with Paladins reduces the bonus to healing granted to AoE healing Talents -- specifically, Battlefield Enhancers. Where the bonus used to be (Talent Level x Medic) the bonus is now reduced to Medic, making the Talent far more balanced and fair within the game's system.
The 7 new requisition levels come with 2 new Relics, and 1 new war gear. We've also fixed some bugs related to filtering on Dead Templars.
Please leave a review to encourage new features, content, and weapon combinations for your favorite Templars!
With 50 major updates under our belt, we hope you can help us spread the word and there will be only more to come!
v2.4.15 - 9/17/2016
- Added new weapon combo for Paladin -- 2-handed Shock Hammer
- Added 7 new Requisition levels for Paladin
- Added 3 new Talents for Paladin: Staggering Blows, Righteous Embrace, War Machine
- New Stacking Buff rules with Righteous Embrace - kill more for additional powerful Buffs!
- Added 3 new Shock Hammer Weapons, 1 Relic Command Armor, 1 Relic Shock Hammer
- Rebalanced Battlefield Enchancers Healing bonus to just +Medic
- Improved Neptune Overwatch effect and reduced Heat of firing in OW to 5
- Fixed crashes with Filter by Dead Templars
Update #49: Captain Talents + Overwatch Updates
As we prep to move onto the next release of new weaponry and Talents, we've doubled-back to make some improvements to the Captain's single-target attack Talents and fix some issues within Overwatch.
We've up-balanced the Captains' Slash by adding Penetration % after level 5, and increased the damage bonuses to Precision Fire at every level of the Talent. These two now better line up against other options for attacks, especially as their Heat cost is still low.
Within Overwatch, we've made a few important fixes. The Overwatch Talent no longer applies a Buff. There were some issues with that Buff timing out or not being applied in certain circumstances, and an exploit related to that Buff and Ordnances that increased duration. However, while it no longer displays as a Buff, the bonuses are applied to every Overwatch attack. We've updated the Talent's text display to make this more clear.
v4.2.11 - 9/2/2016
- Improve Captain's attack Talents: Slash (+Pen %) and Precision Fire (+Dmg)
- Fixed bugs applying full benefit of Overwatch attack bonuses from higher levels
- Display of Overwatch attack bonuses no longer displayed as Buff
- Fixed bug with Ordnance extending Overwatch buffs
Coming soon ...
Update #48: Patch Release
We're putting out a quick patch release to improve the UI pattern of Overwatch, but still keep the new features. The pattern has reverted to the previous pattern -- if you are moving the OW template around and you click on another Templar, it will select that Templar. This removes the "stuck like glue" feeling of the OW template that got introduced in the last release.
Now, if you would like to place the OW template on top of a Templar, you can re-activate the Overwatch Talent (its enabled in your Talents bar) and then click to drop the template on a Templar.
We've also added a cue to dialogs to indicate the name of who is talking, fixed a number of typos in the library, and resolved all reported crashes!
v2.4.9 - 8/27/2016 - Improved Overwatch UI pattern, click another Templar to select
- To put Overwatch on another Templar, reselect Talent
- Improved dialog labeling with character cues
- Fixed reported crashes
- Fixed typos, improved library entries
Update #47: New Game+ Patch and Much More
This week, we've got an important patch plus a whole log more fun.
If you were starting a New Game+ since the last update, you might have ended up in a situation on the Righteous Fallen where no one will talk to you. If that is the case, go talk to Major Luthor after this update, and he will help you get back on track.
We've added a new Library entry extolling the benefits of -MP armor and buffs in regards to Heat reduction and how they can double-down on burning off Heat.
A new sorting option has gone in to sort your Templars by their type (Captain, Scouts, Soldiers ...) in the HQ.
We've cleaned up a few UX issues to improve the game. At the start of a turn, if you have auto-centering option enabled, the game will center on the current Templar.
If you're using Overwatch (... I'd recommend it ;] ) you can now drop it directly on a Templar or an enemy. To switch out of a Templar with Overwatch active, use the Next Templar button, Templar list, or double click on a Templar under the OW template. We'll keep working to improve in this area, let us know how the new scheme works for you!
High level Swords (GL 7+) have gotten some rebalancing, so be sure to check your weaponry.
We've also fixed animation bugs that made Luthor and Nyra look like they were throwing punches instead of swinging their weapons.
v2.4.7 - 8/24/2016 - Fixed issues with New Game+ games: Talk to Luthor
- New Library entry on -MP Armor and Buffs
- New "sort by type" in HQ Veterans list
- Overwatch directly on top of Templar or enemy
- Improved high Gear Level Swords
- Fixed centering on active Templar at start of turn
- Fixed attack animation bugs for Luthor and Nyra
- Fixed formatting issues in HQ New Recruit Screen
Update #46: New Relic + Balance Update
This week we've wrapped up our planned work on the Berserk with a final new Relic -- the Roavin Detonator. Named after a siege of a famous Templar fortress world, the Roavin Detonator causes every Assault Grenade thrown by your Berserk to automatically score a Penetrating Hit, cutting the enemy armor by 50%+.
We've made a number of updates to the status displays -- getting your Templar's final Armor and Deflection easily visible, as well as fixing some issues in the on-map status screen related to the new Dual Wielding rules.
To help players pick, we've clarified the description of Hell Difficulty -- the major difference is that you do not have the option to Abort and retry a level.
In the balancing department, we have made a number of adjustments (both up and down) to the Supply Point cost of Ordnance. We've rebalanced the Max Use count for Battlefield Enhancers to be better in line with the rest of the Talents in the game, as well as fixing an error in the Parry bonus for Glance Field.
Thank you for your support, your reviews, and for helping us to share the game! If you like updates for free with no paid DLC ever, leave a review!
v2.4.5 - 8/16/2016
- New Relic: Roavin Detonator - auto-penetrating Assault Grenades for Berserker
- Status screens now show final Armor and Deflection stats
- On map Templar status shows Dual Wielding stats correctly
- Clarified description of Hell Difficulty
- Updated SP cost on many Ordnance, rebalanced Battlefield Enhancers
- Fixed issues with Hive Mind and fire and dialog
- Fixed balance of Glance Field gear
Update #45: Follow-up Patches!
Big releases often drive a quick round of patches. Thanks to everyone sending in crash reports and posting screenshots of things -- we've fixed all reports in this quick patch release.
First, we've fixed crashes related to the Hive Core level. Sorry about that.
We've fixed some issues with the Scout armor design, including issues with the Needler rifle skin.
Finally, thanks to @dabor for reporting a bug with Talent over-training, which is now resolved!
v2.4.3 - 8/10/2016
- Fixed crashes with Hive Core scenario
- Fixed Scout armor design for Needler rifles, improved punching animation
- Fixed bugs with training Talents locked by Requisition level
Update #44: Dual Wielding Axes
Berserkers are stepping to the fore in this weeks update as they gain the option to pick up a secondary axe and go full aggro. The completely new fighting style differentiates itself from the axe-and-shield style with two new unique Talents, Wrathful Defense and Hacking Blows. The axe-and-shield style has claimed Indomitable Defense and Warding Shield as
Both Indomitable Defense and Wrathful Defense now give Berserks a completely unique ability -- they can make unlimited counter-attacks while these Buffs are active. Let the hordes of xeno pour forth, the Berserk will cut them down (but ... be sure to get a lot of Auto-Block before the pouring begins!)
Seven new Requisition levels have been added to facilitate this new style, including 3 new Talents, 3 hand axes, a new assault armor, and two relics -- both a hand axe and assault armor.
One of the new Talents -- Kill Strike -- is available for either fighting style, and allows a Berserk to discharge plasma down his or her blades, doing a single mighty blow. Kill Strike, like the Hydra's Napalm Talents, is max use limited and can only be done a few times per scenario, so use it on the big targets.
When dual wielding two weapons, the better Accuracy and Parry value is picked from either weapon and used. Their Damage values are simply summed. Their Penetration values are summed, but the lower Penetration weapon has its value cut in half during the sum. There is a new library entry detailing these rules, and the status screens are all updated to show the weapon combination rules.
Part of this upgrade was to rebalance shields to be sure that they are competitive against the dual wielding option, so some of their stats have been bumped a little.
But seriously, that's not all! We've also included a re-skin for the Scout armor design, adding a newly design set of pauldrons.
In the balancing department, we've reduced the cost of the Captain's Crippling Orders to 1 AP instead of 2, allowing you to have wider effect across a larger battlefield. The Captain's Grenades also gained a small bump in Max Use count across their progression.
Please leave a review to encourage new features, content, and weapon combinations for your favorite Templars!
v2.4.1 - 8/8/2016
- Added new weapon combo for Berserk -- Dual Wielding Axess
- Added 7 new Requisition Levels for Berserk
- Added 3 new Talents for Berserk: Kill Strike, Wrathful Defense, Hacking Blows
- Added 3 new Hand Axe Weapons, 1 new Armor, 2 new Relics
- New Library entry on Dual Wielding
- Rebalanced Shields, increased Parry and Auto-Block
- Rebalanced Max Use counts on Captain's grenades
- Reduced Captain's Discerning Eye and Fire Commander to 1 AP
- Fixed bugs applying bonus Deflection in combat
- Updated Scout armor design
This weeks update brings new utility and power to the Engineer on your squad. The Repair Talent, once exclusively able to repair Tact Points, can now be used to fix damaged Sentry Turrets. Now, your defensive lines can hold even stronger with a well equipped Engineer behind them to help mend battle damage. The repaired amount is based on your Engineering Skill x Talent level, so it isn't too powerful if both are low -- rank up your Engineers and you can completely mend a Sentry Turret in a single go. To keep things balanced, that means that Repair now has a max use count as well.
In addition, the your Engineer's skill score in Engineering now has a more direct impact on the damage your Engineering strikers do against enemy Tact Points. The higher the Engineering skill, the more likely you will roll in the higher registers of possible Damage on your attacks. Reaching 16 Engineer guarantees that your damage against Tact Points will always be boosted.
We've added cross-fading between the animations for Templars, Turrets, Lev Rigs, and Tact Points to smooth out animation quality. We've also fixed the Talent description of Uncappd Fury which was incorrectly mentioning Medic Skill, clarified that Max Squad Cap is set by the individual scenario you are playing (6, 9, or 12) and fixed a few visual issues with Talent icons.
Vae Victus, Templars! Leave a review if you like the updates, new content, features, and all the rest!
v2.3.15 - 7/28/2016
- Engineer Repair Talent now can repair Sentry Turrets or Tact Points
- Higher Engineering improves curve of Damage against Tact Points
- Improved animation quality for Templars
- Fixed print out of Uncapped Fury
- Improved Library entry about Squad Cap
- Fixed glitches with Talent Icons
Update #42: New War Gear + Ordnance Upgrade + Flame Turrets
This week, we're rolling out a new set of enhancements. We've taken some time to re-balance and improve some of the starting war gear in the game, switching the Multi-Target Ocular with the Security Ocular, which better fits its Templar classes. We've improved some of the late-game gear for Scouts and your Captain, including the Pilot Sensorkit.
After last weeks update to make Tact Point turrets animate and fire, we've given new excitement to the Flame Defenses on your Tact Points -- they now spew persistent napalm attacks against your targets. If the original damage doesn't kill them, its possible the follow-up flame damage will!
Finally, we've improved the defensive Ordnances that buff your armor and special types of resistance.
Please leave a review to help us continue updates, features, and new content!
v2.3.13 - 7/16/2016
- Flame Turret on Tact Point spews napalm flame
- Added new starting Gear: Scoped Pilot Kit
- Improved War Gear: Prescience Sense, Pilot Sensorkit, replaced Multi-Target Ocular with Security Ocular
- Improved effect of Radiation/Flame/Deflect/Irid Field Kit Ordanances
- Improved challenge of level 20+ enemies