Tenet cover
Tenet screenshot
Genre: Indie

Tenet

Patch 1.1.10 is now live!

Patch 1.1.10 is now live!



This patch fixes a series of bugs with the Boss and Stage Controller



This update should resolve a few issues we were having with the Boss mechanics including the Special ability.

List of fixes and additions in current patch:


  • Added a failsafe to the stage controller
  • Reworked the boss state machine to fix a bug having to do with the flying phase not triggering after Boss goes into his Special phase.
  • Fixed warping fx on boss (When triggering a new phase or killing boss during special would cause warping blur fx to stay on)
  • Fixed stage progression UI timer


Thanks again everyone!

Cheers!

Patch 1.1.9

Patch 1.1.9 is now live!



This patch adds a few changes, additions and one big bandaid.



Well... the AI bug still wasn't solved, so here is another patch that hopefully solves this once and for all. If you still encounter the enemies not moving let us know on the discussion post so we can keep collecting data on it.



List of fixes and additions in current patch:


  • Added transition sound to Light/Dark area entry and exit
  • Tuned the fire point on the players weapon so that you can hit enemies closer towards you. (It was a bit too far out)
  • Fixed garbage collection issue on boss enemies
  • Fixed boss special ability rock barricade (one rock barricade was turned 180 degres in the wrong direction)
  • Added a watcher script to the AI Engine that makes sure it cannot be disabled during gameplay (hopefully this solves the issue).
  • Fixed Leaderboard Icon bug
  • Tuned the Master Audio Mixer slightly and dropped the explosion volume down slightly.


Thanks again everyone!

Cheers!

Patch 1.1.8

Patch 1.1.8 is now live!



This patch deals with some minor fixes and one big mistake.



We accidentally pushed a build today that added a grinding noise to the game. It's resolved now, thankfully! Sorry to everyone who had to listen to that ear bleeding noise.



List of fixes and additions in current patch:


  • Fixed grinding audio noise (Missed !bool on frame update causing audio clip to play over and over)
  • Smoother weapon transitions coming out of the Darkness (You can now pre warm your weapon before exiting into the Light)
  • Fixed a stragling bug that caused the AI Controller to disable itself. (Reported on last stage before 2nd boss)
  • Moved lower priority animations that can effect gameplay to a new additive layer. (Pillar sequence, Special Activation, and Life Lost Discharge)


Thanks to everyone again for continuously playing it and leaving feedback. You guys are invaluable to this process :)

Cheers!

Patch 1.1.7

Patch 1.1.7 is now live!



This patch brings a lot of launch day fixes that were not resolved, along with additional fixes we found during the process.



We also made a few changes to the game from feedback we received.

List of fixes and additions in current patch:


  • Fixed issue with pressing "R" for Special ability stopping your player from firing its weapon.
  • When activating the Special it no longer blocks you from firing. If you are not firing it plays the Special activation animation.
  • Finally fixed the bug where you would aim upwards and weapon would be firing toward the ground.
  • Fixed an IK issue that was pushing the Hip Join through the floor collider.
  • Did a first pass tune up on the movement and character positioning on screen to stop your character from obstructing your crosshair view.
  • Fixed bug with first stage after defeating Boss not having AI Controller activated (Enemies would stay in position after spawned)
  • Cleaned up Light/Dark transitions and ability blocking (Weapon blocking and unblocking was glitchy) Working towards fully polishing this aspect
  • Added a clearer way to distinguish where the Dark begins and the Light ends. (In the form of darker visual fx for Darkness and digital light signal FX indicating boundary.


We really appreciate everyone leaving feedback, this really helps us to improve the overall experience for everyone.

Thanks for playing! and good luck on the Leaderboards!

Patch 1.1.6

Patch 1.1.6 is now live!



The latest patch fixes the immediate issues that were ruining some aspects of the current TENET experience.



List of fixed in current patch:


  • Fixed aiming issue with collision layer on player aiming upwards
  • Tuned volumed down on Flayer (Audio Mixer needs a complete tuning, in another update)
  • Fixed game setting exit on escape key bug in-game (Kept UI visible)
  • Revisited layer collision matrix (player was being blocked)
  • Boss special ability timer is now set 13 seconds
  • Fixed leaderboards and added new leaderboard features



* Leaderboards now shows your position in the Global Leaderboards, along with the ability to page through starting from the top ranks, and filter to just view your Steam friends.

Thanks for playing!

Launch Day Patch!

Patch 1.1.3 is now live!



Happy Halloween!

We skipped forward in time! We internally kept moving forward as we were progressing too rapidly for release. We added and fixed all sorts of new things.

Leaderboard scores are now reset.

Fixes Included:


  • Fixed Steam Init bug on game restart
  • Refactored Physics Explosion and Damage system
  • Reworked the entire Boss Sequence
  • Fixed numerous physics boundary issues with game collisions
  • Refactored player movement system
  • Reworked pooling and garbage collection system for optimization
  • Added additional sounds in-game
  • Improved muzzle and impact FX
  • Fixed bug with Piller Phase
  • Fixed Index error on stage clearing
  • New UI for Charge (Life) Lost
  • New UI for Special Activation

Patch 1.0.6

Patch 1.0.6 is now live!





Fixes Included:


  • Fixed Wave Engine problem where Behavior Engine was being disabled due to a null after clearing the wave.
  • Fixed an issue with aiming and firing the weapon. (The aiming IK would fail, causing the player aim to become offset) There is currently a known "forceAim" flag that doesn't get cleared which will be fixed in the next patch. Player might sometimes stay in aim mode, firing the weapon again clears the flag.This not game breaking.
  • Fixed Physics issue with Gib/Body Parts (Velocity/Torque miscalculation)
  • Refactored Perc rolling screen audio component (Issues with sound are now resolved)
  • Fixed issue with Achievement localization not grabbing proper key value
  • Fixed animation issue on Molten Worm (When worm took damage on dive attack there was an animation issue)

Patch 1.0.5



Patch 1.0.5 is now live!



Fixes Included:


  • Added new sounds in for Lightning Orb Enemy
  • Fixed an issue with Pausing the game. Resuming the game crashes the build due to the Wave Generator not pausing the wave timer.
  • Fixed exploit for acquiring lives over time while game being paused.


We are aware of an issue some people are encountering where the wave engine completely fails and the enemies do not register and become stuck in place. We are trying to track down exactly what is casuing this issue

Patch 1.0.4



Patch 1.0.4 is now live!



Fixes Included:


  • Fixed color selection tool in player customization
  • Added localization for Percs
  • Added ability to remove Perc from the current set slot
  • Fixed aiming issue (Aiming now cuts current aiming sensitivity in half)
  • Fix NAN error in Collider Calculation
  • Reworked Health System (Player now has 3 Charges/Lives on top of the current Health Pool. Reducing HP to 0 reduces the Charges/Lives by 1)
  • Fixed Volume Level UI Bug (Now reads 0 - 100)
  • Fixed bug where Enemy health was stuck at 0 without triggering death