Temple of Aluxes cover
Temple of Aluxes screenshot
Genre: Adventure, Indie

Temple of Aluxes

General news and survey

Hi everyone. Sorry for a long time with no updates to my games. I have been very busy with my day job but plan to try and at least fix the most common issues with the games as soon as possible. I also have a survey I would like you to fill out if you have some spare time. It's some general escape the room VR questions and some questions regarding my games. Thank you for all the support and feedback and I hope you have a great day.

Link to survey: https://forms.gle/JWxjt8GkZgB8TaH59

Best regards
Kristoffer
Silver Machine Studios

Update (v1.3.1)

This patch contains minor cosmetic fixes and some collisions fixes which disrupted movement.

Update (v1.3.0)

This patch contains the following changes.


Oculus support


There is now official Oculus support for Temple of Aluxes. If there are any issues please let me know.

New UI


Instead of the old physical button menu there is a new cleaner and more approachable UI.

Save system


The old save system was a slot system but a lot of players then thought that all progress in a room is saved. But it only saves per room progress. So when all doors to the next room have been opened the game saves your progress. The slot system has therefore been replaced with a room menu system to hopefully better show how it really works. But you can still start at any room and keep going until the end.

Engine update


The game has been updated to the latest engine version.

Reset button


I have gotten reports that players have lost objects outside of the rooms or somewhere unreachable. You can now reset the whole map but this will only replace movable objects that can be unreachable. Solved puzzles will stay solved.

Snap turn


Snap turning can be activated. It's unchecked by default so if you want to use snap turning check the options panel.

Resolution multiplier


There is a new graphics option to increase or decrease the resolution to let more players enjoy the game with different hardware specifications.

New puzzles


Some players have raised issues with the physical puzzles. Now there are extra puzzles in those rooms so you can choose to instead pick a brainteaser instead of a physically based puzzle. But for those who prefer the physically based puzzles they are still there.

New hints


There are some new and hopefully improved hints to help along the way through the temple.

As always if you have any feedback let me know and I will look into it.

And be sure to look into my other games. Dungeon Escape VR and Spacescape if you liked this game.

Update (v1.2.2)

This patch contains the following fixes


    <*>Hints to puzzles to make them more clear but still challenging.
    <*>Fixed a bug that made some objects valid for pickup that should be stationary.

    Update (v1.2.1)

    This patch adds functionality to the newly added movement system. You can choose between touch or press control and it saves your settings.

    Update (v1.2)

    This update adds an additional movement system and some minor fixes


      <*>New movement system where you press the directional pad to move in the provided direction. The forward direction is based on the direction the controller is pointing.
      <*>These settings are selected in the starting area and can be changed by returning to this area by pressing the menu button.
      <*>Added an option to turn of rotation when teleporting.
      <*>Apperances of some puzzles have been altered to make them more understandable

      Let me know if you have any problems with the new movement system or anything else.

      Update (v1.1.2)

      This update contains a bug fix.

      An attachable object where floating and wasn't able to attach properly.

      To not spoil any part of the game I won't describe it further.

      If anyone encounters any bugs please report them to support@silvermachinestudios or in the community hub and I will fix it as soon as possible.

      Update (v1.1.1)

      This update contains the following fixes:

        <*>Increased sound ambience complexity. More variations in impact sound and background sounds.
        <*>Minor cosmetic fixes.

        Update (v1.1)

        Thank you for all your feedback.

        This update contains the following fixes:

          <*>Moved the borders of the game that pushes you around. Now you won't get pushed back until you step outside of the room. This is to prevent motion sickness.
          <*>Slowed down some moving objects to prevent motion sickness.
          <*>Minor cosmetic fixes.

          Please let me know if you have any issues with the game and I will try to solve them.

          Update (v1.0.4)

          Added an option to get a high res spectator screen to better suit streamers. Might affect performance.