Temple of Rust cover
Temple of Rust screenshot
Genre: Role-playing (RPG), Adventure, Indie

Temple of Rust

PLEASE REVIEW THE GAME!

Heya!

So I've been told that a game needs to get at least 10-ish reviews from people that buy the game at launch to not be considered 'shovelware' and get drowned into oblivion.

So if you have bought the game then PLEASE leave a review! That would help me a LOT. Things are not looking good for the game at the moment and I think it would be sad if steam decides to categorize it as shovelware. I'll do my best to improve the store presence because I know it's not good and that I've put more work into the game itself than into marketing and presenting it.

Thank you!

Steam Deck Support

Heya,

I just wanted to share my plans regarding Steam Deck compatibility and verification.
I've done my best to make Temple Of Rust playable on Steam Deck and TV. As far as I can tell it meets all criteria to get verified but I have no way to request a slot in the review queue and will have to wait until Steam decides to add it.

I would love to hear from anyone who can test it on Steam Deck since I don't own one myself. Let me know if the text is readable and if there are any other issues I will do my best to resolve them because I think this game is ideal for the device.

Best regards,
James

FULL RELEASE v1.0

I've spent the last Months polishing and finalizing the game. I'm pretty exhausted so I can't say much. I hope it plays smooth for everyone and that you enjoy this game as much as I do. I'm pretty happy with how it turned out.

If you notice any issues PLEASE let me know in the steam discussions!

I need a bit of rest and with the low sun I'm not getting much solar power at the moment but I'll be around to check if anyone is having problems and do my best to sort things out.

Best regards and have fun!
-James

ENTERING STEAM BASH BASH!

So, after 2 months of 'crunch time' I'm happy to give you a fresh update! With better graphics and a lot of new features!

Also this update comes to celebrate the upcoming steam BashBash event and I am super happy to be invited to participate!

However the last days/weeks have been ultra stressful and I'm not 100% happy with the current state of the game so I'll continue to update this game during the event. (It's cool, I just wanted more...)

I hope you all enjoy it anyway and I'll post more news about the event soon!
Now I have to update the trailer and screenshots.

Here a short list of changes:

  • Upscaled ALL graphics to HD ... this was a big one!
  • Added the start of the story mode (And I finally have the rest of the story sorted).
  • Added BashBash mode, inspired by the steam event I think I'll make this part of the final game too!
  • Reworked the combat mechanics and AI.
  • No more stick! The Sling does all the combat now, close up and ranged!
  • New melee combos, you can charge the melee by holding it or hit with the right timing.
  • Added some music and working on more.
  • Added a few more sound effects, more to come!
  • Made the main menu nice and cozy... I like campfires.
  • Tons of other stuff, I've kinda reworked the whole game


As always, please let me know what you think!

And please ADD THIS GAME TO YOUR WISHLIST to get notified when it releases!

Best regards,
James

Hello Again!

Heya Folks!

It's been a while again since I've had the time and focus for working on this game or doing digital work in general. BUT I'M BACK! And I want to roll out this game!

I don't want to overpromise and I guess it's best to keep expectations realistic and low since I'm the only person working on this. That means I do all the planning/task organising, graphics, coding, sound, music and public relations ( like this announcement ) and more. Setting up all the Steam related images/texts/acchievements and so on is also pretty time consuming btw. and it's super hard to explain to anybody just how much work it is to make and distribute a niche game -alone-.

That aside, here's what I've been up to:

-I've doubled the resolution of the game to HD (720p) and re-rendered all game sprites so you can now enjoy better details of the characters an environment. (TONS OF WORK!)
-Stepping away from the procedural levels to a more mixed solution. I just didn't like the results and having more handmade parts just makes the game feel and look better. I'll still be using some procedural elements and choices but not quite sure how much and where.
-Beefed up the melee combat to squeeze more juice out of it and make it even more fun to smack things up with the bat. Also added some different melee upgrades to the bat.
-Still working out the leveling system for the Items. For now, some will drop or be found and others might be handed to the player or upgraded somehow.

What I'm doing now:

-Trying to make a solid outline for the complete game A-Z. So I'm making a starting point and an endgame type scenario and then going to connect the two.
-Contnue to re-render the old content into the higher resolution.
-Making a few new enemy types and reworking the AI.
-Adding interesting skills and weapon types.
-Working out some music (play guitar with the game vibe in mind).
-Working on how to communicate the games story and how to tighten the atmosphere.
-Sort out my relationship with Steam. (Yeah, I wouldn't mind to compensate my efforts with a bit of cash)
-Prepare new screenshots, assets and a trailer/teaser for the Steam Store.
-lot's more...

What you can do:

-Just say "HI!" in the comments to let me know that you are there. Or let me know what you like about the game.
-Write to your favorite publishers/online magazine/youtubers that you would like them to take a closer look at this project.
-Start discussions with me in the Community Hub
-Whatever else you want.
-Be yourself.

Thanks for the read!

Best regards,
James


UPDATE v0.07

I'm currently forced to ice the development on this until I've recovered financially but I'll be looking forward to finishing this game sometime in the next few years. I may however find some time inbetween to make small steps and hope that you are all still around then!

Anyway, here for you to play with...

List of changes:

  • reworked menus
  • added custom options to launching play session (Seed, Location and Size)
  • added 3 new jump skills (Bear Trap, Xplosion Trap, Corpse Xplosion (reworked)
  • Fine tuned melee combos
  • ...and other stuff I forgot


Have fun and let me know what you think!

-James

Temple of Rust: Back to PAID

It's been a few ruff months for me lately and I seriously had to rethink how I'm going to move forward...

If I want to complete Temple of Rust and if it's going to be good, I will eventually have to make at least enough money with it to survive and recoup some of the investments I've made during the development. I've tried my best to carry the development by busking and have spent all my personal savings. I'm still thinking about trying Kickstarter. But that just won't go well for a free game in my opinion.

I try my best not to bother you folks with my personal worries and troubles because I'm sure you all have your load to carry.
Anyway, back to the point:

Temple of Rust will get a price tag again.
(And I won't be able to undo that! The transition will happen sometime on Monday 9th September!)

If you install Temple of Rust now (and tell your friends to do it!) then you can keep it for as long as it's installed. So I recommend you do that and spread the word!

If you have donated to Temple of Rust then please let me know in the comments or on my profile and I'll give you a permanent key!

I guess that's all for now...

Leave a comment to let me know what you think.

Sincerely,
James



PS: ENYO Arcade will remain free.

FOLLOW:
TWITTER
STEAM DEV PAGE

This won't be easy...

I really want to make this game. But it's been quite a ruff ride and I cannot afford the development alone any longer. So I need your help to make this happen!



I'm preparing a Kickstarter campaign to find out if there are enough people out there that can and will support me on this journey. Since the game is free on PC (and that won't change) I'm in a strange situation: It's a bit hard to come up with rewards.

It's naive of me, I know that for sure. But what would Indie life be without trying to do things different?

So I'm thinking of offering YOU some rewards that can actually shape the game and let YOU be part of the game world too. Either by suggesting weapons and power ups or getting your name on an NPC, becoming a quest-giver or let me add another playable character and you name it!

What else could you imagine might be worth a few bucks to help me make this game? Please let me know in the comments or start a discussion in the game hub about what features you wold like to see in the game!

Regards,
James

UPDATE v0.6

Here's the next update to Temple Of Rust!

Warming up with the rising sun. I did not spend so much time with screen work in the last few months. It's nice to enjoy some real life too and join some real campfires.



Anyway, here for you to play with...

List of changes:

  • reworked menus
  • reworked level data code and presets
  • added mission customization options(Seed, Location and Size work)
  • warning: Large levels have not been optimized yet!
  • added options menus
  • added steam screenshot function (default: f12) < !!! TRY IT !!!
  • Finetuned Melee Attack (now you can run in recover phase)
  • Melee combos are still WIP
  • ...and other stuff I forgot




Have fun and let me know what you think I should know!

-James

MISSION WOOD STOVE COMPLETE!

The northern hemisphere is now slowly warming up as the planets axis shifts once again. And we have finished installing our wood burner!



Getting all the necessary parts in Spain was quite a hassle at first and we built a few things ourselves. Our first test was to go up into some mountain region to find out how efficient we can heat the truck. We tested the stove outside first to burn in the paint but we forgot about the exhaust pipe. As we fired up the stove the pipe started to smoke and we had to open all doors and windows to ventilate. So we ended up freezing a few days and returned to warmer regions.

Now this effect has settled down after a few times of use and we will give it another try in colder regions soon. We hope to return to Germany soon for the complete inspection of the truck and I am looking forward to play some music in a few bars there but right now the north is still 'locked by cold' for us.

I did not spend much digital time lately but I will be releasing a fresh update for Temple of Rust later with some 'convenience' features.

Best regards,
James