Today, we're updating the game and adding Steam leaderboards! Something that should've been in from the get-go, but wasn't. But don't worry, that awesome run you did on the last patch saved! Scores recording were sneakily put in last update, while we tweaked the scoreboards and such! Anyway, on with the changes!
Changes:
Steam Leaderboards! Note: these only work for the in-built maps.
Added a screenshake slider
Sliders now work with gamepads
It's a small update, additions-wise, but a huge update replayability-wise. We hope you guys enjoy, and I think you will ːskulloveː
But we're not done yet, we have a couple more things in store before we are completely finished with the game ːmarywinkː
Until we meet again ːboː
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Update 1.3.5 (Fixes and bad news)
It's that time of the day again. At least, it feels like I'm doing something daily, heh.
Sadly, the Mac version of the game has to be delayed. I was really excited to get it out for the people who couldn't try it before, but some unforeseen problems have appeared, so we must wait a while longer. But let's try to look at the bright side, we have fixes for things that were really annoying! Now you shouldn't seemingly die at full health ːboː
Relatively small update today, then soon after, we'll have a huge update. A lot of much-needed fixes in this one, guys. Let's get into it!
CHANGES
Fixed aiming with a gamepad so that it no longer snaps in random directions when releasing
Fixed Legal Mushroom immediately running out
Capped minimum HP at one, and maximum HP at 10k
Dying with Legal Mushroom now only takes 1/4th of maximum HP (for real this time)
Gave Legal Mushroom 2.5 seconds of iframes when dying with it
Nerfed Medusa Heads damage scaling
Buffed Medusa Heads starting damage from one to two
Fixed time survived in the death screen
Until next time ːmarywinkː
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Update 1.3 (Stats!)
Hello, lovelies. We're approaching the point where updates will gradually slow down, and our focus will be switched to our next project. But that said, we have a couple more things we want to add before we're completely done with this game. Until then, check this out, Paul:
CHANGES:
Normal mode high score, Infinite mode high score and total deaths now appear in the character select screen!
Removed killblocks from Sick Loot (yes, that's why you lost all your health at once)
Slightly less smoke is spawned from shops / item drops
Shrunk the hitbox of Big Guys
Removed the "Delete Mode" text from the editor, as it was literally useless
Moved the "Current Character" text in the editor
Shops now show three items instead of one in the editor, giving you a more realistic idea of what's being placed
I may or may not have made the game a bit more difficult
That is all for now. I have a couple more exciting things in mind for the next update(s) that I hope you guys will enjoy (and I hope I can actually pull off)
Stay spooky ːmarywinkː
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EDIT: Yes, I know it says you've lasted zero seconds. I have already fixed it, but it won't be fixed until next update
Update 1.2.1 (Tiny Update)
Hi. This update is very small, but that doesn't mean it's not worth noting.. well maybe it does. Oh well, I'm going to note it anyway.
CHANGES:
The title screen once again says the correct version
You can now exit the level editor with CTRL + Q or CTRL + 9
You can now exit mid-run in the pause menu with Q or 9
Burial Ceremony achievement fixed..?*
I think that's everything.. I did a tiny internal thing, but that doesn't really apply to the Steam version of the game.
* Someone asked if I fixed the achievement. To my knowledge, it wasn't broken to begin with. But that said, I did see a way I could potentially fix it, if it was indeed broken. So let me know if it still doesn't work, but it should unlock randomly if you already have over 25 deaths.
Also, congrats to the community for that one achievement thing. Now to figure out the other one ːboː
'Till next time ːdashingboiː ːmarywinkː
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EDIT: Changed some wording a bit
Update 1.2 (and ARG garbage)
HI okay so first of all, I want to get something out of the way.
I forgot to update the text on the title screen that says the version number, so either pretend it says 1.2 or write it in permanent marker on your screen.
OK NOW THAT ITS OUT OF THE WAY, HAVE SOME UPDATES
CHANGES:
Dying with Legal Mushroom now lowers your max health to 3/4ths instead of 1/4ths
Dlastons' Curse now doesn't attract to you
Family Discount, Cursed Pendant and Trapped Soul now show at the bottom of the screen
Music now loops in the level editor
Kill Blocks and Enemy Stoppers now have an icon before you place them in the level editor
There are a couple more things to make note of, as welll. Someone emailed me regarding the level editor. They suggested that I change the hitbox for the spikes to make it easier to delete in the 32 grid snap. I decided not to change it. I did try it, and it felt really... crap and annoying to work with. But if I can find a way for it to work and not suck, I might put it in.
And, time to discuss the "elephant in the tomb," so to speak. The achievements that nobody can figure out. Yesterday (I think) I gave a hint for each one, and people are still emailing me about it. So, I'm going to post those hints here as well as two new hints.
Spooky: "Trapped Soul" and "Health Shrine."
Coolguy McTimeMaster: "Bone Boy" and "Money"
I can't wait for you guys to figure it out! ːmarywinkː
Until next time ːdashingboiː
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EDIT: Forgot an addition lmfao
Cards Galore!!! (and some other stuff)
Thank you Based Steam; we now have trading cards, profile backgrounds, badges, and most importantly, emotes!
I hope you guys are as excited as Cake and I to get all the emotes! :D
Also, I updated the game twice since the patch log, but they're both fairly tiny, so I won't go into detail.
Another sick thing I wanted to touch on. Somebody by the name of Jules (Ycon on Steam) contacted me this morning and gave us a French translation of Temporal Temple's Steam page! We are very appreciative of this act of kindness, and we'll be adding it to the store page as soon as possible! (If you're reading this, comment "thanks jules!")
We hope you guys enjoy the cards and the game!
(P.S. If you don't get any cards, it's probably due to the traffic of Steam's Summer Sale.. you'll get some at some point most likely)
ːboː ːmarywinkː
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EDIT: Added Jules' Steam username, per their request <3
UPDATE 1.1
WELL IT APPEARS I MESSED UP A WEE BIT and I'm fixing that now, as well as some nice little changes you guys have asked for :)
NEW STUFF:
- The Health Shrine is darkened if you cannot afford to purchase health
- Less particles on enemy death and shops
- HUD text is now under the timer
- Particles stay on screen a bit longer
- The Health Shrine now says "Press E To Purchase HP" instead of "Press E To Purchase"
- WIP (But 95% functional) level select screen gamepad support
- Put two lovely dorks in the special thanks ; - )
- Fixed an issue with the Laser Pistol not firing with Dual Wields
- *SPOILER* doesn't control like garbage now
- You can now change characters in the editor (as long as you've unlocked them)
- New controller UI sprites by @MattNoMohr !! Thanks bud!!
That's everything I think lmao
I know I've said it a ton, but I sincerely mean it when I say the support we've been receiving is super overwhelming. We really, REALLY appreciate everything you guys have done for us, and the feedback you've all provided us with. If it wasn't for you guys, this game would still be kinda broken lmfao
We're not sure if we're 100% done with Temporal Temple, but we're pretty damn done. So don't expect any new content, other than these small, rare patches. That said, if you want more of my terrible personality and decent games, feel free to follow me on Twitter @---for updates on our next projects! Also if you can tumble, me and Cake have our own blogs as well! Visit Cake at cakeprediction.tumblr.com ! Sorry for sellin out heheh
... trading cards coming whenever steam approves them ...