You can undo actions up to the beginning of the current turn
New layered music for menu and ingame
New end game victory animations
New animations for several enemies
Improved potion effects and targeting behaviors
Tangled Mass can no longer have Raging or Nullify anomalies
Fixed a few issues with scrollbars
Fixed an animation hitch that would happen while moving to the next act
Fixed crashes with Treeskin Paint and Bird Skull relics
Moved Card Compendium sorting/filter controls to the left side and made them controller friendly
Mystic
Transmutation now retains Ether Shocks that are generated after ending your turn
Dragoon
Surge renamed to Kinetic Dash
Fixed Firebrand working on Invisible enemies
Healing, draws, and history
General
The number of non-move cards drawn per turn has been increased from 2 to 3
Max hand size per hero has been increased from 6 to 7
Starting decks now have one more basic attack and one more basic block
The chance of finding a Card Remove Skitterbug has been increased by 20%
The chance of seeing a Card Remove map node has been increased by 15%
The maximum number of Card Remove map nodes you can see per act has been increased from 2 to 3
The normal/elite battle heal reward now affects both heroes instead of only one. Once you reach ascension 4 it affects only one hero.
The campfire heal now affects both heroes instead of only one. Once you reach ascension 7 it affects only one hero.
Added Run History menu as well as run summaries at the end of the game
New card art for several cards
New animations for several enemies
Spike Plants now trigger on all damage or when a unit impacts into them, and they now deal their triggered damage to adjacent units (instead of sending long range spikes in all directions).
Sources that spawn on the ground try to appear on non-barrier tiles first, and only appear under a barrier if there are no other tile options
Improved card info visibility when cards have banes or augments
NPCs now only show the tiles they can attack when hovered while attacking
Shell Knight can no longer have the Raging corruption
Scorpiox can no longer have Lifelink corruption
Fixed losing all Fervor if its value is temporarily 0
Fixed some cases of cards playing out of order
DPad can now be used for tile targeting
DPad now first hovers cards rather than immediately targeting them
Mystic
Resupply now triggers after card play
Phantom
Fixed several issues with Whirling Dervish targeting
Events, ascensions, and an elite!
v0.39.0
General
All events now have art and most have had their choices reworked
Added new elite fight to Act 2
Added a simple map reveal animation to the beginning of acts
Blind Recluse health reduced by 200
Beholder health reduced by 200 and now summons 1 fewer tentacles before Ascension 8
Targeting Projectile and Directional cards now shows an arrow near the hero showing the targeted direction
Fixed crash if pressing DPad directions before combat starts
Reduced likelihood of getting the same combat twice in a row
Ascensions
For Ascensions 1-5, Ascension progress is unlocked for all hero combinations
Ascensions 6-10 are now known as “Heroic Ascensions” and get unlocked for each unique hero pairing
Phantom
Acrobatics: energy cost 2 -> 1, upgrade makes it innate
Backstab: damage 6+6(9+9) -> 6+8(9+11)
Drifter’s Gift: rarity changed from rare to uncommon
Fan of Knives: now has a wide conical shape; upgrade increases Exposed 1 -> 2 and increases damage from 6 to 8
Gloaming: energy cost 2(1) -> 1(0)
Heavy Chakram: now counts for all generated cards this combat; damage per generated card from 5(7) to 2(3)
Lizard Kick: damage 8(11) -> 9(12)
Shrouded Blades: Costs X and grants Phantom X+2 Kunais. Upgrade gives X+3 Kunais.
Pacify: when you apply intimidate, you apply -1 Fervor this turn
Stygian Bomb: damage 20(28) -> 24(32)
Trickster’s Veil: now works with defense and block runes
Whirling Dervish: now a projectile; deals 7 damage and applies 2 Feeble and chains to 2(4) additional targets
Dragoon
Heads Up: now a Dragoon card (was Phantom), block increased from 5(8) -> 6(9)
Balance, fixes, and improvements
v0.38.0
General
Blind Recluse curse and minions have been reworked.
Added Restart Battle option to settings menu
Card selection and range property icons have been reworked and simplified
Many Act 2 and Act 3 battles have had their difficulty reduced
Added Italian language
Updated tutorial
Added a Mystery Box to the Nomad shop
Abandons now show the ending score screen and give experience
Steam Achievements now try to resync on game start (if any failed to get registered with Steam on completion)
Fixed soft locks when Spike Plants killed certain creatures
Fixed Ooze split interaction with Lifelink
Fixed more D-Pad navigation issues
Fixed Floating Sacs sometimes failing to move
Fixed more cases of NPCs and heroes landing on the same tile
Fixed Resonant Shards tooltip
Relics
Added bane tracking and highlighting to Bird Nest relic
Fixed Bird Skull activating on ally deaths
Fixed several max HP relics counting as heals
Dragoon
Fixed Toss being able to put units on the same tile if repeated
Mystic
Hoarfrost now creates Ice on the target
Phantom
Added idle, attack, and cast animations
New art for several cards
Fixed Shrouded Blades not exhausting
Fixed Invigorate not working with Aberration and other early move effects
Fixed Pacify not working with several sources of intimidate
Fixed being able to play cards while Equivalent Exchange is playing
Drifter's Gift rarity changed from Uncommon to Rare
Somersault rarity changed from Common to Uncommon
Improved Steam Deck and Controller support
General
Improved D-Pad support for Steam Deck and Controllers
D-Pad will now navigate the cursor to relevant pieces of UI
Fixed a few issues with maps not generating the correct amount of nodes
Fixed a soft lock that could happen with Vacuum Boots
Updated Simplified Chinese translations
Rewards given from Skitterbugs and Anomalies now have unique reward boxes
Fixed a bug with shops saving state incorrectly
New art for several relics, cards, and ground banes
Improved art for Chimera statues
New map icons for bosses in Act 2 and Act 3
Added Patch Notes to the main menu
A Map Update
Let us know what you think on Discord: https://discord.gg/fztefUVApU. We're especially looking for feedback about the map changes.
General
Added many new enemy attack animations and card effects.
Reworked the map: bonus rooms are now located on the main path and path choices can be made on the map.
Most bonus rooms have been renamed.
Implemented new Potion Crucible room setup.
Updated art in Move Shrine bonus room.
Moved Become A Knight from Act 3 to Act 2.
Enemies that will die on an action where they're receiving knockback now stay alive long enough to have a chance to trigger Impact.
Reduced Impact damage per knockback from 3 to 2.
Fog randomizes card energy costs when the card is added to hand (affects Ricochet).
Echo Blade event now lets you choose which hero receives the Echo Blade.
Greywood battle: removed aurum sources, added quicksilver, and randomized barriers.
Now filtering out hero-specific relics if hero isn't in your party.
Ice: reduced its base block value from 5 to 4.
Meebo Fighter's Harden Bones now also gets triggered by aoe damage.
Changed Phantom's Fixation to be a temporary modifier rather than a stacking modifier. Adjusted Concuss, Distract, and Temple Thump to account for this change.
Added tooltips to most event choices.
Cards
Invigorate (New): Phantom, Rare.
Somersault (New): Phantom, Rare.
Footfall (New): Phantom, Rare.
Reform (New): Mystic, Rare.
Crashing Leap (New): Dragoon, Uncommon.
Swap, Sweep Kick, and Tori Flip all allow you to cast on unwalkable tiles but don't swap you.
Desolate: now has Edge requirement instead of Prowl.
Echo Blade: reduced damage from 4 to 3.
Fan of Knives: adjusted damage from 7(13) to 8(10).
Ice Wall: reduced block from 8 to 5, changed upgrade from 2 Ice created to 8 block.
Pilfer: reduced Feeble turns from 2 to 1, reduced gold stolen from 30(45) to 20(30).
Ricochet: lowered base damage from 6 to 5, lowered upgrade's damage increase from 7 to 4.
Rope Bow: changed rarity from Uncommon to Common.
Scout: no longer has Prowl requirement; changed rarity from Uncommon to Common.
Size Up: now has Edge requirement; changed it to target an enemy instead of targeting adjacent tiles.
Stalk: no longer has Prowl requirement.
Steady Strike: reduced energy cost from 4 to 3.
Stygian Bomb now detonates when the unit it's on dies.
Sweep Kick: increased damage from 8(11) to 9(12).
Thunderclap: reduced damage from 12(16) to 11(15).
Tribute: changed class type from Mystic to Neutral. Reduced gold gained from 40(50) to 30(45) and increased selection shape from single tile to 3x3.
Twinkle Toes: changed rarity from Common to Uncommon.
Removed several cards: Bewildering Step, Piercing Influence, Sabotage, Scour, Scrape.
Fixes
Fixed Corruption Removal in shop costing double.
Fixed heal potions not working after a battle.
Fixed Fatal cards working on props.
Fixed hero being able to die from battle-ending Silfyre and not reviving.
Fixed Impact damage being double what it should be.
Fixed not being able to select invisible allies.
Fixed Knockback crash if entity died from Impact.
Fixed some battle modifiers causing soft locks if they can't find available tiles.
Fixed Toss not being able to toss units on unwalkable tiles.
Fixed Burst Out doing too much damage if it caused two enemies to impact each other.
Fixed reward screen saying ascension unlocked at max ascension.
Fixed generated cards being included in random card sets (e.g. Arms Cache).
Fixed temporary cards not getting their modifiers cleaned up.
Fixed Block & Knockback intent not being displayed.
Fixed Highlander not having any knockback indication.
Fixed Dead Man's Rum highlighting itself even when it doesn't provide any block.
Fixed Twinkle Toes giving roll to dead ally.
Fixed Kidney Shot being tagged as ranged attack instead of melee.
Fixed Bard event upgrading non-upgradeable cards.
Tendryll 0.15.0
We're particularly interested in feedback on Phantom cards and hero combinations. The Phantom card set is incomplete and subject to change while we test concepts and archetypes.
New
Hero: Phantom
You can now choose a combination of 2 heroes before starting a run.
Ascension Levels 6-9
Card compendium is available through the main menu. Cards you have not encountered yet will show as unknown.
Weave spring and Void field art
Boss relic selection art
Many new card effects and projectile art
General
Card Banes and Augments can now override each other.
Dragoon has had its available card archetypes adjusted.
Gold Skitterbug has been added and will randomly spawn in battles.
Skitterbugs now vanish from battle after a set number of turns.
Ascension level 5 has been adjusted to be a specific corruption (Mucked) instead of random.
Mending potions can be played outside of combat.
Corruption icons have been made more visible.
Added Abandon Run buttons to main and in-game menus.
Shrub art has been updated.
Fixes
Fixed Ingot being available in the shop.
Fixed several cases of characters getting stuck in a transparent state.
Fixed several Gargoyle Statue and Jade Chestplate bugs.
Tribute: Fixed upgrade not giving more gold.
Hoarfrost: Fixed certain enemy types not being damaged.
Swap: Fixed being able to swap onto unwalkable tiles.
Fixed enemy block intents showing their values.
Fixed crash when selecting cards to upgrade in the shop.
Fixed chest input sometimes getting in the way of doors.
Fixed several cases of cards ending up in the wrong hand.
Fixed crash with Suppression battle modifier.
Tendryll Playest version 0.14.1
Small patch 0.14.1: * Fixed crash when opening bonus room doors. * Fixed some issues with Jade Chestplate and Gargoyle Statue. * Fixed some cases of player position getting out of sync.
Tendryll Playtest version 0.14.0
Important Note: Some saves from the previous version will be broken. All feedback is welcome.
New * Shop art * Map art * Creature attack animations, with more to come * Victory screen * Tutorial (send feedback) * Music (WIP)
Fixes * Fixed saves getting corrupted after completing bonus rooms. * Fixed some cases of cards getting stuck outside of your hand. * Fixed Fog randomizing card cost on every card draw. * Fixed game hang with Ash Elemental when unable to find nearby open tiles. * Fixed some score bonuses being significantly lower than intended. * Fixed a few cases of card values not being highlighted when modified. * Fixed Bone Scythe not working with AOE attacks. * Fixed Buckler not exhausting. * Fixed Overwhelming Strength crash if played without power. * Misc other crash fixes.
General * Shop now offers card upgrades and corruption removals. * Added new potions: Amrita, Disempower, Feeble, Defense, and Purification. * Added new relics: Bird Nest and Forager Pouch. * Added new Dragoon starting card: Lunging Thump. * Combat reward type is now shown in the combat UI. * Combat heal reward increased 20% -> 25% * Combat gold reward reduced by 10% (~50 -> ~45) * Mending potion heal increased 20% -> 30% * Goblin gambler event now shows which corruption you'll receive. Added feedback to empty chests. * Knight Hop is now Direct and deals damage to adjacent units. * Static Step can now be stacked with itself. * Tailwind can now be cast on allies. * Perfected Projectile now looks for projectiles in any hero's deck. * Perfected Projectile displays # of projectiles contributing to its bonus damage * Removed Fumes battle modifier. * Bomb potion: increased damage 6 -> 8 * Swift potion: reworked * Plant Explosives: increased cast range 1 -> 2, increased damage 10 -> 14 * Adjusted Book of the Dead. * Echo Blade now Exhausts. * Toss checks for adjacent units before allowing you to play it. * Lost In Thought can now be cast on ally. * Heal item reward: fixed tooltip saying it would give max health to all heroes. * Added hover state to event dialog buttons. * Cracked Horn now gives Power instead of attack damage. * Changed Deluge to always knockback owner. * Pull cards now work through rubble left over from a barrier. * UI Improvements. * Skitterbug card removal now happens at the end of combat. * Added bonus score for Ascension levels. * Added Master and Music Volume settings. * Several sound effect adjustments.