We want the best experience for you and thus we had migrated the game to the most recent version of Unreal Engine.
Most noticable change is the performance boost that was gained by this change, that will lower the minimum VGA specs to GTX1060 , maybe even less.
* game was migrated to most recent unreal engine
* performance gain 5-15%
* lowered minimal specs to GTX1060
enjoy !
Patch v1.04 + future plans
The new v1.04 resolves issue with player sizing.
In some rare cases it was possible to get double height.
Issue was resolved for good, and now we are focusing on performance tweaking and the new FREE DLC.
Right now after the launch, we are focusing on solving immediate issues that were reported by the community or found by us.
In the near future we plan to migrate the whole project to the most recent Unreal Engine 4.18.
First tests indicated that there will be some noticable performance gain from 5-10% , that will make Tengutana playable also on lower specs than GTX1060, maybe even GTX970 !
Patch v1.03
Hi all,
New patch contains small fixes for reported issues:
* added 1st run sound check
* adjusted collisions for Shurikens in main menu (for more fun)
Patch v1.01
Hi gamers,
patch v1.01 was released, we are addressing issues and adding features.
In this patch we had addressed following issues :
* fixed issue when player height was set to 0
* adjusted main menu behaviour
* adjusted volume of ambient sounds for day/night cycle
* added torch fire sound