Small update to correct a bug that prevented placing some of the turrets in the map Ancient Enemies. A few other small bug fixes as well.
Patch Notes May 30, 2023
Fixed an error where the difficulty selector in the options menu was not functioning on all maps. This is now corrected and should also work for all game modes.
Update May 29, 2023
Some minor adjustments and the beginning of a rework to the music selection. Additional adjustments will be posted as these changes are finalized.
12/10/2022 Update
Small update to add a minor performance improvement.
Updates Notes: 11-25-2022
Introducing new casual mode. Although TEP the Destroyer was designed to be an intensive and difficult tower defense game that requires excellent planning and resource management, we recognize that some players prefer a more casual experience.
The new casual mode offers the following changes. 1. Fewer Bosses 2. Fewer creeps that shoot back 3. Better spread of creeps to make them easier to manage. 4. Money over time at a rate of 1 per second. This is to help make up for the lost economy with the lower creep count. 5. End of round bonuses also to help make up for lost economy. 6. Higher starting money to allow for more diversity at initial set up. 7. Wins in casual mode will also count towards progression in standard mode. This is for those who are stuck on a particular level and would prefer an easier path.
What casual mode is not 1. AFK Mode - Although the new casual mode is significantly easier, use of abilities and multiple turret types are still the best strategy.
TIP: Keep in mind that most turrets do different damage types and thus are excellent counters to certain creeps while being significantly less effective against other creep types.
Happy Gaming!
Update 7-30-2022
A few minor bug fixes. Small adjustments to the tutorial.
Hot Fix 7-17-2022
Hot Fix: Some of the non-English subtitles were not functioning correctly. Slight adjustment to the start up process to correct.
7-16-2022 Update
Campaign mode: Pursuit - Spawn times were incorrect and caused a long empty space between some creep waves.
Campaign mode: Blockade - Incorrect turrets were assigned which could make completing the map slightly more difficult than it should be.
A few other minor fixes and adjustments.
Patch Notes 6-5-2022
- Some performance enhancements for those playing with machines that are near the minimum requirements.
- Changes to several turrets to make it more apparent if they have been upgraded.
- Minor bug fixes and balance adjustments.
Weekly Update Notes 5-15-2022
Turrets will keep targeting priority after being upgraded. Previously, upgrading would reset the targeting priority.
Added difficulty rating on a few more challenger maps with some balance adjustments as well.