Revivial progress bar New heartbeat and blurred vision on range of the AI
potential fix for revivial bugs and black screens
small patch
Removed medkits to work with the revival system (they now give Bonus EXP)
reviving should work as normal now
Small patch
New menu background to help with epliepsy adjustments to make the lobby more appealing medkits despawn instantly
Multiplayer Update
Hey hunters! welcome to the latest build of Teraphobia in this build you can expect some major changes to what you might have been playing for a while!
Before we get started we love to welcome WolfieSMM2 to the development team
New Additions
- Added patch notes to the in game main menu - Collectable system works for multiplayer - New objectives update by pressing "TAB" - New dynamic footsteps sounds for each surface - New outline and widget feature when hovering over bones (Collectables) - New locked door and key system, that also works with multiplayer - Added a bug report system in game (Pause menu or main menu)
Bug fixes
- Fixed a stutter issue when running on clients (this may happen for a second when changing states) - Fixed an issue that would not close sessions properly - Fixed an issue that would not allow some players to join a host - Fixed an issue to stop players getting disconnected mid match - Fixed an issue where clients would have visibility issues for some actors - Fixed an issue that would not allow clients to pick up bones or keys
What we plan to do from here
- Add more features to our AI to allow it to work for multiplayer - Add more objectives that will work alongside the collectable system - Add some items to pick up to help combat the AI and counter him - Add an in-game journal to help players understand how to play - Enhance the User Interface
Patch Notes V1.0.1
- New widgets on each door, to say what key is needed! - New intro screen - Main menu music set to "looping" to stop stuttering as it restarts - Outline changed to white - Press "I" to see how much bones you have
thanks to all the testers!
Pre-Alpha Testing
Hey everyone!
We are now allowing a small number of PRE ALPHA testers to try multiplayer, and report bugs and suggest new features, this is a limited time event, and were only accepting 30 people MAX
if you want in, join our discord and Tag a developer in general chat, our discord link is below
https://discord.gg/7RpZ3GqQAN
thanks! Charz
Game Update
Hey everyone!
Sorry for not being here a lot or updating, I've been unwell :( but we've been working on the game in the background a ton and here's some more updates for you all (Thank you for 75 Wishlist's, we love the support!)
Gameplay mechanic updates
- New med kit / revival system to allow you to heal downed teammates, or yourself! - New basic inventory system to allow players to hold (med kits, Keys and other items) - Level up system that will be rewarded and saved automatically when you LOSE or WIN
Multiplayer Updates
- Doors can now be opened and seen by server and client - keys can now be picked up, and server and client gets a message to let them know - icons for med kits now appear on screen properly - Level's can be seen by other players and are the correct level - inventory system fixed to stop players being able to hold the same item (duplication)
That's all for now!, thanks all the support if you want updates that are not delayed please join our discord as stated below!