Tennis Elbow Manager 2 cover
Tennis Elbow Manager 2 screenshot
Genre: Simulator, Sport

Tennis Elbow Manager 2

Version 1.0g - SubBuild 2022.8.20

Here the version 1.0g of TEM2, with mostly improvements & new features from TE4 !

New Features :


- Training Club : service training, which also allows you to train for the serving volley, and for the return (by taking control of player 2 instead of player 1)
- Training Club : programmable ball thrower
- Gameplay : added the Footwork Booster helper which allows the player to start to run and change direction faster ; this is less realistic but if you have low reflexes or want a closer feeling to TE2013 gameplay, use it..! :yes:
- Gameplay : added side spin to the ball when a strike is done on the run (except for strikes already having some side spin)

Changes :


- Gameplay : tuned the ball difficulty right after the bounce to prevent returning the very fast serves very close to the service line and to lower the return efficiency on the less fast serves
- Gameplay : lowered a bit the extra reach when running to the side, so the players will bend a bit less weirdly in this case
- Strikes : tuned the drop shot so it won't go too high too often
- Animation : lowered the overhead height, as it's visually better to do a bit too low smash than a way too high forehand
- CPU : lowered the inside-out (FH vs BH & vice versa) for the normal strikes when setting a strategy for the CPU players
- World Tour : the Junior players whose height was under 150cm had a too big head

Bug Fixes :


- Animation : the player animation could jerk when preparing to hit a ball very close to their feet' depth line
- Animation : the ball could be hit before the strike animation hit time
- Animation : the strike animation could jerk a bit when missing the ball (once more :sweat: )
- Animation : fixed & improved various cases of the dynamic animation system, mainly from better-predicted positioning on strike
- Animation : the service actual hit was occurring 1 frame later than the service animation
- World Tour : if a crash was occurring during a save, the previous save in the same slot was erased
- World Tour : the weak players from the real years who continued their career into the fictional years could get too strong (this fix is in 2 parts, one in use at the start of each year, and one only when starting a new career)
- Gameplay : the positioning helper on the run when preparing your strike could make you stop too early ; it wasn't much noticeable when running (as it could be compensated by pressing the strike button later), but it was very noticeable with the sliding as it was making you miss the ball
- Visuals : the crowd lighting could change during applause in indoor stadiums

Build 89 ; SubBuild 2022.6.30

New Features :


- Training Club : can easily import players from the World Tour Base from Training Club -> Character Sheet
- Training Club : can save an unlimited amount of players
- Match : you can now define the number of games in the last set (for human matches), as well as the number of points of the last set tie break (if any)

Changes :


- World Tour : for women, changed PremierM to TET1000, Premier5 to TET900, Premier to TET500 & International to TE250
- Strike : the slice was lowering too much the difficulty of very difficult balls
- Strike : cannot hit a too strong slice anymore when taking the ball very early after the bounce
- Strike : it's now much harder to return a serve (or a smash) very early after the bounce

Bug Fixes :


- Hiring Players : there often were too few doubles specialists in the Hire screen
- Strike : the lob could lead to some crazy balls when hit on a too difficult ball
- AI : the CPU was never doing the Sorry gesture and was doing too many Cheering fist & Raging pump gestures
- Menus : sometimes the menus can totally fail and display "0" everywhere ; it may be fixed now, but I'm not 100% sure :fear:
- Controller (only on the Steam version) : when unplugging & replugging your controller (or when playing with Steam Input on) the game could think a controller wasn't plugged in anymore, which was leading to an incorrect "no controller connected" label in the Settings -> Controls panel

Build 88 - SubBuild 2022.6.2

Changes :


- Gameplay : the Auto-Pos will now make you advance a bit more if the ball is really too low

Bug Fixes :


- Gameplay : when you were standing after the 2nd ball bounce, the Auto-Pos could get wrong and make you miss the ball
- Animation : the player's head was going up/down too slowly, leading to super weird head positioning during the strike :sweat:
- Animation : since a couple of builds, the CPU couldn't change anymore his strike animation if wanted, leading to possibly big desyncs on ball hit
- AI : the CPU could not be able to hit the ball when doing a Backhand smash despite his racket touching it
- Training Club : fixed a crash when going to play in the Training Club right after having won a tournament in the World Tour
- World Tour : fixed a crash when saving a player to the Training Club

Build 86 - SubBuild 2022.5.13

New Features :


- Menu : added a Back button in the Match Presentation screen

Changes :


- Animation : when running to the net, the reach is lowered, so the player doesn't stretch too much in weird ways

Bug Fixes :


- Training : the surface speed for the selected court was incorrect (still due to recent changes)
- Animation : when the ball was far from him, the player was making a weird hip movement in the opposite direction at the end of his strike
- Animation : fixed another case where the CPU animation could get out of sync :sweat:
- Player : the player CRC was changing depending on the opponent
- Input : the game will now automatically disable XInput if you have more than 4 controllers plugged in (as 4 is the XInput limit, which could prevent seeing all your controllers in-game)
- World Tour : there were not enough Junior players to fill the draw at the end of the year (as all Junior players had reached their tournament limit per year)
- World Tour : the game could crash when starting a new career with an existing player
- Modding : modded net textures were too bright
- Camera : closing the game while watching a Replay with the Ball Following mode was letting the camera in that state forever (or till you manually changed it back in Settings -> Camera :P )

SubBuild 2022.4.26

Bug Fixes :


- Recruiting : the game was still crashing after recruiting a player, but silently when the game was saved (showing an out of space message instead :sweat: ), destroying the previous saved game in the process :fear:

SubBuild 2022.4.23

Bug Fixes :


- Recruiting : the users who had recruited a player with the SubBuilds 2022.4.18-21, got a crash and still went on playing despite it were getting a crash when that new player was traveling; this specific crash is now fixed but the internal state of the game may be corrupted anyway so it's strongly advised to load a saved game before the recruiting, if you have any

SubBuild 2022.4.22

Bug Fixes :


- Recruiting : since the SuBuild 2022.4.18, the game was crashing when recruiting a new player

SubBuild 2022.4.21

Bug Fixes :


- New Game : the game could crash when starting a new career with an existing player

SubBuild 2022.4.19

Bug Fixes :


- Junior : there were not enough Junior players to fill the draw at the end of the year (as all Junior players had reached their tournament limit per year)
- Training : since the previous update, choosing another training court was selecting a wrong court

Build 85 - SubBuild 2022.4.18

Changes :


- Gameplay : now it requires to prepare the strike for at least 0.75 seconds to fully benefit from having the precision above the power (so at 0.375s of preparation, you get only 50% of that bonus) ; that should prevent the player to be nearly immune against faults coming from a too big precision zone ; it's the same when having the precision below the power
- Gameplay : the precision boost from having the precision above the power for the attack, defense & sliced lobs was too big

Bug Fixes :


- Gameplay : AutoPos on Fast could lead to wrong animation choices as the player was stopping to move a bit too late
- Animation : the CPU could choose the wrong animation in a few extreme cases
- Animation : since the previous build, the animation transition could be jerky when striking the ball on the run
- 2 vs 1 : if CPU was alone against 2 opponents, he was aiming inside the singles court limits instead of the doubles ones

Notes :


- Internal state for the court names changed a bit (due to needed changes for TE4), which may lead to incorrect court icons here or there ; I tried to check everything, but I may have missed something, so if you notice any issues, please let me know..! :fear: