1.5 approaches! Here are a lot of spoilers about it.
The time has finally come to dispel some of the mystery surrounding 1.5! As you know, patch 1.5 will launch on September 25th along with Season 5. And there's a lot to talk about in this patch, so take my hand and I'll walk you through some of the most interesting or relevant features of the upcoming patch 1.5.
The 3rd Mythical and its route
The third and last Mythical Temtem will be landing in the game very soon! This Mythical comes with a brand new route, in a brand new area that we think will surprise and delight you! We're dying to welcome you onboard!
While we don't want to give too many spoilers, this last Temtem's Traits are totally new mechanics and revolve around the Doom Status Condition, so it'll be sure to cause plenty of surprises and unexpected twists in battle. It's also chonky, if you cared.
Its name starts with a G ;)
New challenge mode
Were you having a lot of fun with the random factor of the Randomlocke but suffering through the hardcore rules of the Nuzlocke? Worry not! Patch 1.5 comes with a new Challenge Mode, the Randomized mode. This means all of the random fun, less the Nuzlocke rules!
Traits, Techniques, Temtem, items you find... almost everything will be randomized, but you no longer have to worry about your Temtem fainting forever, or being only able to catch 2 Tems per route. This mode is like playing normal Temtem, but in a quirky, unpredictable way.
Of course, you'll be able to play co-op for this mode too (as long as you follow the Challenge Mode co-op rules), and it'll come with its new, exclusive set of rewards that follow the random theme that colors this whole mode.
Season 5
Of course, a new big patch and the start of a new Season go hand in hand!
Season 5 is called Endless Night, and will surely delight all of you who like to be a little dark, a little edgy, a little mischievous (myself included). If it truly wasn't a phase for you, you'll get the chance to prove it to everyone (and your mom) with a new Tamer Pass, new Premium and Regular cosmetics and two new events (one of them, OF COURSE, Halloween!).
Welcome home, fellow goths.
Please remember that Seasons will now last a month longer! Season 5 will be the first one to have that extra month: from September 25th, until January 29th of 2024.
We’d like to have more time to polish the content we put out. Some features have gotten out of hand and were becoming too big to cleanly launch in three months, leaving us with no leeway to fix issues or quickly react to unforeseen circumstances. There’s always something popping up from behind us, be it bugs, failures in the certification process, unexpected interactions… so we’d like to have some time to polish both the current patch and previous patches that might need our attention, without that eating into the next Season and patch’s time.
Lairs get some polish
We're improving Lairs a bit based on the feedback we've been gathering all of this time. There's two big changes coming to Mythical Lairs in 1.5: being able to form parties of 1, 2 and 3 players, and a new node that will allow players to trade between each other during a Lair.
You will now get to choose the party size you desire when you begin a Lair. We've also tweaked the rewards to better distribute them amongst the content we have. Lairs formed by 3-5 players will take the more endgame-oriented content, like ETCs and hotfixes, for players who are more experienced and need this type of rewards; Lairs formed by 1 and 2 players are better lined up with players who are still reaching the endgame, and will still need hacks, breeding items and Tems with good SVs. It's also more challenging to coordinate with more people!
And the new Node! You'll now have a Node made for trading between Lair participants. You'll be able to choose who to trade with, and you can trade Tems and items, just like you would in any normal trading situation. One player must be in the Trading Node, and the other must be out of battle.
Trading Node will also be added to DigiLairs!
Also, and following community requests, from now on each player will only be able to revive once per Lair. Some Tamers were being dragged down by other Tamers who were endlessly using up Jewels to revive, and this has made part of the community reluctant to play Lairs with other random Tamers. While we understand this ups the challenge a little bit, we hope it'll be enough to combat those bad experiences! This will not apply to DigiLairs, where you will still be able to revive as many times as needed there.
These changes to Lairs won't affect the Kudos concerning Lairs!
Easier Dojo Rematches
We've heard some of our most veteran players bring up the importance of having PvE content that newbies can access sooner, that will help prepare them for the more challenging endgame PvE content. To this effect we've introduced a new level of difficulty for Dojo Rematches: the Casual difficulty.
These modes will still follow the competitive rules and be a challenge, but TVs, SVs and levels will be adjusted to a degree newbies can better tackle and enjoy. Rewards are also scaled down too, and both things are clarified in the selection screen. You'll be prompted to choose between Casual and Disciple (aka regular) difficulty when you walk up to any of the Dojo Leaders.
We hope this helps newbies get a better grip on battle before jumping into more difficult content!
If you're a seasoned player and want to go straight to the regular Dojo Rematches, your victory on the regular level will also count as a victory on the parallel Casual Dojo Rematch, and get those rewards too! You can play both if you so desire, starting on the Casual one, but you can skip straight into the more advanced Rematches at will!
FreeTem! changes
We've tweaked the FreeTem! feature and shaken it up a good chunk, and we're straying away from the tiered rewards system, and offering some more challenge to the feature. The two most prominent changes are that you'll be asked to release Tems from 4 particular species, and that rewards will be Feathers and Pansuns per each group completed, as opposed to the previous tier system.
Instead of letting you release any Temtem and giving rewards based on their levels, FreeTem! will now ask to release Tems from four different randomized species, e.g. "Release 20 Paharo, 30 Tateru, 10 Mimit, and 20 Pigepic". You can release them in any order, and at any time, even switching from group to group at random. The maximum amount of Temtem you can be asked for is 90, and you can only get one group of 90 per week. This means you won't end up unlucky and have to catch and release 90 Taterus, 90 Paharos, 90 Occluras and 90 0b10s in a week, in case you were worried.
You'll get a Pansun and Feather reward for each group you complete. Groups will be equalized in terms of difficulty, so you'll be asked for less Tems if the species has a low capture rate and low spawn rate. You'll get the same reward for completing each of the groups, no matter the difficulty or the amount of Tems in it, so you can start on the one that's most convenient, and do as many groups as you'd like until you complete the four.
The released Tems will maintain the current FreeTem! restrictions, such as having to have been captured that same week, and having to have your OT. Groups will be randomized individually for each player, so you won't get the same requests as other Tamers.
FreeTem!'s purpose and disposition have been a topic of debate for us and the community, with us not seeing it as a true activity, and the community telling us it was a lacking one. We didn't want FreeTem! to become mindlessly following a certain strategy, as that's a boring formality and not an enjoyable feature. With this change we hope FreeTem! feels a bit more fresh, more interesting and challenging, and closer to our idea of an actual activity.
Changes to the Luma Drops Store
The Luma Drops store is getting new stock, but it's also getting the long-awaited dye preview so you can first check how a Dye looks before purchasing it! All dyes in the Luma Drops store will preview on a placeholder T-shirt so you can see their color, glow and other properties before making the plunge and purchasing them.
Fill the world of Temtem with brilliant colors!
Season 4 Ranked rewards
Let's take a look at this Season's Ranked rewards before it ends, so everyone still on the fence can decide if they want to give Ranked ladder another try!
This Season’s rewards are themed around the sea, seashells, algae and underwater shenanigans, to match the summery and oceanic nature of the Splash Up! Season.
Banners
Seals
These rewards will be given out when Season 4 ends and Season 5 begins, expectedly on September 25th, so you still have time to grind the ladder if you want to aim a bit higher!
Remember that you’ll obtain a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved; also remember you need to have won 10 games in a rank to be considered part of that rank.
Best of luck on that last stretch!
Future changes to the Tamer Pass
Now, this is a change that won't happen with 1.5, but later. However, we are too eager to share this, and believe that you being informed ASAP will be the best course of action.
We're going to be changing the Tamer Pass system so that Tamers can choose which Tamer Pass they want to have active at a time, and so everyone can access past Tamer Passes. You'll only be able to have one Tamer Pass active at a given time, and the rest will be dormant. When you go into the Tamer Pass tab you'll see your currently active Tamer Pass like normal, with all its items and levels. Then there'll be another tab where you'll be able to see a list of all Tamer Passes. In this list you'll be able to see whether you've purchased the Premium track or not, and how many levels you have unlocked so far.
You will be able to switch Tamer Pass at will. Once you change your Tamer Pass, you'll return to the normal Tamer Pass screen seeing instead the new one you've selected. Changing Tamer Pass won't remove the rewards already obtained from other Tamer Passes, and your progression in all of them will remain fixed and safe. We've also stored your progression in all previous and the current Tamer Pass :) We believe this massively alleviates the FOMO issues that the Tamer Pass has generated, and that you'll be able
We promised you many months ago that all the Premium rotational content (Tamer Pass and Featured Premium Store items) would be available once again one year after its first appearance. We want to make good on that promise, so we have added all the weekly Featured Premium items from Season 1 (it's a lot of items, believe me) to the rotating Daily Store as of 1.5. The first year has passed, and your Daily Shop is about to become way more interesting!
Since we felt like including the items from the Free Tier into the Store would be a weird move on our part, and we had this idea in mind to make Tamer Passes available again. So the Tamer Pass items won't be added to the Daily Rotating Store in 1.5, but will instead become available through this new Tamer Pass system. This means the Free tier will remain Free, and you will be able to skip the rotating and the mystery, even if it takes a little bit longer to reach.
Please note! The following image is a mock up for illustrative purposes, and not the final presentation of this feature. Final result may vary.
Of course, this great change begs the question: when? Sadly we do not have a closed date for this right now. However, do know our goal is to have it as soon as possible, and we hope that with this knowledge you can plan your play sessions and any possible spending with a different mindset. You've been asking for this, and we're super happy that we can now obligue.
Now you get why we were unable to resist talking about it, right?
And more...
If you know us, you know we don't like to spoil all our content right away. There are many be more improvements, balance changes, fixes and adjustments to look forward to. See you very very soon in darker lands and spookier territories! Have fun, and Temtem up!
It's Temtem's full launch anniversary!
Happy full release birthday! ːtemloveː
It's been a year (a whole year!!!!) since we launched Temtem 1.0, but it feels like it was just yesterday! Time sure flies. ːtempigepicː
It was a long journey that led to that day, and it's a journey we're still walking on now. As we approach 1.5, we want to celebrate the road so far, and all of you who've been part of it. Thank you, Tamers!
Enjoy 690 Feathers from us, as a present to celebrate and commemorate this day, by using code HPPY-FULL-LNCH-DAYY on the Redeem option in the lobby. ːtemlumaː
Happy Temtem release birthday! ːtemloveː
Temtem's next event, Pet a Tem, starts now!
Hello, Tamers! Temtem's next event is here! Pet a Tem, the last event of Season 4, starts today, August 7th, and will last until August 27th!
In this event you'll be able to obtain the following exclusive rewards by completing in-game challenges:
ːtempigepicː A lovely banner of pet basics ːtempigepicː A delightful pet tower to decorate your house ːtempigepicː A holo that could kill with its cuteness ːtempigepicː A super pawsome seal for your Tems ːtempigepicː A squishy, cuddly emote ːtempigepicː A face mask with ears inspired by Thaiko
You can access the event at any time while it lasts from the Special tab in your menu.
Watch the best Tamers around compete for a $10000 prize pool and more!
The first TemCS Invitational will take place on July 8th and 9th (Starting at 5:00pm UTC/10:00am PDT), inaugurating the last split of the year! Watch the best Tamers around compete over a $10000 prize pool and a slot for the Temtem World Championship's Main Stage.
15 players will compete in an exciting double elimination bracket fighting for a grand prize of $3000 and a Direct Qualification to the Temtem World Championship’s Main Stage in October. Every single player will get prize money depending on their performance in the tournament. With a prize pool of $10k, every single match matters!
Without further ado, let's take a look at the bracket!
The TemCS Invitational will be split in 2 days:
Day 1:
Winners bracket (live): Top 16, Quarterfinals. Losers bracket: Rounds 1 to 3.
Day 2:
Winners bracket (live): Semifinals, Finals. Losers bracket (live): Round 4 to 6. Grand finals (live): If the player coming from winners loses, a grand final reset will occur.
Broadcast schedule
You will be able to watch all the following matches in our Twitch channel: twitch.tv/playtemtem
Day 1:
C7 (aarrggnn vs Genosect) C3 (Sephius vs Welsh) C5 (Invincible vs Funkyhao) C4 (Koenders vs Yhrem) C9 (Quarterfinals 1: snrplat vs TBD) C10 (Quarterfinals 2) C11 (Quarterfinals 3) C12 (Quarterfinals 4)
All matches will start shortly after the previous one ends.
Remember to stay tuned to all the Temtem PvP action in the TemCS website!
Patch 1.4.1
Improvements
Added the visual indicators for effectiveness (the red and green circles) to PvP matches. Added a choice in Settings to be shown pre-made Temtem builds again if you had deactivated it previously. Added different dye slots to the Hocus costume so you can make the Luma version!
Balance
Economy
Mask and short hair had its price decreased from 4k ⇒ 3k.
PvE
Petal Dagger’s ETC has been added to the loot pools. Denigrate’s ETC has been added to the loot pools. Plasma Beam’s ETC has been added to the loot pools. Blue Screen’s ETC has been added to the loot pools.
PvP
Temtem
#007 – Platypet Toxic Slime has been added to its move pool. #010 – Swali Urushiol is now learned at level 14. Toxic Spores is now learned at level 5. #024 – Taifu Lullaby is now learned by level. Intimidation has been added as an egg technique. #047 – 0b10 Blue Screen has been removed from its move pool. #048 – Kaku Urushiol is now learned at level 4. Nimble is now learned at level 7. #072 – Drakash Toughen has been added to its move pool. #078 – Cycrox Wastewater has been added to its move pool. #106 – Noxolotl Horror is no longer a TC move. Horror is now learned at level 80. #108 – Goolder Madness Buff is no longer a TC move. Madness Buff is now learned at level 80. #118 – Garyo Chain Heal has been added to its move pool. #160 – Monkko Blue Screen has been removed from its move pool. Soul Shout is now learned at level 77. Reset is now learned at level 89.
Techniques
Blue Screen: Priority has been reduced High ⇒ Normal. Zen Meditation STA Cost has been increased 0 ⇒ 9. Hold Turns have been increased 2 ⇒ 3. Ice Cubes Cold Turns have been reduced 1 ⇒ 0. Ice Cubes (Synergy) Type needed for enabling the Synergy has been changed Water ⇒ Wind.
Bug fixes
All platforms
Fixed getting softlocked before stating the 2nd combat in the GritArena. Fixed being unable to reach the Temtem: Showdown lobby if we were choosing one specific visual preset that was bugged. Fixed Mythical bosses being untargetable in their last life. Fixed eggs purchased in the Trade House opening instantly after reconnecting. Fixed the Clear All Notifications button not working correctly if pressed with a mouse click. Fixed the issue that was making the Pride event props not work properly after being interacted with. Fixed having to click one extra time to run from a wild encounter. Fixed that modifying TVs and SVs in Showdown would make the TCs and ETCs of that Temtem disappear too. Fixed some issues in the TemSafari when having a Koish+Chromeon in your team, or an Oree+Zaobian+Arachnyte. Fixed that items claimed in an event would appear reclaimable again if we enter the Evershifting Tower. Fixed getting some visual and gameplay errors after running away from battle using both keyboard and mouse at the same time. Fixed seeing the Showdown recommendations in the wrong order if we have the Tempedia sorted out alphabetically. Fixed Source Replicator only copying one stat if two Status Conditions are applied at the same time. Fixed the textures on the Hocus costume. Fixed losing navigating input when using a controller if we used a shortcut to use an item during battle and there was no item to use. Fixed a case where the Tempedia would scroll all the way down if you were trying to hover over some Tems' portraits. Fixed some issues with coming back too fast from inspecting another Tamer. Fixed that going back from the pre-made build selection screen would take us to editing a Temtem.
Switch
Fixed that Tems in the Breeding Center stay on scene if we change rooms.
Enjoy the best of Temtem battling for free in Temtem: Showdown, now live!
Cat's out of the bag, and Temtem: Showdown is LIVE!
Enjoy Temtem's competitive battling at your fingertips, 100% FREE, available now on Steam! ːtempigepicː Get it now!
Craft your team in seconds, from scratch, no grinding nor taming required!
Accessible, fast, and free: all you need to start battling is right here, and creating a team takes just a few minutes.
No previous copy of Temtem required, but if you have it, they'll be linked and you can play on both!
Play against Tamers from both Showdown and the Temtem base game, and face players of all skill levels.
Climb the ranks and take part in community tournaments, and even the TemCS!
And watch our neat new trailer!
Happy battling, Tamers!
Patch 1.4 and Season 4 are now live!
Important notice
Dojo Wars are disabled throughout June. The first Dojo War with the new system will take place on the week of July 24th to July 30th.
New stuff
- Time for a new Season! Season 4, called Splash Up!, is all about pools, beaches, summer and its activities. - Season 4 will last from June 19th to September 25th. Remember you can see this in-game, on the upper right corner of the Tamer Pass! - Seasons coming after Season 4 will last a month longer. This is because we’d like to have more time to polish the content we put out, as some features have gotten out of hand and were becoming too big to cleanly launch in three months.
- A new event! - Our first ever Pride event is now live, along with Season 4! Take part in the challenges to get rewards inspired by free love and self-expression, or show your support to your LGBTQ+ peeps. The event will last until July 3rd.
- If you don’t feel like taking part in the event, but still would like to display your proud colors, we’re giving away banners inspired by the colors of some of the LGBTQ+ pride flags! You can redeem whichever you prefer (even all of them!), using these codes. Happy Pride, Tamers! - These will be available until the event ends on July 10th, and once redeemed the banners will be found in your Vault.
- A new way of building Showdown teams is here: - There’s a new recommendation system! If you haven’t chosen a Temtem yet and are starting from zero, the system will show you the Tems that have the most overall success; once you pick a Temtem, it will show you the possible partners that have a great affinity with your in-progress team. - There are now two lists in this recommendation system: one tab named Competitive, and one tab named For Fun. The Competitive tab will show you the most played ones, and the ones with the most affinity between each other, while those in the For Fun tab cater to more fun, innovative playstyles and are a step below the most meta ones. - Once you pick a Temtem, you’ll now be offered 3 different choices: Customize, Build 1 and Build 2. - By selecting Customize you’ll get to edit your Temtem’s TVs, SVs, Techs and Traits as usual, and have complete freedom. - By choosing any of the builds you’ll get a pre-made, handmade build! These suggested builds were crafted by our balance team, and they try to cover at least one of that Temtem’s most frequent archetypes. These builds will only be offered for the last Temtem of every evolutionary line, or, of course, Tems that are a single evo stage. We’ll keep on updating these builds as the meta changes so they continue being competitive and good.
- 👥Players will now be able to choose a Luma in Showdown as long as they have an OT or Soulbound Luma belonging to that evolutionary line with perfected SVs (either 50 or 1), all TV assigned and all its Egg Techniques learned. This has been applied retroactively, so if you already have a perfected Luma, you should be able to use that species Luma form in Showdown! - Our Community Guidelines have been added to the Settings menu so you can easily access and read them!
Improvements
- We’ve made a lot of changes to Dojo Wars! Welcome to Dojo Wars v2: - Dojo Wars will now happen only once per month, on the week that contains the last Sunday of that month. - The period when clubs can subscribe to a Dojo War is one week instead one day. It’ll be the whole week before Dojo Wars commence. - 👥Dojo Wars finals will now require 9 players instead of 11 players. - 👥Players will now earn individual rewards, on top of Club rewards, for each match won during any given Dojo War. The further they progress into a Dojo War, the better their individual rewards will be. These rewards include Feathers, Hotfixes, ETCs or even Novas. - 👥The Dojo War system will now prioritize not matching two people again if they’ve just battled each other, even over the fact that they have the same amount of wins/losses. - Clubs will be penalized if they sign up for a Dojo War but don’t attend it. Pansuns will be deducted from their Club Vault, with the possibility of going into the negative. Clubs with a negative Pansun sum in their Vault cannot sign up for Dojo Wars. - 👥The previous King of the Hill system that allowed current regents to only fight in the finals has been discarded. Regents will have to fight for the Dojo again from 0, like everyone else. - 👥Instead of having a set schedule for each round, rounds will now start 5 minutes after the previous round’s last match ended. This will make the pace of DW quicker. - 👥There will now be a Squad lock. It’s currently not working correctly due to a bug, but it’s in place all the same. The team you choose for the first match of a round will be the Squad you use for the entire duration of that round. There is a chance that you might be prompted to select a Squad after the first round, but regardless of which Squad you pick at this point, you will continue to use the Squad you locked in at the beginning of that round. - We’ve also made a lot of changes to the Premium Store: - The Premium Store will now have two featured items instead of three per week. - 👥The Premium Store will now have eight daily items instead of four. Two of those items will be available in exchange for Feathers. - 👥Mounts in the store (as well as the Tamer Pass) will now have a toggle to display their surf version in the store preview. - In-game tournaments have also gotten some attention: - They will now consist on 16 people, with a minimum of 13, instead of requiring 32 players with a minimum of 25. - 👥The Kudo and achievement/trophy associated to taking part in an in-game tournament will now pop-up if the tournament you sign up for falls through because of lack of players, so players on the lower ranks can now be more at ease. - 👥Following your feedback we’ve adjusted the Nalla quest (Coda: The Jubilee) so that successful Koish fishing isn’t a required activity anymore. This quest, which lets players access Tamer’s Paradise, will now only request any Koish from the Nuru Lodge. - 👥We’ve added a new option in the Settings menu to enable or disable the idle battle cameras. - 👥We’ve made some adjustments to the “Hold to run away” setting so that it now can be engaged on the first Temtem, instead of only applying when we performed the action on the second Temtem’s turn. - You will now only be able to retrieve items from the Club Vault of a Club if you’ve been part of that Club for at least 31 days. - 👥We’ve added a new visual indicator for Gears that shows if a Gear has already been used or has been disabled. This will help clarify Gears that activate only once per battle, like Refreshing Diabolo, Gears that deactivate other Gears like Snare, or Gears that get disabled through status conditions like Seized or through Traits like Burglar. - However, please note there’s a current known bug where deactivated Gears won’t show as such until it’s their time to shine if there’s a Frightening Tyranak on the board. We’ll get it fixed asap, sorry! - 👥We’ve added a new visual overexertion indicator. It will display in battle and in the Battle Log, but only once the turn ends! - 👥We’ve made some changes to the Temtem Details’ UI and the TVs won’t be shown in different colors as their values increase or decrease, as we believed it to be confusing since in Temtem high doesn’t always equal good. SVs will still maintain the current color-coded system. - 👥The Breeding UI has been improved to display more and better info. It will now show both parent’s available fertility, as well as a preview of the offspring’s fertility. - We’ve added a nifty outline to the UI on the Tems that are currently on the battlefield. - We’ve added a nifty new sound effect when claiming a Tamer Pass’ Weekly Quest. - When you reset a character on a given platform, and then use that same platform to do cross-progressing, the name of the character reset will be immediately available to use.
Balance
-The TMR soft reset between Seasons has been changed from (1000 + TMR) /2 to (2000 + TMR) /3 -The new ranked system was creating TMR out of the blue, so to speak, so a TMR inflation process was happening. If we kept the reset as it was, the gap between the Legend players and the rest was becoming greater with each Season, to a point where it could be unsurmountable for newbies to reach. The soft reset is now a bit more aggressive to combat that, so your rank come S4 will be a bit lower than it would've have been.
PvE
-Defeating K.Rex in the last turn of the battle, which used to result in a defeat, will now be considered a win even if the tower does the spoilery thing. -Likewise, we're extending this to all PvE battles: when the match is a tie, it will count like a victory in your favor, granting an extra 1 HP to your last Temtem.
Economy
-The price of teleporting Matter Drones has been reduced from 500 ⇒ 250. -Tornado is now available as an ETC item.
For the Temtem, Gears, Techniques and Traits changes please refer to the website version of the patch notes, as the list is way too long and would get messed up here. Sorry for the inconveniences.
Fixes
All Platforms
Fixed a black screen if a reconnection happens or the game is started while the player is in the elevator to Gardens of Aztlan. Fixed getting softlocked when defeating City slicker and Urbanite tamer in Co-op Mode. Fixed a softlock that was occurring when the Co-op party disbanded when changing rooms while one of the party members was busy Fixed getting stuck inside the elevator to Gardens of Aztlan if the player enters and leaves the elevator constantly during a period of time. Why? Fixed some cases where players could be left with no squad during the whole duration of the prison portion of the Shipwrecked in Tucma! quest. Fixed radar chain not updating when doing the radar of a Temtem that triggers its trait upon fainting if the Player had a Tyranak with the trait Intimidator in their team. Fixed capturing Mimit not counting towards a weekly quest or a seasonal event quest if it was transformed into another Temtem. Fixed losing input if a player opened the Tempedia and immediately started scrolling down. Fixed Temtem not being healed when ending the GritArena activity through the "Leave Now" option. Fixed some cases where a player could get to the final floor of the Evershifting Tower and not have access to the chest room. Fixed losing aN Evershifting Tower run if a player lost their last Temtem due to the effects of a Status Condition but that same turn they'd captured another Temtem. Fixed getting teleported out the Evershifting Tower when picking an item. Fixed inventory showing 0 Feathers and Novas after redeeming a code that contained Feathers/Novas. Fixed seeing the original starters on the Lab going into the TemCards if a Player entered the Lab after defeating Max in the Randomlocke Mode. Fixed not being able to close the game properly if the Player was on a Challenge mode. Fixed Chromeon being shown as its Digital version despite its original typing if a Mimit transformed into Chromeon, both left the battlefield, and Chromeon was swapped on the same spot Mimit was. Fixed Deceit Aura reducing the Temtem's HP when the HP percentage was exactly 15% , causing Deceit Aura's holder to faint due to the effects of its trait. Fixed some interactions where the trait Dreaded Alarm wasn't working as expected client-side. Fixed that if the level of a Temtem was changed in Showdown, the list of available techniques was not being updated. Fixed not defeated Temtem during a PvP match counting (only visually) for some of the spectator's weekly quests if the match ended via concede. Fixed Squads not being imported correctly to the player's Showdown Squads when using a shared code Fixed the evolve button appearing on Temtem that can't be evolved if in the previous Temtem's Details the option was available, and vice versa. Fixed not being able to evolve Azuroc if this Temtem was traded, it had leveled over the Tamer level from the player and its evolution was cancelled when received. Fixed not getting achievements if a kudo was completed but the achievement was not unlocked and the player triggered the Kudo again after that Fixed not being able to deliver the postal delivery to DigiLair minder. Fixed weekly quest "Complete any Mythical Lair without any member getting knocked-out" counting client-side even when one of the party members was knocked-out. Fixed the weekly quest "Take a photo at [location]" indicating the Highbelow as a possible location instead of Sacred Lake. Fixed the Clear all Notifications button not deleting the Dojo Wars notifications. Fixed transformed Mimit having access to a new technique in the middle of a battle if the Temtem it copied gains a level during the combat and learned a new technique Fixed trade not available if two players trying to trade were sit on a furniture inside a player's house Fixed body type changing after doing an emote. Fixed some furniture that had the tiles they occupy inverted. Fixed Melee and Mental insignia furniture giving the option to not put them on a wall. Fixed some chairs in the Accademia that were impossible to sit on. WE WANT TO SIT! Fixed the sound of remote players using a Scent being too loud. Fixed a space between characters on the date of the Events UI.
Steam
Fixed PlayStation's DualSense being the default key bindings on Steam.
PS5
Fixed having the option to access a profile from another platform on the chat while having the PS Only setting enabled.
Some fixes, features, and improvement were originally suggested, inspired by, or reported by our community in our Discord server and subreddit.
Our Pride event starts today! Be yourself in our Proud Archipelago event.
As if today wasn't packed enough with the 1.4 patch, our Pride event is starting right after maintenance! The Proud Archipelago event is now live and will last until July 10th.
Complete quests and get cool, exclusive in-game rewards. And we also have a 🎁 for you! In this event you can get: ːtemloveː A gorgeous proud coat ːtemloveː A delightful rainbow Mimit holo ːtemloveː A flashy iridiscent Koish banner ːtemloveː A proud stand with the progress colors for your house ːtemloveː An awesome flag-raising emote ːtemloveː A lovely seal with all the colors for your Tems
Remember these rewards are exclusive and
We've always tried to make Temtem a safe and inclusive space for the LGBTQ+ community, and we're beyond excited to finally have an event to celebrate that. You'll always have a safe place in Temtem!💗
Patch 1.4 is happening soon! Here's the early look into it.
Hello, Tamers!
The build for patch 1.4 has been sent out, which means that the platform holders for the consoles will review the build, and find any possible issues. Once they give us a green light, the patch is ready to be published on the the planned date, which for 1.4 is June 19th.
Would you like to know more about what’s included in patch 1.4? Let’s go!
A new Season
With patch 1.4 comes Season 4: Splash up! Like you can probably guess, this is a Season filled with pool parties, beach sunsets, chill activities and summer fun.
It’s a Season for splashing around and not fighting the current, but rather following it! There will be two events during this Season, one of them our first ever Pride event, that comes with some extra freebies, and another secret one later along the road, which will make the delight of players who love their Tems!
Also, there’s a slight change to Seasons’ length from this patch onward: Seasons will now last a month longer. We’d like to have more time to polish the content we put out. Some features have gotten out of hand and were becoming too big to cleanly launch in three months, leaving us with no leeway to fix issues or quickly react to unforeseen circumstances. There’s always something popping up from behind us, be it bugs, failures in the certification process, unexpected interactions… so we’d like to have some time to polish both the current patch and previous patches that might need our attention, without that eating into the next Season and patch’s time.
With this, Season 4 will last from June 19th to September 25th, when Season 5 will begin.
The Arcade Bar has been postponed
Some bad news, but we promise it’s only this one! Due to development load and unexpected delays, we’re postponing the Arcade Bar. It’s a huge task, both technically and artistically, so we’re waiting on a more suitable season. We understand this might make 1.4 less interesting for PvE players , but we try to balance PvE and PvP each season. Since last patch, 1.3, had the Challenge Modes, and 1.5 will have the new Mythical, with it’s Lair, quest and route, patch 1.4 is more PvP oriented. We’re, at the time, unable to confirm for which patch it’ll be scheduled, but we’re currently looking at 1.6 or 1.7, since 1.5 is packed. We’ll let you know as soon as we have that secured and well decided.
Dojo Wars v2
Dojo Wars have long been a prickly topic within the community, so a few months ago we asked for your focused feedback on the matter. Following that conversation, we’ve made a handful of changes to Dojo Wars that we hope will make them a bit more enjoyable and less demanding to keep up with:
Dojo Wars will now take place monthly instead of weekly. The sign-up period where players can subscribe to a Dojo War will be a week instead of a day, and it’ll be the week before the Dojo Wars take place. Clubs who sign up for a DW but don’t show up on the actual Wars will be penalized by taking Pansuns away from their Club Vault (you can go into debt if you don't have Pansuns in your Club Vault, and you can't join DW if you're in that situation).
The King of the Hill system that allowed current regents to only fight in the finals has been discarded. Regents will have to compete for the Dojo again from 0 with everyone else. Besides changes to the main format, there are also several more changes that concern Dojo Wars rounds:
The matchmaking system will now prioritize matching different players in each round, instead of matching players purely based on points. If a player has already faced another specific player, the system will prioritize not matching them again over their points.
The timing of rounds has changed as well. Instead of having a set date for all matches, rounds will start 5 minutes after the last combat of the previous round has ended. That is, once the last match of the round ends, a 5-minute timer sets off, and commences the next round. This means you’ll have to pay attention during the day of your rounds, but rounds will be much faster and dynamic.
Dojo Wars finals will require 9 players instead of the previous 11.
Players will now also get individual rewards for each match won during Dojo Wars, on top of the Club rewards they might get. Individual rewards include juicy stuff like ETCs, hotfixes, Feathers and even Novas.
Important notice! The first week of the patch would overlap with the first week of Dojo Wars, and with this new system it wouldn’t work. For this reason, there won’t be a Dojo War in the month of June, and the first Dojo War will be on the week of July 24-30. This means the last Club to hold the 1.3 Dojos on the week of June 12th to 18th will hold them for an entire month. They’d only get the rewards for the week they play, but they’ll keep control of Dojo Parks.
Recommended teams on Showdown
During this last patch cycle we’ve been considering how to make it easier for players new to PvP to jump into the competitive scene, as we consider PvP to be a really strong suit of Temtem, but we know how hard to fully grasp it can be. That’s why, working with the balance helper team and the new analytics we’ve been working on, we have created an automatic recommendation system and some pre-defined builds to choose from; both will surely help make the jump into Ranked ladder much easier and interesting.
When you head over to Showdown to create a Ranked Showdown squad and choose your first Temtem, you’ll now be offered recommendations. The system will suggest Tem options as you go building your team, and it will shift and readjust its recommendations to accommodate the Tems you choose. The analytics that power this system drink from the actual PvP players of the game and what they’re building, so they’ll change and adapt to each Season.
After picking each Tem you’ll be able to fully customize it, as usual, but there will also be two pre-defined builds for each Temtem (single evo, or the last stage of the evo line). These builds have been made to cover their most common roles in Ranked matches, and sometimes it’ll incorporate two different roles, or one same role in a different way. These builds were hand-made by our balance team, keeping in mind the current meta, so they’ll be updated as it changes!
Both of these systems are fully integrated within Showdown, so it only works on Showdown squads. Of course, we encourage you to investigate on the reasoning behind these recommendations, as learning a new playstyle is complex and takes time but it’s the only way to know how to make it work. We hope this will help onboard new players into PvP!
To top this off, we’ve also been working on a series of official video tutorials for players who want to have a guide to take that next step into competitive. It has been created with a lot of help from our pro community, and it covers the less evident, more complex strategies that are played in the higher tiers of the Ranked ladder.
Changes to the rotating Premium Store
The Premium, rotating store will now have 2 Premium item slots as opposed to 3. In exchange for this, we’ve duplicated the daily item rotation, from 4 to 8. As it already happens, 2 slots out of those 8 will be purchasable with Feathers, following the current pattern.
We’ve noticed the 3 featured items were always unbalanced between each other, and that the rhythm was hard to sustain for both purchasing players and the dev team. We’re giving you more options on the daily, because soon the items from previous Tamer Passes will start population them and it’ll be a huge pool, and we’ll be spacing out the featured ones so we can have more time. We’ll still be working on them, and nothing has been scrapped out, it will only take a little longer to appear in the weekly featured shop.
Plus! The mounts available through the Premium Store and the Tamer Pass (both free and premium) will let you pre-visualize the surf version of the mount before you buy it. No more asking about the surf version in the Discord server! We know there’s more pre-visualization stuff to work through, but we hope this is a step towards clarity and that it’ll be good!
Battle camera toggle option
Following community feedback, we’ve decided to include a battle camera toggle option in patch 1.4. You’ll be able to turn on and off your idle battle cameras from the Settings option in the main menu! Although this is not a huge change to the game as a whole, we understand it’s very important for some players and wanted to give it a bit of a spotlight here, since we know some peeps are really hoping for this.
Sponsoring community-created events
Historically, us at Crema have not been able to support or sponsor community-run events, because we lacked a way to do so without getting in legal shenanigans and because we were too caught up in development. In the past month we received a petition from a community member to let them split their TemCS prize into more codes so they could give them as prizes in a tournament they were organizing. This sparked a conversation, and we’ve decided to create an official form to ask Crema for prizes to encourage and motivate people to take part in community-made events. This doesn’t mean we’re going to be supporting all the events that pop up, but we’re hoping to be able to help a little and champion the events we love and would like to see more of.
There are some rules to all this, like prizes can only be already existing in-game items, that the community-run event has to fit certain standards, and that we’ll keep the right to choose what events we support. We’re also for now only considering events that have a reputable and trusty history, so we encourage you to create community events of your own and share them in our community-event channel!
A huge surprise one week after launch!
There’s something else, an extra new thing, coming a week after 1.4 that we haven’t done before and are very excited and nervous about! We’ve been secretly working on it for a while now, and it’s taken a toll on our development time so we’re really eager to talk about it, but it’s not the right time yet. It’s arguably a new feature to the game, and we believe it’ll help us expand Temtem, its user base and its longevity. It won’t be as exciting as a proper new feature for existing players, but we hope everyone will join us in the excitement this represents and the shared goals it covers. Since it won’t be available until one week later, expectedly on the 27th, we hope you’ll help us build up hype for the new players this will (hopefully!) attract, and that you’ll show them around.
And more!
As usual, there’s more than we can fit here! From changing the amount of players required for in-game tournaments to happen, to including the community guidelines in-game, to reducing the price of teleports, a new OX indicator in battle, a lot of balance changes and more! Read the patch notes once they’re live on the 19th to get the full gist of it!
See you soon on relaxing new shores, Tamers! 🏖
Season 3 Ranked Rewards: an early sneak peek!
Hello, Tamers! Season 3 is still in full-blown, but, following community feedback, we're showing you the end-of-season rewards a bit earlier this time, so you're encouraged to aim for the rank you want. This Season's rewards are themed around victory and glorious laurels, to commemorate the competitive theme of the Clash of Tamers Season.
Seals:
Banners:
These rewards will be given out when Season 3 ends and Season 4 begins, expectedly on June 19th, so you still have time to grind the ladder if you want to aim a bit higher!
Remember that you'll obtain a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved; also remember you need to have won 10 games in a rank to be considered part of that rank.
Have fun and see you soon for some info on Season 4!🌊